Greetings, fellow organism! I present to you Zergling Blood II,
a remake of very popular Broodwar map that is still far better than most "popular" SC II custom maps
unworthy of descent gamers' time. I rarely play SCII now because best BW maps are so much
superior, in depth, and user friendly than SC II maps rigged by popularity system.
Just as in Zergling Blood I, zerglings are spawned for you.
You are rewarded with heroes every 100 or 200 kills and heroes are altered only in stats so that even
beginners who play the map will already know 90% of game and develop untested, creative
and awesome tactics that you will never have chance to perform because you rarely got to control
units from different races at once.
But beneath that simplicity there lies great depth that relies on keen sense of micro/macro for win.
Dominate the game and showoff your talent by killing enemy players' heroes while keeping yours alive.
This is map designed to raise SC II to a insane level of intensity.
Some details to note:
1. perdition turret (life turret) defends your base. If it's destroyed, you lose the game
2. lockdown (BW ability) returned! It will be available to ghosts and Tosh.
3. you will win by killing all enemy life turrets or getting highest kills in given time
4. As your kill increases, your heroes will tend to get stronger. However, they're
often very vulnerable and easy to kill. Your micro is essential to their survival.
I am addicted to beauty of rendering enemies to ashes in Zergling Blood in BW.
I want to bring same experience to gamers who play this map.
That is why I want you to see whether the map is balanced and user friendly enough.
If you're interested, please PM me with your SC II ID and character code!
alltho i found there are about 4-5 other zergling blood maps, ill help you work out the shit with your map and toss ya some idea's maybe we can make yours top popularity
@EpicDo0oM: Go
Thanks, EpicDo0oM! Some people from community like you already contacted me to testing the map,
and I will let you guys know soon as possible when the testing will start.
I will try to test the map with few players (3-5) at first...at least 10 games heh.
Hopefully you're playing in US/NA region...because that's where I will be testing the map.
See you soon!
Zergling Blood will be tested on this Tuesday, January 9th at 7pm (US central time zone) in US/NA server.
If anyone's interested in signing up for testing it's not too late!
please PM me with your SC II ID and character code.
Greetings, fellow organism! I present to you Zergling Blood II, a remake of very popular Broodwar map that is still far better than most "popular" SC II custom maps unworthy of descent gamers' time. I rarely play SCII now because best BW maps are so much superior, in depth, and user friendly than SC II maps rigged by popularity system.
Just as in Zergling Blood I, zerglings are spawned for you. You are rewarded with heroes every 100 or 200 kills and heroes are altered only in stats so that even beginners who play the map will already know 90% of game and develop untested, creative and awesome tactics that you will never have chance to perform because you rarely got to control units from different races at once.
But beneath that simplicity there lies great depth that relies on keen sense of micro/macro for win. Dominate the game and showoff your talent by killing enemy players' heroes while keeping yours alive. This is map designed to raise SC II to a insane level of intensity.
Some details to note: 1. perdition turret (life turret) defends your base. If it's destroyed, you lose the game
2. lockdown (BW ability) returned! It will be available to ghosts and Tosh.
3. you will win by killing all enemy life turrets or getting highest kills in given time
4. As your kill increases, your heroes will tend to get stronger. However, they're often very vulnerable and easy to kill. Your micro is essential to their survival.
I am addicted to beauty of rendering enemies to ashes in Zergling Blood in BW. I want to bring same experience to gamers who play this map.
That is why I want you to see whether the map is balanced and user friendly enough. If you're interested, please PM me with your SC II ID and character code!
@TwilightMarine: Go
im in, i love zergling blood and i enjoy mapping and putting together ideas i would love to assist you with working on zergling blood
ChuckNasty . 656
@EpicDo0oM: Go
alltho i found there are about 4-5 other zergling blood maps, ill help you work out the shit with your map and toss ya some idea's maybe we can make yours top popularity
@EpicDo0oM: Go Thanks, EpicDo0oM! Some people from community like you already contacted me to testing the map, and I will let you guys know soon as possible when the testing will start. I will try to test the map with few players (3-5) at first...at least 10 games heh.
Hopefully you're playing in US/NA region...because that's where I will be testing the map. See you soon!
Zergling Blood will be tested on this Tuesday, January 9th at 7pm (US central time zone) in US/NA server. If anyone's interested in signing up for testing it's not too late! please PM me with your SC II ID and character code.
Oops, epic mistake! The date is January 11th, not January 9th!