- Possibly make the Slipstream structure usable to both you and your allies if you had made an alliance with them. Friends dislike the amount of space (3x3) that it was just to construct one or a node.
- I like very nice :) I don't know how many times your game put me off of DFO. :3
With less bugs I tried the game out some in solo and reworked alot of units to be more scalable based on # of players. I played in single player and difficult remained fairly challenging. The big question is to wait and see how to scales with more people! Leave me some feedback to see if solo is challenging enough for you and how well my algorithms adapt with more players!
I decided to go ahead and start adding customization to the map, this update might take a while though cause I have to refactor and rework alot. I will allow the game host to be able to set up in the lobby the: game difficulty, game length.. and eventually I will give each player the ability to select from different Commanders like one would do for selecting a race.
In the meantime let me know how the balance is currently and look for bugs/balance issues/misspelled words. The current difficulty I will use for my standard difficulty.
Easy difficulty : no exp rewarded, good for starters
Standard : basically as it is now if not slightly easier, ideal for competitive pvp
Hard : Likely needs to be full on teamwork, for those who win there will be a big exp bonus. I will likely do achievements in the future too.
Standard day : 1 day lasts 4.5 minutes (as it is now)
Long day : 1 day lasts 6.5 minutes (4.5 minutes day, 2 minutes night)
I must play now LOLLOLOLOL. Anyway. The difficulty seems like something good to achieve. I'll be playling have with you grimshad lol. If someone leaves, does the scale change, and bring back the AI. IDK if theres a way to not ally and gain vision. Maybe making a shared 'observing people' who has map vision? Idk, i havent messed in the editor that much. The objective i was talking about... make instructions like "build a perimeter" "Capture a funding centre" "build 12 units" and optional "mineral node" and stuff like that. Play stranded on krydon...
It seems like the map is finally leveling out to be around where I wanted, now to address the issue of time, I have considered making the days longer before but it will increase the total length of the game substantially. A hour game seems a bit long for someone, I hope to keep the game time at about a hour. What would you suggest for me to change the daytime length to>? I also have considered a suggestion given to me before about a period of the game, likely midway, where there is an extended day, probably 6 minutes instead of the standard 3 where I would probably give boosted cash received from pvp or something along those lines. What do you think of this idea?
Also do you like or dislike the possibility of me allowing the cloaked pvp units to attack other players without the person making war? This would in turn create a bit of a tactical spy game. Its just an idea for now. Let me know your thoughts.
This would encourge more pvp lol Ever heard the term time flies when you're having fun? it lets people set up easier, and an hour is a very long time, but if they play league, they should also know league is occasionally long. Extended day sounds good for pvp haha... Tactical PVP sounds more like a dick move than a strategetic advance... Seriously, I had this guy with 10 funding centres pinned to his bunkers and everything. Nobody usually makes reapers, nobody cares for technicians early. its just stuff like that
You should round up a group of people good at this, and create a game scenario and see how it plays out lol. They always said, on the diamond level, everything is balanced. Have you actually played any group games with others?
I mentioned bringing back the UI to spectators and just making them enemies with everyone to prevent them from ping spamming people still in play. Now it is apparent that it may be the only way to stop this. Now people are STILL spamming ping using ALT-G. Yes, they can STILL ping us without the UI. Simple fix, on death, everyone is your enemy.
Was the 2 man fairly difficult?
I do play online with random groups, I will randomly join games and play, I often don't announce that I am the creator though unless I am asking questions that might give me away. I mainly do this when I have more time, otherwise I create specific situations I can test things in single player mode. This is just faster for me.
I brought back spectator UI and removed various parts of the UI including ability to ping that I don't want accessible. But most of it is there. Game difficulty and game day length is now live, check them out. They may not be perfect and may have bugs, I tested some but am too tired to do live tests on Bnet, if anything is broken I will fix it promptly when I wake up.
As is stands hard mode may be near impossible, but I am not positive of this, let me know, I want it barely beatable.
The important thing on the UI is the minimap really. I will check it out and report back in a few.
So this will be my second time winning. The first I was playing the super easy version and I was allied with 4 other people.
This time It was just me and this other guy and he left at the beginning. So technically it was me all alone, but the soul collector had 2 player hp. I have to admit I was able to take down the soul collector fairly easy. I think it should be buffed back up a bit. In fact, put it back to where it was when I said it was too hard. I think it just seemed too hard because 1. I was still learning about the units and 2. It was a level 10 soul collector and I was the only one alive.
So I believe the previous difficulty of the soul collector (the hp) was good the way it was before you nerfed it.
I think the standard difficulty is still perfect, it's not easy, but it's also not impossible. In fact, I seem to be the only one left at the end of the game every game. I think that has to do with the other players learning everything about the map though. It took me a while too.
I love the long days, although it does make it a little easier because now you have that nice recovery time. When your playing with many other people, that extra time is valuable for deception based combat.
Thank you so much for displaying the # of points in each ability. I noticed I have to respend my points every game, is this on purpose?
TYPO: In the normal tank, it says something about Fire Power, but you left out the word Fire- I will tell you exactly what/where it is next time i see it.
Really annoying: You can't change the day length and difficulty options if the game is open to the public.
Do the natives scale with players like the soul collectors hp? because if they don't, they should. If I can beat the natives alone then It would be extremely easy to beat them with 10 players ;)
Its a fun game. I played this before this current patch. The 2 man was fairly easy, since I was barely attacked lol. My friend look most of my heat, and i landed my army into his base a few times. the leviathon is so easy! I managed to beat it alone with my huge army.
Went ahead and made max level at 12 since it seems better to be even. I will probably make max level 20 eventually but need more abilities first, I will do so around the time I make other commanders.
Sadly, I looked into the game mode lock when you go public and unless I am missing something, I think this is beyond fixable and something Blizzard has hard coded. I guess this just means the game host can't go changing his mind once he commits :).
I boosted the collector's hp back to where it used to be.
I just beat hard mode with a friend... TOO EASY. The first level I struggled to get onto my feel, but me and my friends PRO'd it up, finished the game coating the trenches with auto turrets from technicians... it should be +5% per person not +4% as well. Also, H is capitalized in my name. And, I mean objectives as in campaign objectives?