Inspiration is slowly returning, and I managed to do some work on AE06 today. The map terrain consists of four big islands, and I've begun working on the final one now. The opening cinematic is almost finished. I still need to finish the terrain, trigger the gameplay, and create the final cinematic.
Having played a lot of your maps they are pretty polished. I've tried to find bugs, but they are so sparse and sometimes I think I am just being nitpicking.
Do you guys post feedback on people's pages, forums or send them an email. I like to post on people's pages more because then it seems less dead.
Also, your maps can be really challenging to the point that I don't have a lot of time to realize something is a bug before I can hit pause and jot it down. Did you ever put difficulty levels in your maps? I think the bugs really come out in balancing the difficulty levels. Anyways, you are always an inspiration!!
I mainly comment on the forums instead of on the map pages. I find it easier to follow a discussion when it's not in reverse-chronological order.
I spend a lot of time squashing bugs, and I have a team of testers who are also very thorough.
I forego difficulty settings (for time-saving purposes). I also like having just one so it feels more like an achievement if you complete a mission. It's sort of old-school; removing the easier settings so you don't have a choice in how hard the map is. I can see why some people would feel different, though. But difficulty settings are not a priority right now.
Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
And to me, it kinda looks like Yojimbo ships attacking Yojimbo ships, which, if that's the case, should be interesting.
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StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
Mission 6 will be up sometime later today. This will be the last update before the fall, in which I will come back and do the final four missions of this big endeavor.
Testers: Mission 6 has undergone a few changes, some of which I have announced (different AW structure + far longer end cinematic), so there's something new for you as well.
Testers: Mission 6 has undergone a few changes, some of which I have announced (different AW structure + far longer end cinematic), so there's something new for you as well.
Intriguing. I'll have to take a look at that when it's released :D
Rollback Post to RevisionRollBack
StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
I replayed the mission, nice new cutscenes, and with my army splitted on 3 i managed to defend all 2 paths of generators, 4 carrier + 2 tempest per lane and my main army on the mid of the map to can help the AI to push, is good to see that the ally army become alwais more and more strong
Yeah, it's a great feeling to have that large air fleet. I had a lot of requests from people wanting more big armies in missions, and AE06 certainly gives you that, at least at the end. It works in a way that I'm comfortable with too, in the sense that you have to earn it, but at the same time not having to wait for it to be finished by way of construction.
Btw, does anybody have any idea what kind of theme I should do for the mission launcher? I haven't given it much thought yet, but I guess I'll have to get around to it eventually. I was thinking of doing something action-themed, with a smack-right-in-your-face kind of music track accompanying it, but everything is fine, as long as it works.
To be honest you can still win this mission by massing carrier with 3 atk upgrade and keep 6-7 on your main base, but keeping all the generator is a more safe way to victory, even if more slow
Yeah, there might still be some more balancing on that map needed, without the incentive to take the warp sanctums diminishing. Then again, there's nothing wrong with options.
Inspiration is slowly returning, and I managed to do some work on AE06 today. The map terrain consists of four big islands, and I've begun working on the final one now. The opening cinematic is almost finished. I still need to finish the terrain, trigger the gameplay, and create the final cinematic.
Having played a lot of your maps they are pretty polished. I've tried to find bugs, but they are so sparse and sometimes I think I am just being nitpicking.
Do you guys post feedback on people's pages, forums or send them an email. I like to post on people's pages more because then it seems less dead.
Also, your maps can be really challenging to the point that I don't have a lot of time to realize something is a bug before I can hit pause and jot it down. Did you ever put difficulty levels in your maps? I think the bugs really come out in balancing the difficulty levels. Anyways, you are always an inspiration!!
Thanks for the kind words. :D
I mainly comment on the forums instead of on the map pages. I find it easier to follow a discussion when it's not in reverse-chronological order.
I spend a lot of time squashing bugs, and I have a team of testers who are also very thorough.
I forego difficulty settings (for time-saving purposes). I also like having just one so it feels more like an achievement if you complete a mission. It's sort of old-school; removing the easier settings so you don't have a choice in how hard the map is. I can see why some people would feel different, though. But difficulty settings are not a priority right now.
@EivindL: Go
If you want a really lazy way to do difficulties, you could just allow the player access to the handicap settings, such as a slider bar at the start.
The sixt mission, which has been renamed "Memories of a Mercenary", is slowly nearing its completion. Here are some teasers:
That second screen capture looks awesome
Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
Air battles from below is always a good thing ;)
Promising title.
And to me, it kinda looks like Yojimbo ships attacking Yojimbo ships, which, if that's the case, should be interesting.
StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
Starcraft II: A War Story Campaign - A multi-act campaign with custom factions. Follow my discord for updates: https://discord.gg/Ztu44gZ
If you want to see a list of other awesome campaigns, go to: Custom Campaign Initiative
Sssshhh! :D
Mission 6 will be up sometime later today. This will be the last update before the fall, in which I will come back and do the final four missions of this big endeavor.
Testers: Mission 6 has undergone a few changes, some of which I have announced (different AW structure + far longer end cinematic), so there's something new for you as well.
Cant wait!! :-)
Marie T. Freeman If you're too busy to give your neighbor a helping hand, then you're just too darned busy. https://www.facebook.com/wargirlmaps.maps
Spread the love join DISCORD
https://discord.gg/Jtzt8Su
Intriguing. I'll have to take a look at that when it's released :D
StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
Starcraft II: A War Story Campaign - A multi-act campaign with custom factions. Follow my discord for updates: https://discord.gg/Ztu44gZ
If you want to see a list of other awesome campaigns, go to: Custom Campaign Initiative
Go ahead: http://www.sc2mapster.com/media/files/882/267/Aureolin_Eclipse.zip
@EivindL: Go
Perfect!
StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
Starcraft II: A War Story Campaign - A multi-act campaign with custom factions. Follow my discord for updates: https://discord.gg/Ztu44gZ
If you want to see a list of other awesome campaigns, go to: Custom Campaign Initiative
I replayed the mission, nice new cutscenes, and with my army splitted on 3 i managed to defend all 2 paths of generators, 4 carrier + 2 tempest per lane and my main army on the mid of the map to can help the AI to push, is good to see that the ally army become alwais more and more strong
Yeah, it's a great feeling to have that large air fleet. I had a lot of requests from people wanting more big armies in missions, and AE06 certainly gives you that, at least at the end. It works in a way that I'm comfortable with too, in the sense that you have to earn it, but at the same time not having to wait for it to be finished by way of construction.
Btw, does anybody have any idea what kind of theme I should do for the mission launcher? I haven't given it much thought yet, but I guess I'll have to get around to it eventually. I was thinking of doing something action-themed, with a smack-right-in-your-face kind of music track accompanying it, but everything is fine, as long as it works.
To be honest you can still win this mission by massing carrier with 3 atk upgrade and keep 6-7 on your main base, but keeping all the generator is a more safe way to victory, even if more slow
Yeah, there might still be some more balancing on that map needed, without the incentive to take the warp sanctums diminishing. Then again, there's nothing wrong with options.
Jaybo's ready with the first !
Great Terrain, love the warhound fight! Great Job!
Marie T. Freeman If you're too busy to give your neighbor a helping hand, then you're just too darned busy. https://www.facebook.com/wargirlmaps.maps
Spread the love join DISCORD
https://discord.gg/Jtzt8Su