The main goal of endless Left 2 Die is to survive as long as you can. This is nowhere near similar, because you can try different tactics. (Of course for the first times. After that you've found the most effective way.)
That is a quiet different survival map like yours. You have to run, and that is the only thing you can do. The amount of time you survive are most depented on luck and the positioning of the banelings in behaviour with the survivors. How long should a single game long for? If I'm unlucky maybe 20 seconds or fewer. (only theoretical) Will there be a new round or I have to rejoin a new game?
You said the trailer said some things. A player amount up to 10. Every second custom map have this. What else? Some features... Achievements? What kind of achievments could a map like this have? Survive 5, 10, 15 minutes? What I do all the time? Run! Run, Run and run. Is there any varity?
To come back to Left 2 Die. There are the main mob, Hunterlings, Choker, Spotter and of course STANKS! Each of them have unique abilities and each of them raise the fun factor a lot. Not because they sound similar to the original but they're a good transfer from the original. What've you? Banelings, Banelings and of course banelings. No varity. No fun.
Like I said before: I havn't played the map before because it doesn't sound very interesting because it's mainstream and not unique.
To make a map unique... think for yourself. What about a changing terrain? I don't think you have reached the maximum map size. Go ahead and make more mazes so every time you run the map it's other from before.
To come back to the features. You wrote you can find +2 Experience. What can I do with that? Or is it completly useless? Maybe you can add a safehouse and a talent tree. (You can only assign points when you're in a safehouse, but the survive timer stopped for that player) Only this can make a map unique because there're so many possibilities to "win".
If the only target to survive longer as other survivors, you can also add negative effects for other players.
Only some ideas. I've many more, but I don't want to support other maps effectively.
To the point: I have updated the map and will continue updating it in the near future. Terrain has changed, new stuff have came and lots of other things so go check it out again! Feel free to add me ingame so we can get the party on!
And remember feedback is still appreciated and there will be no bump wave. :)
@wOlfLisK: Go
Haha :) Was the ''goal'' the same as I have like survival or actually I think all baneling related maps are survival? xD
And any good ideas what to add to make the map more interesting to play? :D
THAT!
@BloodClud: Go This
>>@mnadeau1992: Go
-More baneling types?
-More different types of achievements?
-Talent tree?
-Some winning condition?
Am I right with these or are there something missing?
And fyi the map is not finished at all and I have few weeks of work now and got not much time for mapping. :)
Oh god old posts up there^
To the point: I have updated the map and will continue updating it in the near future. Terrain has changed, new stuff have came and lots of other things so go check it out again! Feel free to add me ingame so we can get the party on!
And remember feedback is still appreciated and there will be no bump wave. :)