In mission 4, we finally return to Amina. With that comes a brand new feature: conversations.
The player can now freely engage in dialogue with the citizens of the city of Ossos. In some instances, this will be necessary to proceed, while in others, it will simply provide useful tips. Other times, it will serve no other purpose than to enrichen the lore for those who are curious about that.
This is the kind of mission I tried to create with The Black Khan back in CM, but I feel I'm more successful now. This time, there's a higher degree of choice, and those players who are less interested in talking can therefore easily skip that. And for those who fear a copy of The Black Khan, I say: Don't worry, it's far from that.
In fact, this is unlike anything I've done before, even though it has my trademark. Wait, did I just say that there is something else to the mission that is new, besides the conversations?
Oooh, very interesting! Don't think I've seen dialogue choices being used in a campaign before, at least not in SC2 ones. Sounds like it'll be the most unique mission in the saga so far! Can't wait to see what the second new feature is too.
I still remember when the Hyperion segments in WoL alpha had dialogue options for their characters, but then Blizzard removed it, all to make dialogue automated and save effort. Something that doesn't make sense, I think, given such efforts were put to great lengths before, even in live-action projects such as Starfleet Academy and the Wing Commander series, where each dialog affected morale/events. The dialogue option would've given more background and gravitas to WoL than what we currently have, given you'd get to know people's backgrounds, their opinions on the conflict and the latest missions, and that would make the story at least a bit more richer. That's how Full Throttle and the Monkey Islands series managed to become classics, after all.
I'm still planning on including such thing on one of my missions, but for the next campaign, this one I'm working doesn't have 'city/ship exploration' levels.
After a lot of trouble with bugs and other stuff, plus a lack of inspiration, I've decided to reboot AE04 and try something completely new. The main concept and the story is still the same, but the location and atmosphere is a bit different.
I like this one more. The prior view of Ossos was kind of a sad 'it happened, but we're used to it' town, but, in this one, we feel oppression and grip of Geraldus looming the whole time over it. The lightning is just perfect, as it's the distribution. I always liked these HotS roads, they feel much more Starcrafty than the hard-tiled ones from Wings.
/edit Plus they're much easier to manage, though they lack a few more variations, too.
I think it could have been great, but it just didn't feel quite right. Besides, I feel like I always do "normal" terrain. There's never any Daelaam Ark, Shakuras, Xel'Naga Ship or Immortal Forge tilesets used in my campaigns.. This orange platform has been in my head for years, and now it's finally time to dig it out.
Sadly, I probably won't finish this until after New Year's. Now the exams take all the time, and on the 14th of December I go home for like a month.
Progress is slow, but I've got a little update for you guys anyway. Some of these things might change (I think I'm gonna use the Xil skybox, for instance).
Looking good. I'm really liking the orange color scheme. Adds a cool effect quite different from many maps i've seen.
I must admit at my first glance at Dunbar I inmediately thought; Is Captain Ryan back?! Completely forgot about Dunbar's introduction last mission xD
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StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
Really liking the atmosphere, that orange lighting/fog makes it stand out from the other levels! Wonder if it's going to be the first mission with little (if any) fighting, or if it'll have a little like Alzadar.
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Ugh! That looks Brutal!! Is there a Hard option for this Campaign or is it classic Eivindl Brutal?
There is only one difficulty for all the missions I make. By the way, that mission can be downloaded, so you are free to try it yourself.
You can research yamato and energy but bcs already have the yamato cannon
Yeah, I noticed that two days ago. It's fixed. Thank you.
EDIT: Map sent to testers. The rest of you can expect it sometime during this week.
Mission 3 can now be played. Try it out and tell me what you think!
Here's a teaser of what I'm working on for mission 4.
In mission 4, we finally return to Amina. With that comes a brand new feature: conversations.
The player can now freely engage in dialogue with the citizens of the city of Ossos. In some instances, this will be necessary to proceed, while in others, it will simply provide useful tips. Other times, it will serve no other purpose than to enrichen the lore for those who are curious about that.
This is the kind of mission I tried to create with The Black Khan back in CM, but I feel I'm more successful now. This time, there's a higher degree of choice, and those players who are less interested in talking can therefore easily skip that. And for those who fear a copy of The Black Khan, I say: Don't worry, it's far from that.
In fact, this is unlike anything I've done before, even though it has my trademark. Wait, did I just say that there is something else to the mission that is new, besides the conversations?
Yes, I did.
Oooh, very interesting! Don't think I've seen dialogue choices being used in a campaign before, at least not in SC2 ones. Sounds like it'll be the most unique mission in the saga so far! Can't wait to see what the second new feature is too.
Thank you great missions. I will be playing this today.
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@EivindL: Go
I still remember when the Hyperion segments in WoL alpha had dialogue options for their characters, but then Blizzard removed it, all to make dialogue automated and save effort. Something that doesn't make sense, I think, given such efforts were put to great lengths before, even in live-action projects such as Starfleet Academy and the Wing Commander series, where each dialog affected morale/events. The dialogue option would've given more background and gravitas to WoL than what we currently have, given you'd get to know people's backgrounds, their opinions on the conflict and the latest missions, and that would make the story at least a bit more richer. That's how Full Throttle and the Monkey Islands series managed to become classics, after all.
I'm still planning on including such thing on one of my missions, but for the next campaign, this one I'm working doesn't have 'city/ship exploration' levels.
Full Throttle <3
tried them. So far they look incredible. Please continue T_T
After a lot of trouble with bugs and other stuff, plus a lack of inspiration, I've decided to reboot AE04 and try something completely new. The main concept and the story is still the same, but the location and atmosphere is a bit different.
@EivindL: Go
I like this one more. The prior view of Ossos was kind of a sad 'it happened, but we're used to it' town, but, in this one, we feel oppression and grip of Geraldus looming the whole time over it. The lightning is just perfect, as it's the distribution. I always liked these HotS roads, they feel much more Starcrafty than the hard-tiled ones from Wings.
/edit Plus they're much easier to manage, though they lack a few more variations, too.
I think it could have been great, but it just didn't feel quite right. Besides, I feel like I always do "normal" terrain. There's never any Daelaam Ark, Shakuras, Xel'Naga Ship or Immortal Forge tilesets used in my campaigns.. This orange platform has been in my head for years, and now it's finally time to dig it out.
Sadly, I probably won't finish this until after New Year's. Now the exams take all the time, and on the 14th of December I go home for like a month.
@EivindL: Go
Guess that's the issue with making Terran-centric campaigns, without much 'Toss ruins and 'Artifacts of Doom' to explore.
GL with the exams, BTW.
That is so true. The missions usually follow the story, and that can be very constricting sometimes.
Progress is slow, but I've got a little update for you guys anyway. Some of these things might change (I think I'm gonna use the Xil skybox, for instance).
Looking good. I'm really liking the orange color scheme. Adds a cool effect quite different from many maps i've seen.
I must admit at my first glance at Dunbar I inmediately thought; Is Captain Ryan back?! Completely forgot about Dunbar's introduction last mission xD
StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
Starcraft II: A War Story Campaign - A multi-act campaign with custom factions. Follow my discord for updates: https://discord.gg/Ztu44gZ
If you want to see a list of other awesome campaigns, go to: Custom Campaign Initiative
Yeah, the lighting/fog makes it very easy to create the terrain. Every time I make something, it looks good.
Hehe, they do use the same model.
Really liking the atmosphere, that orange lighting/fog makes it stand out from the other levels! Wonder if it's going to be the first mission with little (if any) fighting, or if it'll have a little like Alzadar.