I've tested the new mission based on the biotech map. I didn't have much time this evening so i cheated on some occasions to avoid defeat.
I really liked your version of this. To me it felt more streamlined, more natural, then my version. The encounters where a bit more numerous and placed at good spots. There where also more stuff going on then in the original, more varied encounters like that mexican showdown. My only complain would be that those supplies-debris had too much hitpoints, with only two units damaging them it's a bit of a tedious wait.
I myself was quite satisfied with the scenery on this map, but I actually prefer your take on the gameplay.
You also have a talent for story telling. I was intrigued by those flashbacks. I was a bit confused at first but then I realised what where happening in the cinematics.
All in all, I can see that your skills are improving. Nice work, looking forward to see more :)
The Mexican standoff indeed my favorite, it took me two days experimenting on the cameras. I think the end result play out nicely.
About the debris I fix it on next update.
About the story telling I always think that conflict makes good story, ideally without to much story to get in the way of a good conflict, that is why from originally 12 cutscene I cut it down to 9. Which is probably what cause the confusion, especially with the Kamen Kaiser scene.
Perhaps I will add a scene to better connect the story on the next update.
Mission 4 is up.
Mission 3 update.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
I've tested the new mission based on the biotech map. I didn't have much time this evening so i cheated on some occasions to avoid defeat.
I really liked your version of this. To me it felt more streamlined, more natural, then my version. The encounters where a bit more numerous and placed at good spots. There where also more stuff going on then in the original, more varied encounters like that mexican showdown. My only complain would be that those supplies-debris had too much hitpoints, with only two units damaging them it's a bit of a tedious wait.
I myself was quite satisfied with the scenery on this map, but I actually prefer your take on the gameplay.
You also have a talent for story telling. I was intrigued by those flashbacks. I was a bit confused at first but then I realised what where happening in the cinematics.
All in all, I can see that your skills are improving. Nice work, looking forward to see more :)
Thank you for the feedback njordys.
The Mexican standoff indeed my favorite, it took me two days experimenting on the cameras. I think the end result play out nicely.
About the debris I fix it on next update.
About the story telling I always think that conflict makes good story, ideally without to much story to get in the way of a good conflict, that is why from originally 12 cutscene I cut it down to 9. Which is probably what cause the confusion, especially with the Kamen Kaiser scene.
Perhaps I will add a scene to better connect the story on the next update.
Again, thanks for the feedback.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice