Unacceptable. You can't just put your Starcraft responsibilities aside when real life comes up.
Haha, but really, take as long as you want/need - this is your hobby after all! It bothers me when I see commentors completely forget that. It's one thing to make new maps, fix bugs, and implement suggestions because a content creator wants to be friendly and also make their project better, as opposed to a commentor absolutely demanding a change because they insist something's not exactly how they want it.
Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
It's good to see that though the Cannons deal most damage to the Leviathans, you still have to handle them and frequently use Corellia's spells to help that out. Basically, only the final one was a bit troubling, particularly because you have to spam Stim and abuse Grip/Kinetic Blast.
One particular grip I'd have is the empty void in the upper part of the map, particularly concerning the middle, past the resource caches. It's too empty and large enough to fit a Sky Zerg base, which isn't related to the prime objective, but could harass the player/ally with transports and air strikes. Also, Geraldus was too safe with only one entrance and past my base. They should suffer the pain as well, as well as remind the player that as much as Geraldus protects the player, so the player is too being paid to help them out.
That's about my feedback for this map. I'll be waiting on the third, with more keener eyes. I was simply too busy on my campaign, terraining the final Protoss missions I forgot and fleshing the gameplay, to pay any attention to it. Still needing the animations I tried asking people, but nothing so far, but I'm still considering you to test the first three of them, when I'm done.
A hint, though: This campaign, the temporary name, it's based on a very recent antagonist.
Interesting that this Dunbar has the Marine portrait with the Dominion symbol... Is this a spoiler that the Dominion is somehow involved, or he'll be just another guy whom ended on an unfortunate mess?
P.S: You've seen 'Basic', didn't you? One of my favorites. :)
Interesting that this Dunbar has the Marine portrait with the Dominion symbol... Is this a spoiler that the Dominion is somehow involved, or he'll be just another guy whom ended on an unfortunate mess?
P.S: You've seen 'Basic', didn't you? One of my favorites. :)
Ignore the Dominion sign. I just really wanted the smiley marine.
I've seen Basic yes, but that was a long time. Why do you mention it?
Interesting, I wonder if Walker is still stationed at the planet on the first mission, colonists preparing for a counterattack, maybe? Also, seems like a big battle took place there, looking at the cracks on the ground.
The very character's name, Rhett Dunbar, seems like a reference, as well as it could give a clue of what the character would end up doing at some point in the campaign...
Ok i did mission two, pretty nice as Alwais... (For Now)
Bug: Hellbat are giant as the Hellbat hero of mission 1
Suggestion: Add corruptors to the final leviathan, also scourges and corruptors, maybe also some flying locusts and overseers
Adding some swarm hosts at defences of the base? or to assault some bases?
I noticed that waves works like that "Haha! A new base! Let's attack it and ignore all the other bases". I didn't see any drop or Nydus Worm, or greatest Nydus Worm or that Nydus Worm that also attack, or even the Nydus Creeper
Add baneling (splitter or hunter) to the waves?? I mean... The fungals was effective against bio (if they was able to escape my EMP and the 300 dmg skill), but some banelings would be appreciated, also on the attacks to our base.
Where are my Warhounds? HOW DARE YOU ! :D
The mission was nice, not too challenging if you go BC, marines and vikings... I was so confident... That the final Leviathan nearly killed my cannon :D
The strategy is... Camper with tank, widow mines, turrets and a Planetary Fortress => Meanwhile help red guys to push and clear stuff and use Corelia spells and add some marines/medics and the BCs that you are doing... Kill the leviathan while exping ... Repeat
Mission 3 is well on its way. There is some AI and terrain brushing that needs to be done, but I hope to have the entire thing finished and sent to the testers sometime next week.
What to expect from the mission:
The main objective is to escort APCs through the enemy base.
A large base that needs to be protected from many sides, but at the same time offers a lot of free space, as well as an inside natural expansion.
Tough enemy attack waves: they're not merciless, but are reminiscient of some of the attacks in the last HOTS mission.
Heavy Yojimbo assistance: choose between nuking the enemy base, gassing its biological units to death, or sending in a strong air fleet to help you escort the APCs safely.
Fantastic cinematics, including a large battle!
A big plot development! Probably more than one, in fact!
Add some drops... I campered too easy while waiting the leviathan...
The main strategy (i will rewrite it more easy) is this:
Add 4 gas, add a CC, add a PF, start widow mines and siege tank...
While you are buidling your defences... Support the red team push, take care of the infestors with EMP and the 300 dmg shot, they are the major threat... they can oneshot your bio units (remember to add two medics for free stimpacks)
Whil attacking prepare 3 starports and two armory... And start massing BCs and marines (to increase the supply while the slow BCs are borning) (at least 4 barracks), also some goliaths and 10-12 vikings for the DPS against the leviathan and obvious air support against the air threats
When you have cleared the zerg base (you should have like 4 minutes left) start to do a CC and the vespene geyser and spam the bloody turrets every where... add also some perditions and move to the new base all your widow mines and tanks... Add also a PF and turrets on the mineral line
then repeat to push with the red player... exp... spam units... spam turrets... do an exp and defend... go to support red player red player while you are waiting the leviathan... repeat.
I liked this mission but i didn't see drops or bio drop pod when the leviathan arrives to support him... they should spawn from the leviathan itself
For swarm hosts you should use both splits
Add aberrations and defensive lurker/impalers?
Make the zerg player attacks the red player base?
the last wave of the red player that attacks the second zerg players locks itself on a corner...
Attention for the last leviathan, is far more hard to kill of the previous ones... i don't know if it is only for the 10.000 hps more or if he has also more armor...
Unacceptable. You can't just put your Starcraft responsibilities aside when real life comes up.
Haha, but really, take as long as you want/need - this is your hobby after all! It bothers me when I see commentors completely forget that. It's one thing to make new maps, fix bugs, and implement suggestions because a content creator wants to be friendly and also make their project better, as opposed to a commentor absolutely demanding a change because they insist something's not exactly how they want it.
Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
A little update:
I'm working simultaneously on mission 3 and 4 now. Mission 4 feels very inspired, 3 less so (but I'm getting there: check the terrain subforum).
I need a new tester. First volunteer gets it.
What to choose...
Anyone want to play the new mission? Includes an updated mod.
Mine !
Is that for the tester position?
EDIT: Btw, I'd love feedback for mission 2! :)
@EivindL: Go
WTF!?? I've missed the gun!? Oh,sh...
Three defeats, one headbanging the desk, a storm, and a reset later...
I've returned with a small resumeé on the mission I've played, and it was a good one, I admit. The terrain, gameplay, difficulty, they were pretty decent, at best, though a bit skeleton (That is, compared to my personal standards.). The attack waves were predictable, but also difficult enough to force me to handle some thinking and micro too. I had to pull back twice as well as rally buildings 'Mesk' style concerning defense against the thick waves, particularly the Vipers. Those, I think, were a very good addition and helped spice, as well as Overseers to handle Widow Mines. The defenses were also decent, particularly with Infestors plaguing the infantry mass and insta-killing Medic/Marine Combo, but you could use a few defense-meant bullies to force the AI to thicken defenses a bit (Activate them once a building belonging to the base dies). Also, a bit of Lurkers/Swarm Hosts would be a suggestion to remind detectors, as the only use I found for ComSat/Ravens were cleaning Creep.
It's good to see that though the Cannons deal most damage to the Leviathans, you still have to handle them and frequently use Corellia's spells to help that out. Basically, only the final one was a bit troubling, particularly because you have to spam Stim and abuse Grip/Kinetic Blast.
One particular grip I'd have is the empty void in the upper part of the map, particularly concerning the middle, past the resource caches. It's too empty and large enough to fit a Sky Zerg base, which isn't related to the prime objective, but could harass the player/ally with transports and air strikes. Also, Geraldus was too safe with only one entrance and past my base. They should suffer the pain as well, as well as remind the player that as much as Geraldus protects the player, so the player is too being paid to help them out.
That's about my feedback for this map. I'll be waiting on the third, with more keener eyes. I was simply too busy on my campaign, terraining the final Protoss missions I forgot and fleshing the gameplay, to pay any attention to it. Still needing the animations I tried asking people, but nothing so far, but I'm still considering you to test the first three of them, when I'm done.
A hint, though: This campaign, the temporary name, it's based on a very recent antagonist.
I want to test of course
Presenting Rhett Dunbar. Find out what's incoming in AE03 - All-Clear Signal... when I finish the mission.
@EivindL: Go
Interesting that this Dunbar has the Marine portrait with the Dominion symbol... Is this a spoiler that the Dominion is somehow involved, or he'll be just another guy whom ended on an unfortunate mess?
P.S: You've seen 'Basic', didn't you? One of my favorites. :)
Sorry for the OT, but this is just ridiculous... It can proves that someone on US army is totally retarded :D
Ignore the Dominion sign. I just really wanted the smiley marine.
I've seen Basic yes, but that was a long time. Why do you mention it?
Interesting, I wonder if Walker is still stationed at the planet on the first mission, colonists preparing for a counterattack, maybe? Also, seems like a big battle took place there, looking at the cracks on the ground.
Yeah, he's still on Centuria, fighting the Hand of Volos. Notice the color of his hellbat, though.
As for the crack... well, check the terrain subforum.
@EivindL: Go
The very character's name, Rhett Dunbar, seems like a reference, as well as it could give a clue of what the character would end up doing at some point in the campaign...
Oh. Well, that's entirely coincidential. What my Dunbar's role will be is still a mystery for you guys, I guess.
Ok i did mission two, pretty nice as Alwais... (For Now)
Thanks for the feedback, man.
Mission 3 is well on its way. There is some AI and terrain brushing that needs to be done, but I hope to have the entire thing finished and sent to the testers sometime next week.
What to expect from the mission:
feedback part 2: