The mission is now largely feature complete, I've also begun uploading the entire campaign as a set, but to clarify, the version of Backwater Station in the .zip is not new. A new version of Backwater should be coming by the end of this week hopefully.
Change Log
Additions
Added a third and final achievement, "No Marine Left Behind."
Added a safety mechanism that alerts players of the salvage location after 60 seconds of not finding it.
Added new tips.
Changes
APC now waits for a majority of the player's force to be nearby before moving out after bonus objective.
Salvaging parts for autogun repairs is no longer listed as a mission objective.
Adjusted some enemy groups and their locations on hard.
Adjusted the textures in the city at the beginning of the map.
Bugs
Fixed issues where the APC's portrait did not display correctly.
Fixed an issue where the APC would not drive forward if all zerglings at the blockade were killed.
Fixed an issue where hydralisks would spawn during the bonus event on hard.
Tested it just now (Wastelands). Everything seems good. My only ick is that when you select the APC, the unit itself doesn't seem to have a portrait, or voice.
Some spots are also very tight, and if your APC goes in first, your units have to wait for the APC to pass and actually pass, too. And that lets the APC get damaged.
And the achievements are far too easy to get. But ok, it's the first mission. :P
Perhaps when Blizzard adds full campaign support into the game, you could have triggers to calculate points gained by achievements, and at the end of the campaign, give players a score and/or a placement on a hi-score chart. It's possible to do in part, because maps such as SotIS and Mafia do keep track of player score and carry it from a game/match to another.
EDIT: Waiting on the 3rd mission alpha, if the offer still stands, that is. ;P
Of course haha. Things have merely been busy, and I've been focusing on polishing up these two maps before moving on. A big update to Backwater Station should be coming soon. The APC portrait will need to be added, that being said, there wouldn't be a voice regardless, because it's a neutral unit, and they don't respond when clicked last I checked?
What difficulty were you playing on? I urge you to try getting "Not a Scratch" and "No Marine Left Behind" on Brutal if you want a challenge. They can be a little tough, and getting both at the same time is very, very challenging. That being said, you're right this is the first mission, the zergling achievement will most likely be adjusted, but it won't be something too difficult.
I'm not sure about the APC issue, where specifically did you have problems? I'm aware of the spots myself, but just wondering which ones were issues for you as a player? Part of the idea was forcing the player to be aware of tight spaces and go ahead, I wanted to teach the player how terrain can enhance or diminish the potency of a force of units.
Of course haha. Things have merely been busy, and I've been focusing on polishing up these two maps before moving on. A big update to Backwater Station should be coming soon. The APC portrait will need to be added, that being said, there wouldn't be a voice regardless, because it's a neutral unit, and they don't respond when clicked last I checked?
Depends. Normally, no, but critters are neutral and they do make sounds.
That said: when can we expect updates and later maps? I've played and commented on map one now, but I'm waiting for a somewhat finalized beta of map two before I start that. Any ETA?
Yes! Expect a new beta version of Backwater Station this weekend or by Monday at the latest. I've been preparing for a job interview recently, so life has been busy. I've already made a lot of changes to Mission 02, but I'm waiting to release until all of the content is done, including the cutscenes.
For those of you who have played Backwater already, look forward to a lot of balancing tweaks to the gameplay, including a much more challenging hard and brutal mode, as the zerg enemies will now upgrade their forces over time. There will also be achievements in the new version, otherwise a lot of changes are going to be cosmetic, and polish related.
Mission 03 probably won't be making it to beta for a week or two. I'd love to be pushing these missions out faster, but I obviously don't want to sacrifice quality in order to do so. So with that said, look forward to new maps on the horizon, I'm aiming for a new mission to be out every 3 weeks or so.
PS. Good point on the critters, didn't think of that! In this case though I was indeed referring to a standard unit.
Added a large number of tips throughout the level.
Added additional resource caches.
Added safety measures for new players on casual and normal modes.
Added map pings and spacebar events where necessary.
Added talk icons for much of the dialog.
Changes
On hard and brutal, the primary zerg opponent will now pressure both sides of Backwater Station.
On hard and brutal, zerg will now research upgrades as the mission progresses.
The area surrounding the coolant tower is now larger and more easily navigated.
Adjusted firebat intro scene to interrupt play less.
Adjusted the location of certain zerg enemies.
Adjusted the terrain and doodad layout in some areas.
Bonus objective no longer introduced through lengthy cutscene.
Adjutant now scans red zerg base to reveal the potential threat during bonus objective.
Destructible rocks no longer targetable/highlightable before bonus objective revealed.
Removed creep tumors in canyon to the right of the main base in order to prevent player confusion.
There are a lot of new things in 1.1, and a lot of small polish tweaks. But here's a list of things that have yet to make it in and will be coming in the near future.
Victory cinematic.
Achievements.
Additional tips.
Dialog adjustments. (To increase clarity, and reduce confusion in certain areas.)
Contingencies to deal with a possible exploit. ( I won't elaborate on this one unless someone figures it out before I fix it! )
I hope this project isnt dead, i tried out your maps a few weeks ago and loved the feel of these they really are doing sc1 campaign justice but have a sc2 feel to them.
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Waiting on that PM over here, I'll test this 1.3 Wasteland later today.
@AlexO6: Go
PM sent of course, and I received your reply! In other news...
A new version of the Wastelands mission is up!
The mission is now largely feature complete, I've also begun uploading the entire campaign as a set, but to clarify, the version of Backwater Station in the .zip is not new. A new version of Backwater should be coming by the end of this week hopefully.
Change Log
Additions
Changes
Bugs
Tested it just now (Wastelands). Everything seems good. My only ick is that when you select the APC, the unit itself doesn't seem to have a portrait, or voice.
Some spots are also very tight, and if your APC goes in first, your units have to wait for the APC to pass and actually pass, too. And that lets the APC get damaged.
And the achievements are far too easy to get. But ok, it's the first mission. :P
Perhaps when Blizzard adds full campaign support into the game, you could have triggers to calculate points gained by achievements, and at the end of the campaign, give players a score and/or a placement on a hi-score chart. It's possible to do in part, because maps such as SotIS and Mafia do keep track of player score and carry it from a game/match to another.
EDIT: Waiting on the 3rd mission alpha, if the offer still stands, that is. ;P
@AlexO6: Go
Of course haha. Things have merely been busy, and I've been focusing on polishing up these two maps before moving on. A big update to Backwater Station should be coming soon. The APC portrait will need to be added, that being said, there wouldn't be a voice regardless, because it's a neutral unit, and they don't respond when clicked last I checked?
What difficulty were you playing on? I urge you to try getting "Not a Scratch" and "No Marine Left Behind" on Brutal if you want a challenge. They can be a little tough, and getting both at the same time is very, very challenging. That being said, you're right this is the first mission, the zergling achievement will most likely be adjusted, but it won't be something too difficult.
I'm not sure about the APC issue, where specifically did you have problems? I'm aware of the spots myself, but just wondering which ones were issues for you as a player? Part of the idea was forcing the player to be aware of tight spaces and go ahead, I wanted to teach the player how terrain can enhance or diminish the potency of a force of units.
Depends. Normally, no, but critters are neutral and they do make sounds.
That said: when can we expect updates and later maps? I've played and commented on map one now, but I'm waiting for a somewhat finalized beta of map two before I start that. Any ETA?
@Mozared: Go
Yes! Expect a new beta version of Backwater Station this weekend or by Monday at the latest. I've been preparing for a job interview recently, so life has been busy. I've already made a lot of changes to Mission 02, but I'm waiting to release until all of the content is done, including the cutscenes.
For those of you who have played Backwater already, look forward to a lot of balancing tweaks to the gameplay, including a much more challenging hard and brutal mode, as the zerg enemies will now upgrade their forces over time. There will also be achievements in the new version, otherwise a lot of changes are going to be cosmetic, and polish related.
Mission 03 probably won't be making it to beta for a week or two. I'd love to be pushing these missions out faster, but I obviously don't want to sacrifice quality in order to do so. So with that said, look forward to new maps on the horizon, I'm aiming for a new mission to be out every 3 weeks or so.
PS. Good point on the critters, didn't think of that! In this case though I was indeed referring to a standard unit.
A new version of Backwater Station is up!
Mission 02 "Backwater Station" Beta Ver 1.1
Additions
Changes
There are a lot of new things in 1.1, and a lot of small polish tweaks. But here's a list of things that have yet to make it in and will be coming in the near future.
I hope this project isnt dead, i tried out your maps a few weeks ago and loved the feel of these they really are doing sc1 campaign justice but have a sc2 feel to them.