Not going to go into detail, but I was wondering if there is a 3rd person shooter zombie defense map on Bnet already. I'm not talking about a N*zi Zombies rip off, I'm talking in the middle of the forest with a lot of trees and a crap ton of fog.
Umm... theres a top down zombie shooter that does some intresting things with camera angles called zombie city;
Theres Zombie Arena thats a small area with Waves of zombies you have to defeat;
And theres NOTD.
They sound 'similar' to what you've said and I cant think of anything closer.
Well back in 2011 when i first started out making maps, i made a map called: TPS - Odyssey Zenith.
Search it out on Battle.net in the Arcade Category & lemme know how it goes.
If you have every played Star Wars: Clone Wars for GameCube, it's similar to that. Well, one of the game modes. There are a bunch of neutral buildings. Standing inside of one will cause a turret to be built on one of the 4 corners of the base every I believe it was something around 5-10 seconds. Then, after all the turrets are built, the building will produce AI controlled units, that can be all issues a general command (defend, attack, defend outpost, etc).
So you would be able to see maybe 6 units in front of you clearly. The rest would be totally foggy. So you have to remember where stuff is. There will be other checkpoints. You can place things in chests.
And there is no minimap. It's all about coordinating with your team and remembering where things are. But the landmarks can be difficult to read. A lot of trees, and a lot of fog.
The zombies would be roaming around in "Swarms". They will move around the map looking for you. Eventually you will need to make a base, but not until you can get enough outposts to create units to defend you. At that point, you can start building various buildings of your own in your base. Upgrade buildings, armories, advanced unit spawners, etc etc. (There would be 1 base for the entire team)
The goal is to survive for as long as you can. Between waves there is a short "breather" period. It is around 15-30 seconds long (bonuses can be acquired during rounds to extend this duration).
There will be a global leaderboard, as there will be with all of my maps. Upgrades for your unit, and others. It is possible that instead of a shooter, I will simply make it a 3rd person... idk, spell game? Not really RPG. I guess sort of like LoL or Dota 2, but the camera would be the same as a 3rd person shooter. Maybe even a 1st person, I don't know yet. Whatever adds to the feel of the game the most (I would assume first person)
The idea is to stay away from the "N*zi Zombies" or "NOTD" feel of the game.
Hopefully there isn't anything like that out there already.
Doesn't seem like Treyarch's Zombies (yes, I prefer to call them that as they are no longer N*azis in Black Ops 2), or NoTD.
Things to stay away from if you want to prevent Treyarch Zombies, and you want a realistic scenario:
Don't make a weapon roll (The Box) which could give the best weapon or the worst weapon at the start of the game.
Don't make zombies get progressively higher in stats each wave, as this isn't realistic or fun at all.
Don't make it endless, eventually you have to win.
Make some interesting bosses, maybe a tinted green zombie who's health is a bit higher and deals out a bit more damage.
No boss bars or crazy cam announcements unless you want an NoTD.
The zombies should mostly just wander around using Critter Wander, it's what I'm using for my City of Horrors (to replicate what most zombie fiction has offered)
Maybe every five minutes you could have the swarms you mentioned. Make it so you can't fight them unless you have TONS of ammo and weapons, but you could hide yourself in the ground, or stay behind objects to avoid detection.
Don't make weapons cost anything, make it so you can find a Shotgun and some ammo in a Hut in the forest. Then an Assault Rifle in a Bunker or something. Honestly, I doubt in a zombie apocalypse, people would want currency.
That is the idea. And I haven't played zombies since WaW, but I have heard that things have changed heavily.
At any rate, the idea is to still have it be an SC2 style map. I'm not trying to make a straight up shooter, it just won't work. Spells and missiles. No real hit scan.
Also, zombies aren't insanely fast. So instead of finding a corner and locking down, it's more about creating a base and positioning yourself accordingly, and then leveling yourself up.
Zombies won't get harder, but different types, and more of them will begin to spawn.
It's also going to be more about making a defense system, as apposed to just fighting by yourself. And it won't be that zombies can always find you. You can hide from them. That's part of the fun, is trying to find a place where zombies can't find you. Which is one of the downsides to making a high-tech base. They can find you there.
You can play tactically, where you sneak around and drop land mines and other objects of that nature. Or you can attempt to lock yourself in one area and defend. Or you can run around and shoot stuff. Ideally, the best strategy would be using all three strategies at different times against different types of zombies.
I think that the main goal of the game is going to be exploration. The map is going to be very large. The further out you get, the more advanced/difficult the zombies get, but they also award more XP.
Don't have everything worked out yet, but that's the general idea. Outposts can be taken over, as stated above. Stuff like that.
This is the classic way people make zombie defense games, including Treyarch Zombies. They get harder/larger in numbers after each wave.
If you're going for realistic, don't make it so they come in waves... Make it so they are wandering the forested area or wherever you are, and if you attack them or they find you... they'll come in swarms to your base. Explosives such as grenades should make all the zombies head to the direction of the blast, players could be smart and use this to draw them into a trap. Using Attack Order, they'd attack anything on the way.
But as all endless defense games forget, you really need to have an ending. So what happens if somebody finds the perfect strategy and is just sitting there going... "Ugh.. I've been killing these uber-tough level 99 zombies for an hour, THIS IS BORING!".
So, a plan of mine would be:
Part A: Zombies should be relatively easy to kill, with one shot from the starting gun. However, you have an ammo limit and can't find very much of it in the area. Killing Zombies will be fun when you get weapons which can mow down tons of them at a time. (Make every weapon ability based so people actually have to shoot, and make Armor Piercing rounds act like Raynor's Penetrator Round.)
Part B: Bases should be hard to build up, but will be super effective. Buildings shouldn't be able to be destroyed by the regular zombies, but mutants should be able to pack a punch through walls if somebody's on the other side. What would Zombies want with walls unless they know somebody is on the other side of a door?
Part C: Premade areas such as abandoned bases and maybe campsites should be interesting, with clues and weapons in them to make it a more interesting game. Maybe Easter Eggs too? The worst part about Treyarch Zombies (Black Ops 2) is that it's completely stupid. Unless you play "Tranzit" you don't get any fun with the game. Survival Town/Grief Mode/Hardcore all suck... they have no mystery behind them that drives players to play as hard as they can to win.
Part D: Survival could be a big part of the game if the people are in the woods for several days, you could add animals or something for fun. Also if these survivors really aren't the last people on Earth (or wherever they are), and there is still some working government sectors. Support should eventually arrive and save them, maybe half an hour or an hour would be fine?
Part E: Vision will be a big part of the game, crates and downed trees, even walls should be able to hide you from zombies. You could add an attribute which makes the player be able to see over small crates and such called "Peak". This would give an advantage and shows them the vision beyond the obstacle they're hidden behind, while they sit behind it.
Hope this helps your game, I am always glad to see a decent new zombie game on SC2.. I'm even happier if it's really good.
Not going to go into detail, but I was wondering if there is a 3rd person shooter zombie defense map on Bnet already. I'm not talking about a N*zi Zombies rip off, I'm talking in the middle of the forest with a lot of trees and a crap ton of fog.
So... Anything like that exist already?
Great to be back and part of the community again!
Umm... theres a top down zombie shooter that does some intresting things with camera angles called zombie city; Theres Zombie Arena thats a small area with Waves of zombies you have to defeat; And theres NOTD. They sound 'similar' to what you've said and I cant think of anything closer.
Well back in 2011 when i first started out making maps, i made a map called: TPS - Odyssey Zenith. Search it out on Battle.net in the Arcade Category & lemme know how it goes.
Okay, yeah. I didn't think so.
If you have every played Star Wars: Clone Wars for GameCube, it's similar to that. Well, one of the game modes. There are a bunch of neutral buildings. Standing inside of one will cause a turret to be built on one of the 4 corners of the base every I believe it was something around 5-10 seconds. Then, after all the turrets are built, the building will produce AI controlled units, that can be all issues a general command (defend, attack, defend outpost, etc).
So you would be able to see maybe 6 units in front of you clearly. The rest would be totally foggy. So you have to remember where stuff is. There will be other checkpoints. You can place things in chests.
And there is no minimap. It's all about coordinating with your team and remembering where things are. But the landmarks can be difficult to read. A lot of trees, and a lot of fog.
The zombies would be roaming around in "Swarms". They will move around the map looking for you. Eventually you will need to make a base, but not until you can get enough outposts to create units to defend you. At that point, you can start building various buildings of your own in your base. Upgrade buildings, armories, advanced unit spawners, etc etc. (There would be 1 base for the entire team)
The goal is to survive for as long as you can. Between waves there is a short "breather" period. It is around 15-30 seconds long (bonuses can be acquired during rounds to extend this duration).
There will be a global leaderboard, as there will be with all of my maps. Upgrades for your unit, and others. It is possible that instead of a shooter, I will simply make it a 3rd person... idk, spell game? Not really RPG. I guess sort of like LoL or Dota 2, but the camera would be the same as a 3rd person shooter. Maybe even a 1st person, I don't know yet. Whatever adds to the feel of the game the most (I would assume first person)
The idea is to stay away from the "N*zi Zombies" or "NOTD" feel of the game.
Hopefully there isn't anything like that out there already.
Great to be back and part of the community again!
Doesn't seem like Treyarch's Zombies (yes, I prefer to call them that as they are no longer N*azis in Black Ops 2), or NoTD.
Things to stay away from if you want to prevent Treyarch Zombies, and you want a realistic scenario:
Don't make a weapon roll (The Box) which could give the best weapon or the worst weapon at the start of the game.
Don't make zombies get progressively higher in stats each wave, as this isn't realistic or fun at all.
Don't make it endless, eventually you have to win.
Make some interesting bosses, maybe a tinted green zombie who's health is a bit higher and deals out a bit more damage. No boss bars or crazy cam announcements unless you want an NoTD.
The zombies should mostly just wander around using Critter Wander, it's what I'm using for my City of Horrors (to replicate what most zombie fiction has offered)
Maybe every five minutes you could have the swarms you mentioned. Make it so you can't fight them unless you have TONS of ammo and weapons, but you could hide yourself in the ground, or stay behind objects to avoid detection.
Don't make weapons cost anything, make it so you can find a Shotgun and some ammo in a Hut in the forest. Then an Assault Rifle in a Bunker or something. Honestly, I doubt in a zombie apocalypse, people would want currency.
Anyways, that's just my opinion. Hope it helps.
"notdso" or "the rising dead" but goes in a "similiar" direction as notd
@Alnatair: Go
That is the idea. And I haven't played zombies since WaW, but I have heard that things have changed heavily.
At any rate, the idea is to still have it be an SC2 style map. I'm not trying to make a straight up shooter, it just won't work. Spells and missiles. No real hit scan.
Also, zombies aren't insanely fast. So instead of finding a corner and locking down, it's more about creating a base and positioning yourself accordingly, and then leveling yourself up.
Zombies won't get harder, but different types, and more of them will begin to spawn.
It's also going to be more about making a defense system, as apposed to just fighting by yourself. And it won't be that zombies can always find you. You can hide from them. That's part of the fun, is trying to find a place where zombies can't find you. Which is one of the downsides to making a high-tech base. They can find you there.
You can play tactically, where you sneak around and drop land mines and other objects of that nature. Or you can attempt to lock yourself in one area and defend. Or you can run around and shoot stuff. Ideally, the best strategy would be using all three strategies at different times against different types of zombies.
I think that the main goal of the game is going to be exploration. The map is going to be very large. The further out you get, the more advanced/difficult the zombies get, but they also award more XP.
Don't have everything worked out yet, but that's the general idea. Outposts can be taken over, as stated above. Stuff like that.
Great to be back and part of the community again!
Perhaps you shouldn't follow the casual zombie defense game logic. Example of what I mean:
Wave 1 - Regular Zombies = 3
Wave 2 - Regular Zombies = 6 - Medium Zombies = 1
Wave 3 - Regular Zombies = 12 - Medium Zombies = 3
This is the classic way people make zombie defense games, including Treyarch Zombies. They get harder/larger in numbers after each wave. If you're going for realistic, don't make it so they come in waves... Make it so they are wandering the forested area or wherever you are, and if you attack them or they find you... they'll come in swarms to your base. Explosives such as grenades should make all the zombies head to the direction of the blast, players could be smart and use this to draw them into a trap. Using Attack Order, they'd attack anything on the way.
But as all endless defense games forget, you really need to have an ending. So what happens if somebody finds the perfect strategy and is just sitting there going... "Ugh.. I've been killing these uber-tough level 99 zombies for an hour, THIS IS BORING!".
So, a plan of mine would be: Part A: Zombies should be relatively easy to kill, with one shot from the starting gun. However, you have an ammo limit and can't find very much of it in the area. Killing Zombies will be fun when you get weapons which can mow down tons of them at a time. (Make every weapon ability based so people actually have to shoot, and make Armor Piercing rounds act like Raynor's Penetrator Round.)
Part B: Bases should be hard to build up, but will be super effective. Buildings shouldn't be able to be destroyed by the regular zombies, but mutants should be able to pack a punch through walls if somebody's on the other side. What would Zombies want with walls unless they know somebody is on the other side of a door?
Part C: Premade areas such as abandoned bases and maybe campsites should be interesting, with clues and weapons in them to make it a more interesting game. Maybe Easter Eggs too? The worst part about Treyarch Zombies (Black Ops 2) is that it's completely stupid. Unless you play "Tranzit" you don't get any fun with the game. Survival Town/Grief Mode/Hardcore all suck... they have no mystery behind them that drives players to play as hard as they can to win.
Part D: Survival could be a big part of the game if the people are in the woods for several days, you could add animals or something for fun. Also if these survivors really aren't the last people on Earth (or wherever they are), and there is still some working government sectors. Support should eventually arrive and save them, maybe half an hour or an hour would be fine?
Part E: Vision will be a big part of the game, crates and downed trees, even walls should be able to hide you from zombies. You could add an attribute which makes the player be able to see over small crates and such called "Peak". This would give an advantage and shows them the vision beyond the obstacle they're hidden behind, while they sit behind it.
Hope this helps your game, I am always glad to see a decent new zombie game on SC2.. I'm even happier if it's really good.