Constructor wars is a player vs player RTS style map similar to starcraft in some ways, yet very different. You can find it and play it on the american server, search constructor wars.
What's it about?
Constructor wars is a map where players construct generators for energy, mineral mines for minerals and try to slaughter they're opponents.
The gameplay fundamentals are very simplistic, and there are really only 4 basic units. Each unit has they're counter and so does each strategy. Players may choose to be rather defensive and build up their economy or be aggressive and try to break each other.
The Basics
Again, this map is rather simple. There are only 4 types of things you can build.
Income based buildings - Boosts your income
Tech based buildings - Provides more building options / Upgrades for units
Defensive buildings - Defending
Offensive Units - Attacking
Gameplay is geared more towards strategy and less towards having proficient speed.
Tech Advances
Tech advances are what make the game interesting. Almost every single unit and building has an upgrade, and if you're economy is good enough, you can even tech to more powerful units/structures. Radar towers, for example, (which act like your basic terran sensor tower), can be upgraded to provide vision within a larger radius, and eventually upgraded to see the entire map. (At high costs of course).
What You can expect in the future of Constructor Wars
More options to reduce base maintenance to give players more emphasis on micro
More high tech units
More early aggression options
Constant balance adjustments based upon feedback / gameplay strategies.
Different terrain options (Right now it's a standard 8 player sized map)
More cool defensive buildings
Rollback Post to RevisionRollBack
Starcraft2 mapping is an art. It is inspired by the soul and crafted from within and brought out, but not all artists have the skills to create it, which is why I need data/trigger editors. Come find me if you want to be part of something great.
Any feedback? I have a big update coming soon and if anyone has any input, I can consider it.
Rollback Post to RevisionRollBack
Starcraft2 mapping is an art. It is inspired by the soul and crafted from within and brought out, but not all artists have the skills to create it, which is why I need data/trigger editors. Come find me if you want to be part of something great.
Even if it is expensive, the option to see the whole map can be considered OP because you know exactly what your opponent has and can build counter units immediately. This is very significant since this map is more focused on strategy and less on micro skills. Its like: total map vision = can see opponent's strategy = counter everything your opponent does even if their strategy changes = can see enemy troop movements so can also prepare instant counters = guaranteed win
Sorry I didn't get back to you guys sooner, I didn't see anyone posting on this thread so I stopped checking as often.
Anywho, I would still consider it balanced (although I see what your getting at and have weighed the consequences). Because if player A goes for satellite tech and pays hugely for it, then ok, he sees his opponent, but how many more troops or tech will he have because of that. It is a very good thing to have, but at the same time, since it is so expensive, can be seen as a death sentence. (assuming your opponent has the same skill level and doesn't get it).
Anyways, expect a big patch in the next few weeks. I'm adding Tier 2 units :D
Rollback Post to RevisionRollBack
Starcraft2 mapping is an art. It is inspired by the soul and crafted from within and brought out, but not all artists have the skills to create it, which is why I need data/trigger editors. Come find me if you want to be part of something great.
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Constructor Wars
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Constructor wars is a player vs player RTS style map similar to starcraft in some ways, yet very different. You can find it and play it on the american server, search constructor wars.
What's it about?
Constructor wars is a map where players construct generators for energy, mineral mines for minerals and try to slaughter they're opponents.
The gameplay fundamentals are very simplistic, and there are really only 4 basic units. Each unit has they're counter and so does each strategy. Players may choose to be rather defensive and build up their economy or be aggressive and try to break each other.
The Basics
Again, this map is rather simple. There are only 4 types of things you can build.
Gameplay is geared more towards strategy and less towards having proficient speed.
Tech Advances
Tech advances are what make the game interesting. Almost every single unit and building has an upgrade, and if you're economy is good enough, you can even tech to more powerful units/structures. Radar towers, for example, (which act like your basic terran sensor tower), can be upgraded to provide vision within a larger radius, and eventually upgraded to see the entire map. (At high costs of course).
What You can expect in the future of Constructor Wars
Any feedback? I have a big update coming soon and if anyone has any input, I can consider it.
Even if it is expensive, the option to see the whole map can be considered OP because you know exactly what your opponent has and can build counter units immediately. This is very significant since this map is more focused on strategy and less on micro skills. Its like: total map vision = can see opponent's strategy = counter everything your opponent does even if their strategy changes = can see enemy troop movements so can also prepare instant counters = guaranteed win
@caparosmith: Go
If both teams can see the other, than it's not exactly and advantage, is it?
then it becomes a stalemate with neither side gaining the advantage
@caparosmith: Go
Sorry I didn't get back to you guys sooner, I didn't see anyone posting on this thread so I stopped checking as often.
Anywho, I would still consider it balanced (although I see what your getting at and have weighed the consequences). Because if player A goes for satellite tech and pays hugely for it, then ok, he sees his opponent, but how many more troops or tech will he have because of that. It is a very good thing to have, but at the same time, since it is so expensive, can be seen as a death sentence. (assuming your opponent has the same skill level and doesn't get it).
Anyways, expect a big patch in the next few weeks. I'm adding Tier 2 units :D