Looking at the replay, its decent, not worthy enough though.
Suggestions - At the top of the screen, put weapon buttons with their respective ammo
- Add ammo (lol)
- (advanced one here) autoattack is boring / not nazi zombieish. You should have like, right click attacks in the direction u clicked
- What nazi zombies needed, ranking system. I believe there is a asset somewhere thats millitary ranks in .dds (i also have all of the halo ranks in .dds if u want them xD) maybe perks (bonuses, not like jug) with the rankups?
- Completely remove all UI except the command panel and the resource panel
- Add somewhere thats like wave # and zombies remaining #
- 90 degrees angle of view (might be hard)
- Pack A Punch (derp) and more perks (doublederp)
- dogs (triplederp)
- (f u lol) make the in barriers be availible to walk across instantly after purchase (lol)
meh the replay is just something although im getting someone to make me a good replay and a loading screen image
the game gets super hard later on with 600 zombies on map at once so adding ammo and taking auto attack off would just make game impossible
i dont think ill add pack a punch or not for a while anyways
i started setting it in first person mode but it was just to laggy and would be way to laggy on later waves
dogs are on wave 21+ if you read help button it shows all zombies
and i dont get your comment about the barriers
i was thinking about adding ranking system but id only do that if the game got super popular but it probably wont :/@illidans911: Go
meh the replay is just something although im getting someone to make me a good replay and a loading screen image the game gets super hard later on with 600 zombies on map at once so adding ammo and taking auto attack off would just make game impossible i dont think ill add pack a punch or not for a while anyways i started setting it in first person mode but it was just to laggy and would be way to laggy on later waves dogs are on wave 21+ if you read help button it shows all zombies and i dont get your comment about the barriers i was thinking about adding ranking system but id only do that if the game got super popular but it probably wont :/
First person isnt really doable, due to the graphics engine that SC2 uses. if you use completely black fog, it might have less lag but look less cool. Dogs, meh, i only survived to round about 5 lol. The barriers is how i died, i lifted the barriers and tried to get past but there was an invisible wall and i couldnt get through and zombies swarmed me. The game wont get popular, due to the fact that it isnt endless (your version of endless is doing the same thing over and over untill you die), but you can help it get popularity by adding a ranking system. (the people that play it would play it moar and moar to rank up rather than play it and leave) When i talk about removing autoattack, do you know the jim raynor (sniper) move Railgun Snipe? i meant something like that.
The attached file is my version of Nazi Zombies, take head that its my first map i ever made (except, you know, mess-around test maps) and its glitchy and discontinued. Its a step towards nazi zombies from your map, for sure, but meh. my gun buying system in that fails xD
A FPS can be done. Thing is it can't have the traditional FPS feel.
For example I worked on a FPS map for a while and if I wanted i could have made it work. Yes I know the lag on battle.net is bad but their are work arounds.
I played your map illidans911. I really like all the extra stuff you added but it lacked good animations. Okay here is a video of what you can do. Trust me unless you have over 80hrs to look upstuff and get frustrated dont try it.
What do you mean by "good animations"? O.o i've made a way more advanced WASD than that since, but the point of that is to show it has more of a Nazi Zombies feeling than pressing T than clicking a point and autoattacking the zombies. Also, what you and I uploaded was a TPS. there was a FPS in the news feed once, but it was done using sprites, where real FPS was done using models. also, i believe both my map and that vid u posted uses the same TPS engine, lol his is just spiffied up
i know how much more *thrilling* first person gameplay would be for the Naz^Zombies but the problem is the LAG, when around 200-600 zombies are chasing a group of people it would have a HUGE lag effect in first person view@illidans911: Go
Depends how you put that. Making it an actual TPS would make it extremely laggy (without a roof) but Map : Options you can switch the fog to Black and periodically hide everything, making you not able to see beyond the depths.
I am STILL looking for someone who is willing to help me make a loading screen and youtube video if anyone is interested. PLEASE reply back as soon as possible and i will give you credit for it
this map now HAS UPGRADES! and is on the second page atm so its been improved alost! and i am STILL looking for a loading screen for the game and a youtube video for it and even some zombies sounds :P PLEASE REPLY ME BACK! so i can improve game even more :/@N1T3SLAY3R: Go
@N1T3SLAY3R: Go
Looking at the replay, its decent, not worthy enough though.
Suggestions - At the top of the screen, put weapon buttons with their respective ammo
- Add ammo (lol)
- (advanced one here) autoattack is boring / not nazi zombieish. You should have like, right click attacks in the direction u clicked
- What nazi zombies needed, ranking system. I believe there is a asset somewhere thats millitary ranks in .dds (i also have all of the halo ranks in .dds if u want them xD) maybe perks (bonuses, not like jug) with the rankups?
- Completely remove all UI except the command panel and the resource panel
- Add somewhere thats like wave # and zombies remaining #
- 90 degrees angle of view (might be hard)
- Pack A Punch (derp) and more perks (doublederp)
- dogs (triplederp)
- (f u lol) make the in barriers be availible to walk across instantly after purchase (lol)
meh the replay is just something although im getting someone to make me a good replay and a loading screen image the game gets super hard later on with 600 zombies on map at once so adding ammo and taking auto attack off would just make game impossible i dont think ill add pack a punch or not for a while anyways i started setting it in first person mode but it was just to laggy and would be way to laggy on later waves dogs are on wave 21+ if you read help button it shows all zombies and i dont get your comment about the barriers i was thinking about adding ranking system but id only do that if the game got super popular but it probably wont :/@illidans911: Go
First person isnt really doable, due to the graphics engine that SC2 uses. if you use completely black fog, it might have less lag but look less cool. Dogs, meh, i only survived to round about 5 lol. The barriers is how i died, i lifted the barriers and tried to get past but there was an invisible wall and i couldnt get through and zombies swarmed me. The game wont get popular, due to the fact that it isnt endless (your version of endless is doing the same thing over and over untill you die), but you can help it get popularity by adding a ranking system. (the people that play it would play it moar and moar to rank up rather than play it and leave) When i talk about removing autoattack, do you know the jim raynor (sniper) move Railgun Snipe? i meant something like that.
The attached file is my version of Nazi Zombies, take head that its my first map i ever made (except, you know, mess-around test maps) and its glitchy and discontinued. Its a step towards nazi zombies from your map, for sure, but meh. my gun buying system in that fails xD
A FPS can be done. Thing is it can't have the traditional FPS feel. For example I worked on a FPS map for a while and if I wanted i could have made it work. Yes I know the lag on battle.net is bad but their are work arounds.
I played your map illidans911. I really like all the extra stuff you added but it lacked good animations. Okay here is a video of what you can do. Trust me unless you have over 80hrs to look upstuff and get frustrated dont try it.
@gamemore: Go
What do you mean by "good animations"? O.o i've made a way more advanced WASD than that since, but the point of that is to show it has more of a Nazi Zombies feeling than pressing T than clicking a point and autoattacking the zombies. Also, what you and I uploaded was a TPS. there was a FPS in the news feed once, but it was done using sprites, where real FPS was done using models. also, i believe both my map and that vid u posted uses the same TPS engine, lol his is just spiffied up
i know how much more *thrilling* first person gameplay would be for the Naz^Zombies but the problem is the LAG, when around 200-600 zombies are chasing a group of people it would have a HUGE lag effect in first person view@illidans911: Go
@N1T3SLAY3R: Go
How so?
If it doesn't lag in your map right now if done right it wont lag with it being a TPS or FPS.
<reply 333416>> I started with an engine but upgraded mine too much to be called the same engine.
but it will lag when theres 300-600 zombies chasing you@gamemore: Go
@N1T3SLAY3R: Go
How would that change when switching to TPS...
tps?@illidans911: Go
wait isnt the camera view already in tps?@illidans911: Go
@N1T3SLAY3R: Go
TPS = Third Person Shooter (Like gears of war or red dead redemption)
TDS = Top down shooter (like starcraft)
FPS = First Person Shooter (like halo or call of duty)
And as for lag in a TPS, yes. Making it third person makes it very laggy, unfortunately.
@zeldarules28: Go
Depends how you put that. Making it an actual TPS would make it extremely laggy (without a roof) but Map : Options you can switch the fog to Black and periodically hide everything, making you not able to see beyond the depths.
even so... you should be able to see all in your range or else it would look very awkward@illidans911: Go
@N1T3SLAY3R: Go
Have you tested it? it doesnt look that awkward...
well it does when u picture it and it will... anyways if you want it added so much then y dont u make the game?@illidans911: Go
BTW
I am STILL looking for someone who is willing to help me make a loading screen and youtube video if anyone is interested. PLEASE reply back as soon as possible and i will give you credit for it
this map now HAS UPGRADES! and is on the second page atm so its been improved alost! and i am STILL looking for a loading screen for the game and a youtube video for it and even some zombies sounds :P PLEASE REPLY ME BACK! so i can improve game even more :/@N1T3SLAY3R: Go
Comeon isnt anyone here an artist?