Hey Rutegar, not sure when I'll be able to find 3 other players for that one, but will definitely keep it in mind in the near future. I'll post something here when I do manage to get enough :)
So here is starworkinprogress by Rutegar, Wargirlwargirl, and Moustro. Fun spy (I think?) type PVP game. It offers FFA and team options. Most games have a bunch of spare neutrals, was one park map with no spare neutrals. I did another game where was 1 FFA and 2 team games, but I didn't like how that one turned out so much. If you REALLY want to see it I can go ahead and render it, but I don't think it was as good as this one.
I will be posting 2 other videos later as well, me, DuckytheDuck and EntityEnigma went about Bnet playing strange maps never heard of before. Will share those adventures in the near future!
Thanks for trying my game! Sorry it didn't seem to agree with you. The more people in the game, the faster-paced it gets. And I know you're more a fan of straight-up combat than the stealth element.
Of course I'd like to defend some of the criticisms you had, but I don't want to hijack your thread and I think it's probably a lot to do with the genre of the game. The one thing I'd say is that you picked the class with the longest cooldowns by far of any of the classes! The Demolitionist class is meant for support - the bazooka can fire past walls, the Airstrike can flush people out of defensive positions, and the remote mines control space. They're all on long cooldowns and the class plays much better in team games than FFA.
I think one of the classes with automatic guns with 3-4 second cooldowns would have been more entertaining for you to play. You can be a little more aggressive with those and make up for the lack of stealth with awesome micro.
But I'll take the feedback where I can get it! I'm going to aim to make the game a little faster-paced in smaller games, and maybe a warning somewhere that the Demolitionist and Specialist classes are more for support.
Do whatever you like rutegar, my opinions are just that, my opinions. There is no reason to defend a map with me at all, I totally get wanting to go a certain way with your map, damn the consequences! Besides that, I did a second take on your map as I wanted to show it in a better light, I do actually like the map, just not every part of it :)
So have my first episode of Random Maps done finally. We just wandered about Bnet, playing whatever map sounded interesting. Was a few stipulations for a map to make the cut:
I'd appreciate it if you could try my map out . It's in early beta, and is missing quite a bit of clarity and polish for newer players, but I'd love to see how completely fresh players learn the game, and whether or not they can enjoy it. Note that it takes 2 to 4 (human) players to play.
My map is currently private, shoot me a PM on here or Battle.net (RedFox.1544) if you want to play.
I'm most likely going to play your map single player but if you don't want that being an option for players, are you still interested in my opinion and impressions?
ideally you play as a team and synergies your abilities with each hero preforming a different roll, but I guess that is fine
well as long as you known that it is intended to be played as a team and you are opting not to
(if you make a YouTube vid etc where others will see it and make their opinions of it. want them to know it is intended as a team game)
oh and btw, you will have ALOT of excess gas when you play single player.... well assuming you can solo the first boss that is....
While I'm glad that you two are able to connect, get things rolling, I politely ask that you please not hijack this thread in sorting out the details.
That aside, sounds like I have 2 more multiplayer maps to check out this weekend at least, will post those when they are available, can expect another Random Maps in the meantime. The footage is recorded, just need to do some editing, rendering, etc.
2 Other maps me and duckies played directly after the first Random Maps you saw. I would like to point out that these maps are rather basic, and that Final Fantasy v0.5 was totally duckies' pick! Not to say the maps are outright the worst crime to humanity yet or anything, but they both scream brood wars era style of map design. Not that this stops us from playing one for nearly an hour! It was fun in a grindy kind of way. Anywho, if you enjoy people slowly trodding through giant mazes, check the video out below!
And back with 2 more new playthrough requests, really well made ones too. Duckies goes 1v1 against me for both, he seems to have the leg up on learning new maps quickly, but is in trouble once I know what is going on. Could also have something to do with the fact I'm trying to do commentary, but just how it goes!
First up was Doomed Kingdom by Atlas/belacadmin13. I can best describe it as an Age of Empires and Warcraft hybrid, at least that is what it made me think of. The amount of stuff going on in the game is in a word, overwhelming. Everything is extremely well done, no real issues are seen throughout the game. Well is the fact that me and RTS ability parted ways back in Brood Wars, but that doesn't stop me from trying! Definitely worth checking out if you really enjoy the melee scene, but want a different take on it.
Next up was Hellion's Inferno by zRedFoxz. An interesting take on hero combat with creeps to level off of. So interesting that I'm confused most the game, and it really shows. Still, had a lot of fun with it, although being able to hurt your enemies was much slower paced than I would have expected in this kind of a game. Or me and duckies are both just terrible aims, you can be the judge! Seems to be unlockable new vehicles, which seemed more powerful than the starter. As I understand it zRedFoxz wants to put a little more work in on this before making it public permanently, which is hopefully soon, this could definitely use more attention!
Keep those requests rolling in, and I will keep trying to figure stuff out and embarrassing myself for all! It doesn't have to be completed, it could just be an idea you want to see others attempt, see if it is worth developing into a whole game. I'm really not picky, I'll attempt to record pretty much anything as long as it isn't XXX rated. Sorry Zolden, this kind of excludes you I know, but I had to draw the line somewhere! Look forward to what I get to see next :)
Thanks for the review deadzergling, it was really eye-opening. Here are some of the things that really stood out:
Internally, my (one) playtester and I ended games at level 2 and 3, and sometimes level 4 - so our matches ended in 4 minutes tops. We've never made it to level 5. Your matches dragged on for an eternity (at least 16 minutes on your first match: that was not intended!). Hopefully, either I can change that, or 2v2 will fix that!
That point where many queens spawned, nydus worms appeared, and a bunch of zerglings/roaches spawned is called "massive spawns", and it's supposed to be a game-ending armageddon. It was mostly implemented as a joke - it happens after 9 minutes, and ever 7 minutes following. I'll be removing those now.
When you reached level 5 as the hellion, you were supposed to get an ultimate skill (that was the "new content" i was trying to add before you played). I was too lazy to develop it - so he didn't have an ultimate skill. (Rest assured, I implemented the zergling hero's ultimate. . . #priorities)
Ranking up isn't supposed to give you more power, it's supposed to give you more options! Anything that is blatantly overpowered will hopefully be brought in line. That having been said, my play tester and I agreed that the hellion is not only the most "overpowered" class, but also the "easiest to play", so I thought it would be beneficial to make him your starting character.
I was hoping you guys would have either enough curiosity to learn your classes' passive, or intuition to figure it out (however they are quite nuanced and aren't terribly obvious!). Each hero has an immensely powerful passive, that makes up 50% of their damage, if not more. Example, the hellion's afterburn stacks up to 4 times, where it then deal 40 damage per second for 6 seconds every time you hit them. His abilities also do bonus effects (which result in practically double the damage for each skill), which allow you to tear your foes wide open.
Queens weren't worth it in the internal play tests either, sorry :(
Obviously, firebat -> hellion and vice-versa are THE MOST confusing mechanic in the game, and it is pivotal for the player to understand the basics of that mechanic. I'm hoping I can explain that with a simple circle-graph on the load screen.
You brought out a lot of weird quirks, and I'm glad I got to see them. There's still quite a bit of work to be done, but now I feel inspired to fix the game up! Lastly, thanks for your time commitment - I appreciate you spending over 40 minutes on my ("short") game just to figure it out, all the while giving me valuable feedback. Keep up the good work.
Glad to be of service, that is entirely what I was hoping to do for creators through these videos. To show them what they can't see when they play the maps themselves. It is invaluable feedback to me when I see it for my own projects.
Feel free to put in another request after you get your map updated to your liking, I have no problem at all with revisiting maps that want more feedback. This goes to any other requests I've already done as well, if you want a revisit after an update, just let me know.
Are you at all interested in playing extension mods? Could be fun to see someone play Conquistadors. It starts off as classic FFA melee, but the twist is that by capturing (lowering to 0 hp) an enemy's starting building, you will make them your ally. The first capturing player will become the master of that team, and all captured players (servants) on that team have to pay 10% of their resource income to the master player. There's some other balancing stuff such as the bigger your army, the more armor your starting structure has (so as to help prevent sniping when your army is out of position). Also captured players initially get a virus to kill off 50% of their units upon capture so as to help with snowballing (% can be changed in lobby). Be sure to look at other options in the lobby as well.
Computer players play alright in the mode but they do like to kill a lot of your infrastructure before taking out your starting building. And I have run into a few times where they'll keep attacking a player's starting structure even after having captured it. If you're on their team, issuing them an order will stop them from doing it.
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@rutegar: Go
Hey Rutegar, not sure when I'll be able to find 3 other players for that one, but will definitely keep it in mind in the near future. I'll post something here when I do manage to get enough :)
Sent you a message about this, hope you're still doing it.
@belacadmin13: Go
Aye I am still doing it, just takes me little longer for multiplayer required type maps. Will post a video when I'm able.
So here is starworkinprogress by Rutegar, Wargirlwargirl, and Moustro. Fun spy (I think?) type PVP game. It offers FFA and team options. Most games have a bunch of spare neutrals, was one park map with no spare neutrals. I did another game where was 1 FFA and 2 team games, but I didn't like how that one turned out so much. If you REALLY want to see it I can go ahead and render it, but I don't think it was as good as this one.
I will be posting 2 other videos later as well, me, DuckytheDuck and EntityEnigma went about Bnet playing strange maps never heard of before. Will share those adventures in the near future!
@Deadzergling: Go
This is great—thank you for doing these!
(P.S. I have no idea how wargirl finds the time to do so much work...)
Thanks for trying my game! Sorry it didn't seem to agree with you. The more people in the game, the faster-paced it gets. And I know you're more a fan of straight-up combat than the stealth element.
Of course I'd like to defend some of the criticisms you had, but I don't want to hijack your thread and I think it's probably a lot to do with the genre of the game. The one thing I'd say is that you picked the class with the longest cooldowns by far of any of the classes! The Demolitionist class is meant for support - the bazooka can fire past walls, the Airstrike can flush people out of defensive positions, and the remote mines control space. They're all on long cooldowns and the class plays much better in team games than FFA.
I think one of the classes with automatic guns with 3-4 second cooldowns would have been more entertaining for you to play. You can be a little more aggressive with those and make up for the lack of stealth with awesome micro.
But I'll take the feedback where I can get it! I'm going to aim to make the game a little faster-paced in smaller games, and maybe a warning somewhere that the Demolitionist and Specialist classes are more for support.
Thanks for the vid!
@Trieva: Go
he already did my map, hero survival J (battlenet://starcraft/map/1/253683) but if you have nothing else to do, then I would appreciate a look ^^
@Trieva: Go
it can be single, although it is intended to be played with 4-5 players so you may not get the full experience.
15-20 mins is fine
@rutegar: Go
Do whatever you like rutegar, my opinions are just that, my opinions. There is no reason to defend a map with me at all, I totally get wanting to go a certain way with your map, damn the consequences! Besides that, I did a second take on your map as I wanted to show it in a better light, I do actually like the map, just not every part of it :)
So have my first episode of Random Maps done finally. We just wandered about Bnet, playing whatever map sounded interesting. Was a few stipulations for a map to make the cut:
Description segment was actually filled out.
Less than 100 reviews.
Name of the map was interesting.
Anyways, without further ado, here it is:
I'd appreciate it if you could try my map out . It's in early beta, and is missing quite a bit of clarity and polish for newer players, but I'd love to see how completely fresh players learn the game, and whether or not they can enjoy it. Note that it takes 2 to 4 (human) players to play.
My map is currently private, shoot me a PM on here or Battle.net (RedFox.1544) if you want to play.
ideally you play as a team and synergies your abilities with each hero preforming a different roll, but I guess that is fine
well as long as you known that it is intended to be played as a team and you are opting not to
(if you make a YouTube vid etc where others will see it and make their opinions of it. want them to know it is intended as a team game)
oh and btw, you will have ALOT of excess gas when you play single player.... well assuming you can solo the first boss that is....
@zRedFoxz: Go
PM sent, will try to have something figured out by the weekend.
@joey101d: Go
@Trieva: Go
While I'm glad that you two are able to connect, get things rolling, I politely ask that you please not hijack this thread in sorting out the details.
That aside, sounds like I have 2 more multiplayer maps to check out this weekend at least, will post those when they are available, can expect another Random Maps in the meantime. The footage is recorded, just need to do some editing, rendering, etc.
2 Other maps me and duckies played directly after the first Random Maps you saw. I would like to point out that these maps are rather basic, and that Final Fantasy v0.5 was totally duckies' pick! Not to say the maps are outright the worst crime to humanity yet or anything, but they both scream brood wars era style of map design. Not that this stops us from playing one for nearly an hour! It was fun in a grindy kind of way. Anywho, if you enjoy people slowly trodding through giant mazes, check the video out below!
you well deserved stickied you <3
(fun coz it means one thing mods can still do ; in before every post gets stickied on forum (to prevent ads clogging it instead))
And back with 2 more new playthrough requests, really well made ones too. Duckies goes 1v1 against me for both, he seems to have the leg up on learning new maps quickly, but is in trouble once I know what is going on. Could also have something to do with the fact I'm trying to do commentary, but just how it goes!
First up was Doomed Kingdom by Atlas/belacadmin13. I can best describe it as an Age of Empires and Warcraft hybrid, at least that is what it made me think of. The amount of stuff going on in the game is in a word, overwhelming. Everything is extremely well done, no real issues are seen throughout the game. Well is the fact that me and RTS ability parted ways back in Brood Wars, but that doesn't stop me from trying! Definitely worth checking out if you really enjoy the melee scene, but want a different take on it.
Next up was Hellion's Inferno by zRedFoxz. An interesting take on hero combat with creeps to level off of. So interesting that I'm confused most the game, and it really shows. Still, had a lot of fun with it, although being able to hurt your enemies was much slower paced than I would have expected in this kind of a game. Or me and duckies are both just terrible aims, you can be the judge! Seems to be unlockable new vehicles, which seemed more powerful than the starter. As I understand it zRedFoxz wants to put a little more work in on this before making it public permanently, which is hopefully soon, this could definitely use more attention!
Keep those requests rolling in, and I will keep trying to figure stuff out and embarrassing myself for all! It doesn't have to be completed, it could just be an idea you want to see others attempt, see if it is worth developing into a whole game. I'm really not picky, I'll attempt to record pretty much anything as long as it isn't XXX rated. Sorry Zolden, this kind of excludes you I know, but I had to draw the line somewhere! Look forward to what I get to see next :)
Thanks for the review deadzergling, it was really eye-opening. Here are some of the things that really stood out:
You brought out a lot of weird quirks, and I'm glad I got to see them. There's still quite a bit of work to be done, but now I feel inspired to fix the game up! Lastly, thanks for your time commitment - I appreciate you spending over 40 minutes on my ("short") game just to figure it out, all the while giving me valuable feedback. Keep up the good work.
@zRedFoxz: Go
Glad to be of service, that is entirely what I was hoping to do for creators through these videos. To show them what they can't see when they play the maps themselves. It is invaluable feedback to me when I see it for my own projects.
Feel free to put in another request after you get your map updated to your liking, I have no problem at all with revisiting maps that want more feedback. This goes to any other requests I've already done as well, if you want a revisit after an update, just let me know.
Okay, my map is ready to be played now. (Though I've already encountered bugs...)
http://www.sc2mapster.com/forums/player-zone/map-feedback/81170-aliens-infestation-alpha/
Are you at all interested in playing extension mods? Could be fun to see someone play Conquistadors. It starts off as classic FFA melee, but the twist is that by capturing (lowering to 0 hp) an enemy's starting building, you will make them your ally. The first capturing player will become the master of that team, and all captured players (servants) on that team have to pay 10% of their resource income to the master player. There's some other balancing stuff such as the bigger your army, the more armor your starting structure has (so as to help prevent sniping when your army is out of position). Also captured players initially get a virus to kill off 50% of their units upon capture so as to help with snowballing (% can be changed in lobby). Be sure to look at other options in the lobby as well.
Computer players play alright in the mode but they do like to kill a lot of your infrastructure before taking out your starting building. And I have run into a few times where they'll keep attacking a player's starting structure even after having captured it. If you're on their team, issuing them an order will stop them from doing it.