Hi, the map has just been made public on North America servers and I would appreciate any feedback!
It's mostly a defense co-op map which I have been working on for the last two months. I meant to take better screenshots but I just kept forgetting to take any while playing with others. The map is rather intense, I think it's a good challenge of planning and teamwork.
Edit: I forgot to mention, it's playable with 1 to 5 players.
Let me know what you think! Thanks.
Grit and Plasma Guns: The Fate of Terrans
I haven't tried Hobrow's map.
This one is a little more elaborate than it may appear from the screenshots... While all basic units have been kept the same, they all appear reduced in size and "capital ships" and the like appear truly huge and powerful in comparison (I always found most unnatural for a battlecruiser with a supposed crew of 8000 to be worth about 10 marines). The vast range of special abilities are all handled by Tactical AI functions and autocast for players, so there's no need to panic upon receiving a Science Vessel or Raven.
I don't presently have an EU publisher. If you would like to be that person, just let me know, I'll trust that Moderator tag ;).
Sure, character name is Stragus, code is 396.
Ahli634, these graphs are drawn with rotated dialog items. It's not perfect but I think it's the best we can manage given what Blizzard gave us...
It lags a bit, you say? I have seen it happen on my laptop, although that's because it overheats really (doesn't happen with a fan blowing on it).
Galaxy and data have been written to be as fast as possible, without catching any kind of broad events. I suspect it might be the AI Tactical functions. I have noticed they fire hundreds times per second, each call for each unit scanning for targets for various abilities... I'll have to try reducing the AI's Actions Per Minute, that's probably related to the large amount of calls to Tactical AI functions (can anyone confirm?).
I don't think there should be much lag on most machines, except on overheating laptops!
The map is awesome but it seems like more enemy's spawn the less players there are, shouldn't it be vice versa? Its not that it seems like more come because less people are killing them its that more really do come the less players.
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Looks a lot like Hobrow's Zerg Defense. D'you have any plans for getting this on EU? Would like to give it a roll.
Very cool diagram.
hey stragus whats your character code + user for NA server? I wanna play
Love this map, it just lags a bit.
It lags a bit, you say? I have seen it happen on my laptop, although that's because it overheats really (doesn't happen with a fan blowing on it).
Galaxy and data have been written to be as fast as possible, without catching any kind of broad events. I suspect it might be the AI Tactical functions. I have noticed they fire hundreds times per second, each call for each unit scanning for targets for various abilities... I'll have to try reducing the AI's Actions Per Minute, that's probably related to the large amount of calls to Tactical AI functions (can anyone confirm?).
I don't think there should be much lag on most machines, except on overheating laptops!
The map is awesome but it seems like more enemy's spawn the less players there are, shouldn't it be vice versa? Its not that it seems like more come because less people are killing them its that more really do come the less players.