So, I've worked for a while on a map called "Hero vs villain". Its a Xv1 type game, where theres X amount of hereoes (up to 6) that cooperates against one player (the villain). The game has one main objective for each side. The villain spawns units, and tries to kill the heroes headquarters, while the heroes are trying to kill all the support for the villain (one camp in each of the corners). If you complete the objective, you win, and your opponent loses.
But theres secondary objectives that gives that side minerals if completed. Capture towers, save (or kill) the civilians, temporarily defeat the hero or the villain, and a few others. Both sides wants minerals to grow in power.
: But ultimately, its about if the heroes teamwork can overcome the villains raw power, michief and scheming.
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Its a little more than halfway done, almost even 75%, and i would love to have some players play it for feedback, and direction of the project.
If you are willing to beta test and give some feedback, i would love to include you in the games credits.
Anyone up for it? I would prefer to play it with you rather than post the map. My time zone is GMT+1, and im mostly available afternoons, but with some scheduling, im open almost any time in the week.
Well I'm curious, GMT+2 here. I'll be in b-net on EU till evening today. Friend me to summon me next time you need test.
Edit: So I was just doing my usual business - being bitter at blizz for the state of mapmaking scene, thinking about how vibrant and multifaceted maps were back in BW days compared to 2016 where when I look at open games list and auto-skip 95% of maps cause I don't find those game modes to my taste, while also contemplating whether or not I'm just stupid and nostalgic for something that possibly wasn't there in the first place.
And then this map comes - Hell yeah! It's a spin on hero defense/rpgs that experiments with stuffs. I wasn't in error after all. This is great and there should be more things like this.
This is the kind of stuff that dispersed my melancholy and made me enthusiastic about mapmaking again!
Well done! Now lets playtest this until I'm sick of it and can't play even a second of it any longer because this really deserves all the colossal work that was put into it and will be put into to solve some of the potential/emerging issues.
So, I've worked for a while on a map called "Hero vs villain". Its a Xv1 type game, where theres X amount of hereoes (up to 6) that cooperates against one player (the villain). The game has one main objective for each side. The villain spawns units, and tries to kill the heroes headquarters, while the heroes are trying to kill all the support for the villain (one camp in each of the corners). If you complete the objective, you win, and your opponent loses.
But theres secondary objectives that gives that side minerals if completed. Capture towers, save (or kill) the civilians, temporarily defeat the hero or the villain, and a few others. Both sides wants minerals to grow in power.
: But ultimately, its about if the heroes teamwork can overcome the villains raw power, michief and scheming.
-Its a little more than halfway done, almost even 75%, and i would love to have some players play it for feedback, and direction of the project.
If you are willing to beta test and give some feedback, i would love to include you in the games credits.
Anyone up for it? I would prefer to play it with you rather than post the map. My time zone is GMT+1, and im mostly available afternoons, but with some scheduling, im open almost any time in the week.
Thoughts, questions?
Well I'm curious, GMT+2 here. I'll be in b-net on EU till evening today. Friend me to summon me next time you need test.
Edit: So I was just doing my usual business - being bitter at blizz for the state of mapmaking scene, thinking about how vibrant and multifaceted maps were back in BW days compared to 2016 where when I look at open games list and auto-skip 95% of maps cause I don't find those game modes to my taste, while also contemplating whether or not I'm just stupid and nostalgic for something that possibly wasn't there in the first place.
And then this map comes - Hell yeah! It's a spin on hero defense/rpgs that experiments with stuffs. I wasn't in error after all. This is great and there should be more things like this.
This is the kind of stuff that dispersed my melancholy and made me enthusiastic about mapmaking again!
Well done! Now lets playtest this until I'm sick of it and can't play even a second of it any longer because this really deserves all the colossal work that was put into it and will be put into to solve some of the potential/emerging issues.
Looking forward to our games!