Thanks to @Hockleberry I became aware of a error in my mission selection map. This is now fixed and is located as a seperate file for download, please use this file instead of the one located in the zip file.
1. You know, it is hard to say. I try to implementera different play mechsnics now and then and try some new stuff. I would like to say Both. But I think I have to say story.
2. The 10 missions that is released do not have the stealth element. It could have been cool to have used vorazun or another DT for such a mission.
Thanks for the feedback. I honestly do not know why you failed the mission, could it be that corelius died?
The bug when the units did not move out could have been a trigger problem, I changed some things and tried it and Rokars forces moved as planned. I will upload the new versio now.
Oh right i forgot u get corelius as a hero. Probably its why i was defeated. But could have won the mission easily since they didnt move out...dont like cheating though :D. I try playing the new version when its up.
I just want to remind people that think the objectives are to short. You can hold the mouse cursor over the objective for more info. I often specify more of the mission there.
Mission 3. I played it and the enemy waves sends correctly now.
Mission 4 A real nice micro mission. I like that there is a bonus objective to kill civilians that u dont have to do. Its like a test of character. I killed one settlement and felt bad afterwards...poor civi-s :( and poor character on my part.
The attention mission objective is unique. I feel this mechanic could have been used more. not sure how. There is some potential here.
Small bug at the end where cornelius sends the same message twice. Nothing ground breaking. https://postimg.org/image/xtshqlr8r/
Mission 5. The boss battle with the adept is awesome. Although she could have moved to make it more challenging.
Really awesome idea with the purifer beams! :O
Cool to have disruptor unit used against me. The problem only being they shoot the ball and have a cd for 30 h :D. Maybe have a smaller cd or make them in groups?
The boss battle in the end is really well made. I just dont like at the beginning he draws u in the circle which u cant escape... Leaving me damaged :/
Yeah, That was what I wanted, for the player to feel bad or good killing or leaving the civilians be. But you get some good units if you choose to kill them.
Hmm, perhaps I could have used the attention mechanics some more, perhaps I will think of something some day.
Ohh, yeah, forgot the CD on the disruptor.. Will fix! =)
Thank you for testing, sorry for the late reply =D
Just finished the campaign today, it was a great improvement from Pandora, less buggy and messy (i never finished mission 5 of pandora by how it was buggy, luckily i was able to see jayborino's gameplay), even the story is better, congratz.
In few words, medium difficulty, great boss battle, some interesting choiches, awesome camera work on mission 9, nice terrain and enjoyable story, not at all predictable with good characters and open for a sequel... At least 7.5/10 campaign
Now let's see some bugs/problems (there were not many bugs, a good polishing for this campaign)
Mission 1, Ralis has no attack sound
Mission 3, workers number is not showed on your Nexi
Mission 4 should have had a "bonus" for you finding the civilians but not killing them, with a window "kill them / spare them", but that's just an opinion, not a real problem, i killed them all btw, i wanted that juicy Tal'Darim weaponry
On the terrazine mission Corelius should have a different portrait imho, since he is not even wearing an armor
You can research "Psionic Storm" even if you are using Ascendants on that mission
Mission 8, i can't revert thors from AoE air attack to single target air attack - there are too few waves on the course of 30 minutes, only the last one was decent, my suggestion would be to add more smaller waves and more frequent... Even if with khaydarin towers and siege tanks you will never have problems - there are two attacks at the beginning on south and nothing more -
Yeah, that attack sound. I have no idea how to fix..I have asked on the forum but with no success =/.
hmh, I will look in to the nexus thing, that is strange. The ideá for a bonus if you spare the civilians is a good ideá, first I only wanted it to be a moral thing. Doing good is a reward enough you know =)
Yeah you are right a different portrait would make sense. Good that you noticed the upgrade thing. Oh I havent look at the thors, didn´t know that.. yeah I have had a pain with the waves<sub> jus task @deltronlive =).</sub>
Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
SPOILERS BELOW* if you haven't played the campaign
First of all thank you for making this amazing campaign. It was really enjoyable playing through it. The best part was the level design. Each level was fun and had interesting mechanics going on. The maps didn't feel too easy or too hard. I especially liked the first map with that first interesting new hero and the "boss" battle with her. The story was engaging and seemed mostly in line with the sc2 universe and how characters might behave.
Unfortunately, one major issue I ran into was at the end of the final mission. I got the adept all the way to the last beacon, at my first base and she just stood there and nothing happened. I tried reloading from earlier saves but the same thing happened. I would really like to know if there is a way to make this work(because I would really like to see the ending) or if it will be fixed in a later version? This is the only major problem with this otherwise awesome campaign you made.
That's the major things. Their were a couple of lesser issues with the campaign.
First: the English was overall pretty good but there were several instances that weren't proper English. Like people would say "has" where instead they should be saying "have" for example or one time I think some one meant to say "they" but said "the" instead.
Second: It seems kind of unbelievable that Artanis and Selendis were captured and weren't brought out to be executed until 2 years later . Also seems questionable that Jim Raynor was old enough to have an adult son while the Confederacy was still around (though maybe I don't understand the timeline properly).
Anyway thanks again for this great campaign. I hope there is a fix so I can see the ending/finish the last map,
Joshua
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Thanks to @Hockleberry I became aware of a error in my mission selection map. This is now fixed and is located as a seperate file for download, please use this file instead of the one located in the zip file.
Custom Campaign initiative StarCraft: Pandora , StarCraft: Replicant
Two questions:
KSNumedia's Assets: Custom Models for campaigns and mods!
@ksnumedia: Go
1. You know, it is hard to say. I try to implementera different play mechsnics now and then and try some new stuff. I would like to say Both. But I think I have to say story.
2. The 10 missions that is released do not have the stealth element. It could have been cool to have used vorazun or another DT for such a mission.
Custom Campaign initiative StarCraft: Pandora , StarCraft: Replicant
@SamsaraNoMas: Go
Thanks for the feedback. I honestly do not know why you failed the mission, could it be that corelius died?
The bug when the units did not move out could have been a trigger problem, I changed some things and tried it and Rokars forces moved as planned. I will upload the new versio now.
Custom Campaign initiative StarCraft: Pandora , StarCraft: Replicant
@Hultmanable: Go
Oh right i forgot u get corelius as a hero. Probably its why i was defeated. But could have won the mission easily since they didnt move out...dont like cheating though :D. I try playing the new version when its up.
I just want to remind people that think the objectives are to short. You can hold the mouse cursor over the objective for more info. I often specify more of the mission there.
Custom Campaign initiative StarCraft: Pandora , StarCraft: Replicant
Mission 3. I played it and the enemy waves sends correctly now.
Mission 4 A real nice micro mission. I like that there is a bonus objective to kill civilians that u dont have to do. Its like a test of character. I killed one settlement and felt bad afterwards...poor civi-s :( and poor character on my part.
The attention mission objective is unique. I feel this mechanic could have been used more. not sure how. There is some potential here. Small bug at the end where cornelius sends the same message twice. Nothing ground breaking. https://postimg.org/image/xtshqlr8r/
Mission 5. The boss battle with the adept is awesome. Although she could have moved to make it more challenging. Really awesome idea with the purifer beams! :O Cool to have disruptor unit used against me. The problem only being they shoot the ball and have a cd for 30 h :D. Maybe have a smaller cd or make them in groups? The boss battle in the end is really well made. I just dont like at the beginning he draws u in the circle which u cant escape... Leaving me damaged :/
@SamsaraNoMas: Go
Yeah, That was what I wanted, for the player to feel bad or good killing or leaving the civilians be. But you get some good units if you choose to kill them. Hmm, perhaps I could have used the attention mechanics some more, perhaps I will think of something some day.
Ohh, yeah, forgot the CD on the disruptor.. Will fix! =)
Thank you for testing, sorry for the late reply =D
Custom Campaign initiative StarCraft: Pandora , StarCraft: Replicant
Just finished the campaign today, it was a great improvement from Pandora, less buggy and messy (i never finished mission 5 of pandora by how it was buggy, luckily i was able to see jayborino's gameplay), even the story is better, congratz.
@DEFILERRULEZ: Go
Thanks for playing! and the nice words.
Yeah, that attack sound. I have no idea how to fix..I have asked on the forum but with no success =/.
hmh, I will look in to the nexus thing, that is strange. The ideá for a bonus if you spare the civilians is a good ideá, first I only wanted it to be a moral thing. Doing good is a reward enough you know =)
Yeah you are right a different portrait would make sense. Good that you noticed the upgrade thing. Oh I havent look at the thors, didn´t know that.. yeah I have had a pain with the waves<sub> jus task @deltronlive =).</sub>
Custom Campaign initiative StarCraft: Pandora , StarCraft: Replicant
Ever been inside a leviathan? =)
Custom Campaign initiative StarCraft: Pandora , StarCraft: Replicant
@Hultmanable: Go
Thankfully I have not.
Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
@deltronLive: Go
Lol
Custom Campaign initiative StarCraft: Pandora , StarCraft: Replicant
WIll you find Jonah and the fish there?
Go play Antioch Chronicles Remastered!
Also, coming soon, Antioch Episode 3: Thoughts in Chaos!
Dont like mapster's ugly white? Try Mapster's Classic Skin!
@Alevice: Go
Just the fish
Custom Campaign initiative StarCraft: Pandora , StarCraft: Replicant
@Hultmanable
Is it ok if I add Corelius as Cameo for HoD mission 09 and 10.
Since both already had their fair share with the replicant.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
@EDHRIANO: Go
Yeah sure. Will be fun to see. I am really liking Corelius so don´t kill him or anything haha.
Custom Campaign initiative StarCraft: Pandora , StarCraft: Replicant
@Hultmanable: Go
I can send mission 09 to you so you can test them.
And if you want perhaps even credits you as beta tester.
But not right now. Still polishing the Terrain ^_^.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
@EDHRIANO: Go
Sure, I be glad to help. I´ll be awaiting the map =)
Custom Campaign initiative StarCraft: Pandora , StarCraft: Replicant
Hi Hultmanable,
First of all thank you for making this amazing campaign. It was really enjoyable playing through it. The best part was the level design. Each level was fun and had interesting mechanics going on. The maps didn't feel too easy or too hard. I especially liked the first map with that first interesting new hero and the "boss" battle with her. The story was engaging and seemed mostly in line with the sc2 universe and how characters might behave.
Unfortunately, one major issue I ran into was at the end of the final mission. I got the adept all the way to the last beacon, at my first base and she just stood there and nothing happened. I tried reloading from earlier saves but the same thing happened. I would really like to know if there is a way to make this work(because I would really like to see the ending) or if it will be fixed in a later version? This is the only major problem with this otherwise awesome campaign you made.
That's the major things. Their were a couple of lesser issues with the campaign. First: the English was overall pretty good but there were several instances that weren't proper English. Like people would say "has" where instead they should be saying "have" for example or one time I think some one meant to say "they" but said "the" instead. Second: It seems kind of unbelievable that Artanis and Selendis were captured and weren't brought out to be executed until 2 years later . Also seems questionable that Jim Raynor was old enough to have an adult son while the Confederacy was still around (though maybe I don't understand the timeline properly).
Anyway thanks again for this great campaign. I hope there is a fix so I can see the ending/finish the last map, Joshua