Ah. Well if the author wants to use one if the most (if not THE most) unpolished animations in the game for one of his heroes I guess that's up to him :)
Mission 3, the one where you kill the Hercules Dropships? Dragoons are bugged. You can warp in 3 of them from one warpgate and they don't cause any cool down. And it's also incredibly easy. Is difficulty selected via the launcher because the mission is just boring and stupid with me having a maxed out army of dragoons and not enough enemies to be challenged at all.
I see, I will look in to the dragoons, that is not the way it is supposed to be. As now there is no selection of diffeculty, it requiers so much more testing. Im sad to hear that you found it boring and easy. Perhaps with not unlimited dragoons, the mission will at least be at normal diffeculty for you.
Yeah, the unlimited dragoons was sorta what broke the mission for me. This isn't the first campaign with that problem.
Also, to clarify, you can warp 3 dragoons from one warpgate and there's cool down for dragoons, but you can warp in other units after that and there are cooldowns for everything else. Basically you can warp 3 dragoons + 1 other unit with one warp gate
Also, I LOVED mission 2. Kinda easy, but the concept was interesting. Gonna need to finish mission 4 next
Thanks for playing and testing these maps. There is no difficulty selection but I feel like this campaign is fairly well balanced, although things like being able to warp in 3 dragoons with no cooldowns needs to be fixed. Some of these missions are pretty difficult, some are easier, but none of them were frustratingly tough, at least to me. I think the main draws to this campaign are the story and the gameplay as every mission (maybe excluding the first one) has a unique gameplay mechanic to it.
Also, it's great that you found a bug, but obviously you weren't meant to warp in 3 dragoons from 1 warpgate with no cooldown. You could have simply mentioned the bug and that you found the mission easy probably because of the bug. It does no good to anyone for you to say that the mission is stupid. If you still think it would have been too easy if the bug didn't exist, give productive feedback.
Did you figure out the launcher file path triggering that I suggested?
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Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
Yeah, I am collecting feedback now and will soon make a update. Like mission 3 need to be fixed ASAP and with that I will change the path. I would like to know the cause to why map 1 won´t work....
They should however work if you just put the maps in the map folder in the Starcraft 2 folder (not the one located at documents) also a read me file is a great ideá
Well, I replayed the map without making a ton of dragoons - still pretty boring. I might have just gotten used to extremely difficult maps, though. And I wasn't really saying that the mission itself was boring and stupid, but with the way I played it certainly became that. Had I played differently, the entire mission would have felt significantly less stupid.
My choice of words is a little problematic, I know. I'm sorry
Edit
Just finished mission 4. No game breaking bugs but there are a number of things that might need some tweaking with the terrain and doodading (see attachments below)
Gameplay-wise, wonderful mission. My first time through, it took well over an hour to finish. It's a little bit too long considering that this is basically a kill everything until completion map. Eitherway, at least the combat scenarios are interesting and fairly varied.
I got 4 FPS on those cutscenes with the near horizontal camera angles. You're really bottlenecking who can play your campaign when you do things like that. Not everyone has a good video card or processor.
Bump. Just finished mission 5. Big problem: Purification Nova doesn't seem to want to work for me. It's just a blank button with autocast. Also, shields have the same button as charge except charge has a high priority so pressing C still activates charge rather than shields
I could play the first mission just fine, and my computer is crap. It's probably something with these folks' game files that's messed up, because I've had that happen to me a couple times, requiring a clean reinstall...
Love the terraining work, it's much better than Pandora and captures the feel of planet Aiur. Also, I really like that hero Ralis, so I would like to suggest that in future missions, it would be very interesting to play as her and macro at the same time. Another great option for mission variety is to be able to control the hero(es) while an allied AI macros and battles it out with the enemy AI.
aha I see. Well thats good and bad =). I hope the wil be able to fix it.
Thanks for playing! And the nice feedback, I really like the ideá on an allied computer and the player just control heroes! How is your campaign comin along?
It's going well! I actually thought up the computer-ally macroing and human hero micro because that was a mission type I planned. Hope your project turns out what you want it to be ;)
@Bilxor: Go
Thank you for the feedback. I will definitely look in to the things you metion. God, can´t belive that I spelled Mengsk wrong....
- I can´t ever seen to get the sky box to function =( But I wiould love to have one.
- I know Deltronlive also suggested to have the speed to faster already from the beginning.. Is that the common wish to have it so?
- I am not familiar with "outline emitter actor even ", what is that?
- Reagarding the macro part, I just choose to have it like this be couse it is the first map, the rest have their own "uniques" in some extent.
Yeah your critique helps, it is about being better =D
Custom Campaign initiative StarCraft: Pandora , StarCraft: Replicant
@TheSC2Maniac: Go
Ah. Well if the author wants to use one if the most (if not THE most) unpolished animations in the game for one of his heroes I guess that's up to him :)
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has anyone been able to figure out why some people can´t open mission luncher and map 1?
Custom Campaign initiative StarCraft: Pandora , StarCraft: Replicant
Mission 3, the one where you kill the Hercules Dropships? Dragoons are bugged. You can warp in 3 of them from one warpgate and they don't cause any cool down. And it's also incredibly easy. Is difficulty selected via the launcher because the mission is just boring and stupid with me having a maxed out army of dragoons and not enough enemies to be challenged at all.
@redlerred7: Go
I see, I will look in to the dragoons, that is not the way it is supposed to be. As now there is no selection of diffeculty, it requiers so much more testing. Im sad to hear that you found it boring and easy. Perhaps with not unlimited dragoons, the mission will at least be at normal diffeculty for you.
Custom Campaign initiative StarCraft: Pandora , StarCraft: Replicant
@Hultmanable: Go
Yeah, the unlimited dragoons was sorta what broke the mission for me. This isn't the first campaign with that problem.
Also, to clarify, you can warp 3 dragoons from one warpgate and there's cool down for dragoons, but you can warp in other units after that and there are cooldowns for everything else. Basically you can warp 3 dragoons + 1 other unit with one warp gate
Also, I LOVED mission 2. Kinda easy, but the concept was interesting. Gonna need to finish mission 4 next
@redlerred7: Go
Thanks for playing and testing these maps. There is no difficulty selection but I feel like this campaign is fairly well balanced, although things like being able to warp in 3 dragoons with no cooldowns needs to be fixed. Some of these missions are pretty difficult, some are easier, but none of them were frustratingly tough, at least to me. I think the main draws to this campaign are the story and the gameplay as every mission (maybe excluding the first one) has a unique gameplay mechanic to it.
Also, it's great that you found a bug, but obviously you weren't meant to warp in 3 dragoons from 1 warpgate with no cooldown. You could have simply mentioned the bug and that you found the mission easy probably because of the bug. It does no good to anyone for you to say that the mission is stupid. If you still think it would have been too easy if the bug didn't exist, give productive feedback.
@Hultmanable: Go
Did you figure out the launcher file path triggering that I suggested?
Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
@deltronLive: Go
Yeah, I am collecting feedback now and will soon make a update. Like mission 3 need to be fixed ASAP and with that I will change the path. I would like to know the cause to why map 1 won´t work.... They should however work if you just put the maps in the map folder in the Starcraft 2 folder (not the one located at documents) also a read me file is a great ideá
Custom Campaign initiative StarCraft: Pandora , StarCraft: Replicant
@deltronLive: Go
Well, I replayed the map without making a ton of dragoons - still pretty boring. I might have just gotten used to extremely difficult maps, though. And I wasn't really saying that the mission itself was boring and stupid, but with the way I played it certainly became that. Had I played differently, the entire mission would have felt significantly less stupid.
My choice of words is a little problematic, I know. I'm sorry
Edit
Just finished mission 4. No game breaking bugs but there are a number of things that might need some tweaking with the terrain and doodading (see attachments below)
Gameplay-wise, wonderful mission. My first time through, it took well over an hour to finish. It's a little bit too long considering that this is basically a kill everything until completion map. Eitherway, at least the combat scenarios are interesting and fairly varied.
I got 4 FPS on those cutscenes with the near horizontal camera angles. You're really bottlenecking who can play your campaign when you do things like that. Not everyone has a good video card or processor.
Bump. Just finished mission 5. Big problem: Purification Nova doesn't seem to want to work for me. It's just a blank button with autocast. Also, shields have the same button as charge except charge has a high priority so pressing C still activates charge rather than shields
Well, since redlerred7 can now play them.
I suppose I can also wait for two or three hours for it to finish updating.
Hope it works.
[Edited]
Yup, just like redlerred7 said, mission 1 and launcher can't load. Buat mission 02-04 works.
I'll check later for mission 05-07.
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Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
@redlerred7: Go
this is also very strange. i do not get this at all.. Is there any more with this problem?
Custom Campaign initiative StarCraft: Pandora , StarCraft: Replicant
@Hultmanable
How about some help here :
Portraits after LoTV
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
I could play the first mission just fine, and my computer is crap. It's probably something with these folks' game files that's messed up, because I've had that happen to me a couple times, requiring a clean reinstall...
Love the terraining work, it's much better than Pandora and captures the feel of planet Aiur. Also, I really like that hero Ralis, so I would like to suggest that in future missions, it would be very interesting to play as her and macro at the same time. Another great option for mission variety is to be able to control the hero(es) while an allied AI macros and battles it out with the enemy AI.
KSNumedia's Assets: Custom Models for campaigns and mods!
@ksnumedia: Go
aha I see. Well thats good and bad =). I hope the wil be able to fix it. Thanks for playing! And the nice feedback, I really like the ideá on an allied computer and the player just control heroes! How is your campaign comin along?
Custom Campaign initiative StarCraft: Pandora , StarCraft: Replicant
@Hultmanable: Go
It's going well! I actually thought up the computer-ally macroing and human hero micro because that was a mission type I planned. Hope your project turns out what you want it to be ;)
KSNumedia's Assets: Custom Models for campaigns and mods!
@ksnumedia: Go
I really like those kinds of missions too. I believe they're called tug-of-war maps. Pandora and Perfect Soldiers had missions like that
Working on a update for the missions now. It will be released shorly.
Mission 1
- Fixes some pathing issues that made the player get stuck in some locations.
- Expanded some of the mission objective texts
- Construction Zerg infestation now has a wireframe
- New death animation for Ralis
- You can now skipp the intro cinematic.
- A new read me file that explains where to put the map folder.
If someone knows how to add a attack sound for a unit please PM me or link me to a possible forum thread.
Mission 3
- Fixed the "unlimited" dragoon bug
Custom Campaign initiative StarCraft: Pandora , StarCraft: Replicant
@Hultmanable: Go
I'm gonna keep a version of the mission that still has the unlimited dragoon bug. It'll be fun to show my friends
@redlerred7: Go
lol, Yeah it is truly a work of art
Custom Campaign initiative StarCraft: Pandora , StarCraft: Replicant