JetCraft is a 2D platform sidescroller game and level editor for StarCraft 2.
The game's objective is to leave the level through the exit door which will open once the player has collected all the keys scattered around.
The player will also be able to collect various treasures to increase the end score, but only the keys are mandatory to complete the level.
The map comes with its own in-game level editor which allows players to create their own levels and share with other people online.
JetCraft has been under development since October 2012 and is currently in early beta stage.
Play through an extensive list of challenge maps to get the highest scores possible.
Play together with up to three other players in the online versus and coop mode.
Create and save up to 32 custom levels using the easy-to-use in-game level editor.
Share your creations with other players over Battle.Net.
Downloadable local copy allows players to play the map singleplayer without input delays.
Rebind-able controls allows you to play with whatever key setup you find comfortable.
Screenshots:
Editor Features:
32x32 map size
32 save slots
Intuitive and fast tile selection system
Copy, paste, undo and redo systems
Hundreds of different items
Item selection by category and search-by-name dialog
Tile chain triggering system
Custom C-based scripting language - JetScript
Map and script debugging tools
Editor Hotkeys:
Left Mouse Button: Select single tile Right Mouse Button (click): Clear selection Right Mouse Button (hold): Drag-select tiles Shift (hold, while selecting): Add to selection Alt (hold, while selecting): Remove from selection Ctrl+A: Select all tiles Ctrl+I: Invert selection
Spacebar: Insert the currently selected item into the selected tiles Delete: Clears the selected tiles for items and connections Shift+Delete: Delete the currently selected item's layer from selection Alt+Delete: Remove the currently selected item type from selection Ctrl+C (single tile selected): Clone the content of the selected tile Ctrl+V (single tile copied): Fills the selected tiles with the content of the cloned tile Ctrl+C (multiple tiles selected): Copy selected tiles Ctrl+V (multiple tiles copied): Paste copied tiles Ctrl+Z: Undo changes Shift+Z: Redo changes
C: Connect/linking mode D: Disconnect/unlink selected tiles X: Open item search menu S: Retrieve item type from selected tile G: Toggle grid on/off Q: Toggle layer coloring on/off T: Start/stop test play R (during test play): Reset game Tab: Minimize/maximize interface
Arrow Keys: Move selection Shift+Arrow Keys: Move selected tiles Arrow Keys (game camera): Move camera Shift+Arrow Keys (game camera): Move camera faster Ctrl+Numpad #: Save current selection to slot # Numpad #: Load selection from slot # Alt+Numpad #: Remove slot # from the current selection Ctrl+Alt+Numpad #: Add slot # to the current selection
Editor Screenshots:
I unfortunately do not have any new videos to show, so here's a severely outdated editor preview from November:
Download:
JetCraft is currently in public beta and can be accessed from the download page.
You'll have the choice to download the launcher (Windows only) or the files necessary for manual extraction.
Wow, this is amazing. I wanted to make a Mario style game like this but idk how to make it 2-D like that. You could also make games like Temple Run and such that I'm sure would be popular. How do you get it to be 2-D like that?
Is there a playable version? I can't seem to find it on the Arcade.
It's a shame controls lag on b.net
BTW did you work both on modeling and scripting?
Good thing JetCraft is primarily a singleplayer map you can play locally. Only the multiplayer modes (and online singleplayer) would suffer from the input delay.
I am indeed doing both the modeling and scripting for this. Only part I'm not doing myself (apart from the obvious Blizzard assets) is the music.
In other news, the beta went online a couple of days ago.
I have tried to open 0.5.3 version. Editor just crashes during opening. I checked the map with mpq editor and it does not have localized strings. I have enUS editor, but your map have strings only for enGB language. I copied strings with mpq editor but it's still crashes... Can anyone confirm that it does not work? Link on download https://dl.dropboxusercontent.com/u/21052612/JetCraft/Files/JetCraftBeta_v053.zip
So this is a third party program to make things? or is it a map? I don't see how it connects to SC2. Someone's got to remake Raptor: Call of the Shadows if we speak of 2D games
Thats something I would like to test too (input delay).
Then you'll be pleased to know that JetCraft has been public on SEA since a few days ago.
I ran a few tests myself on both SEA and EU. While it was actually playable on EU, it was completely unplayable on SEA, but that could be due to my slow connection combined with the higher latency.
I have tried to open 0.5.3 version. Editor just crashes during opening. I checked the map with mpq editor and it does not have localized strings. I have enUS editor, but your map have strings only for enGB language. I copied strings with mpq editor but it's still crashes... Can anyone confirm that it does not work? Link on download https://dl.dropboxusercontent.com/u/21052612/JetCraft/Files/JetCraftBeta_v053.zip
It crashes the editor intentionally. This was just a small precaution until I could reserve the name on all bnet regions, which is why you should launch it via SC2Switcher like it says.
You should be able to launch it from the editor if you close the terrain module before opening the map though.
This "protection" will be completely gone in the next version.
So this is a third party program to make things? or is it a map? I don't see how it connects to SC2. Someone's got to remake Raptor: Call of the Shadows if we speak of 2D games
JetCraft is a StarCraft 2 map. Game and editor included.
I created a pretty cool (and challenging) level if anyone's interested in playing more than the tutorial. Insert the section into your bank file and change map number if you already saved levels yourself.
better late than never
Summary:
JetCraft is a 2D platform sidescroller game and level editor for StarCraft 2.
The game's objective is to leave the level through the exit door which will open once the player has collected all the keys scattered around.
The player will also be able to collect various treasures to increase the end score, but only the keys are mandatory to complete the level.
The map comes with its own in-game level editor which allows players to create their own levels and share with other people online.
JetCraft has been under development since October 2012 and is currently in early beta stage.
More information can be found at my website:
http://www.cgsource.net/jetcraft.html
Project forum
Key Features: (version 1.0)
Screenshots:
Editor Features:
Editor Hotkeys:
Left Mouse Button: Select single tile
Right Mouse Button (click): Clear selection
Right Mouse Button (hold): Drag-select tiles
Shift (hold, while selecting): Add to selection
Alt (hold, while selecting): Remove from selection
Ctrl+A: Select all tiles
Ctrl+I: Invert selection
Spacebar: Insert the currently selected item into the selected tiles
Delete: Clears the selected tiles for items and connections
Shift+Delete: Delete the currently selected item's layer from selection
Alt+Delete: Remove the currently selected item type from selection
Ctrl+C (single tile selected): Clone the content of the selected tile
Ctrl+V (single tile copied): Fills the selected tiles with the content of the cloned tile
Ctrl+C (multiple tiles selected): Copy selected tiles
Ctrl+V (multiple tiles copied): Paste copied tiles
Ctrl+Z: Undo changes
Shift+Z: Redo changes
C: Connect/linking mode
D: Disconnect/unlink selected tiles
X: Open item search menu
S: Retrieve item type from selected tile
G: Toggle grid on/off
Q: Toggle layer coloring on/off
T: Start/stop test play
R (during test play): Reset game
Tab: Minimize/maximize interface
Arrow Keys: Move selection
Shift+Arrow Keys: Move selected tiles
Arrow Keys (game camera): Move camera
Shift+Arrow Keys (game camera): Move camera faster
Ctrl+Numpad #: Save current selection to slot #
Numpad #: Load selection from slot #
Alt+Numpad #: Remove slot # from the current selection
Ctrl+Alt+Numpad #: Add slot # to the current selection
Editor Screenshots:
I unfortunately do not have any new videos to show, so here's a severely outdated editor preview from November:
Download:
JetCraft is currently in public beta and can be accessed from the download page.
You'll have the choice to download the launcher (Windows only) or the files necessary for manual extraction.
This is unreal man... nice work, give me about 5 days to delve into this and I will be back!
Edit to say I still can't believe this, you are a genius!!
This just gets better and better. Looks sick!
@ScorpSCII: Go
Wow, this is amazing. I wanted to make a Mario style game like this but idk how to make it 2-D like that. You could also make games like Temple Run and such that I'm sure would be popular. How do you get it to be 2-D like that?
Is there a playable version? I can't seem to find it on the Arcade.
New to the Editor? Need a tutorial? Click Here
Want data assets? Click Here
Awesome stuff, I was already impressed when I saw the early preview a few months back but it looks even better now!
Best of luck!
SPEECHLESS... DUM FOUNDED..... A FUCKING MARSTERPIECE... Sorry for language.
Damn that's impressive. Talk about some seriously awesome mapping. Looks awesome, hope to see more if it.
Thank you all :)
Just a heads up, the offline open beta will start in a few days for anyone interested in participating and trying out the editor.
I tilted the camera slightly and created scripts to handle the movement and collisions.
Instead having offline open beta, why not just upload it to SEA? (since nobody plays arcade on SEA anyway)
And yeah, awesome work.
still not better than CnC recreation in SC2 :(
It's a shame controls lag on b.net
BTW did you work both on modeling and scripting?
I suppose could upload it to SEA if you really want to play it with the additional input delay.
Good thing JetCraft is primarily a singleplayer map you can play locally. Only the multiplayer modes (and online singleplayer) would suffer from the input delay.
I am indeed doing both the modeling and scripting for this. Only part I'm not doing myself (apart from the obvious Blizzard assets) is the music.
In other news, the beta went online a couple of days ago.
Beta page
Thats something I would like to test too (input delay).
Holy shit, this looks amazing.
holy balls, this has so much awesome.
I have tried to open 0.5.3 version. Editor just crashes during opening. I checked the map with mpq editor and it does not have localized strings. I have enUS editor, but your map have strings only for enGB language. I copied strings with mpq editor but it's still crashes... Can anyone confirm that it does not work? Link on download https://dl.dropboxusercontent.com/u/21052612/JetCraft/Files/JetCraftBeta_v053.zip
http://www.youtube.com/user/RussianMapster
Very impressive.
That's IllidianEvilX on the hive site?
So this is a third party program to make things? or is it a map? I don't see how it connects to SC2. Someone's got to remake Raptor: Call of the Shadows if we speak of 2D games
Then you'll be pleased to know that JetCraft has been public on SEA since a few days ago.
I ran a few tests myself on both SEA and EU. While it was actually playable on EU, it was completely unplayable on SEA, but that could be due to my slow connection combined with the higher latency.
Thanks for the motivation :D
It crashes the editor intentionally. This was just a small precaution until I could reserve the name on all bnet regions, which is why you should launch it via SC2Switcher like it says.
You should be able to launch it from the editor if you close the terrain module before opening the map though.
This "protection" will be completely gone in the next version.
Yes.
JetCraft is a StarCraft 2 map. Game and editor included.
I created a pretty cool (and challenging) level if anyone's interested in playing more than the tutorial. Insert the section into your bank file and change map number if you already saved levels yourself.