Hey guys, just thought I'd see who I could get interested in an EU beta test of a little map I was doing just to play around with the editor. It turns out it was quite fun so I decided just to polish it up a little so it was actually playable.
I'm going to be away for the next few days but next weekend (10th) I'd love to try to get a few people together to give it a proper stress test rather than just a few of my mates.
Details
It's basically Prophunt from TF2, made into an SC2 custom map, plain and simple. So far it's just one arena and probably quite buggy but it's got a couple of nice features like a flame thrower and a shotgun which actually require some skill to aim, and it's got some funny sounds like the TF2 version.
Video
Here's a little video I did to give people an idea of the gameplay, it's not quite the latest version so some bugs have been fixed already =)
Beta test
Let me know if you would like to get in on the beta or simply just watch this thread as I'll bump it when I'm back with a time/place
Well, sure, but the benefit to having his map as well is next week he might still be improving it while we're enjoying Bounty's 8th new project of the month.
Well, sure, but the benefit to having his map as well is next week he
might still be improving it while we're enjoying Bounty's 8th new
project of the month.
From my knowledge you never even got your map out of beta and it's US only? And did you not lose all of these maps from your HDD and therefore have no chance of ever updating it?
I also dislike trying to do something with StarCraft that it was not built to do (3rd person, WASD), I intend to give players a different experience to your map rather than have a third person melee game which impacts gameplay and frankly looks a bit crap. I mean you can't even shoot the doodads lol, and don't get me started on the lack of a flame thrower and screams! :D ...and you just stole the music that TF2 used.. wow.. original.
Don't get me wrong either, I knew about your map (even thought about mentioning it) and I didn't care that I had done something similar, need I even mention the various "clones" of other games on Bnet? I don't really see the relevance of your post, the relevance of your video or anything you have said in this thread? I'm EU and it states that clearly, so if you are US how can you possibly test? Just run along now kid, your input is neither required nor wanted if all you can post is what you have =)
Yea I took inspiration from what I didn't like about Bounty's map and what I did like about TF2 Prophunt. I'll see about getting it tested at EU map night and go from there =)
From my knowledge you never even got your map out of beta and it's US
only? And did you not lose all of these maps from your HDD and therefore
have no chance of ever updating it?
I also dislike trying to do something with StarCraft that it was not
built to do (3rd person, WASD), I intend to give players a different
experience to your map rather than have a third person melee game which
impacts gameplay and frankly looks a bit crap. I mean you can't even
shoot the doodads lol, and don't get me started on the lack of a flame
thrower and screams! :D ...and you just stole the music that TF2 used..
wow.. original.
Don't get me wrong either, I knew about your map (even thought about
mentioning it) and I didn't care that I had done something similar, need
I even mention the various "clones" of other games on Bnet? I don't
really see the relevance of your post, the relevance of your video or
anything you have said in this thread? I'm EU and it states that
clearly, so if you are US how can you possibly test? Just run along now
kid, your input is neither required nor wanted if all you can post is
what you have =)
@zeldarules28: Go
Yea I took inspiration from what I didn't like about Bounty's map and
what I did like about TF2 Prophunt. I'll see about getting it tested at
EU map night and go from there =)
lol wtf? I was responding to Zeldas post lol
Anyways, ill respond to the first part of your post.
Doodad Hunt was released and it was on page 1 for a month or so. It was map/released like 2 months after the release of SC2.
yea i'm aware you were mate, but it was clearly a joke comment on his part, you don't need to go posting videos on my thread (which was asking for help from EU players). If I had done the same to you I'm sure you'd have been just as displeased as me.
In any case, did you release your map on EU, I wouldn't mind giving it a go to see how you did the flame thrower and some of the round mechanics etc
It may not be how you intended to come across, but I got the impression it was a case of you thinking i was copying your map, or creating a map that was already 'done'. I don't get why this community seems to look down on other projects which are similar, e.g. tofu and smashcraft - massive argument threads on that one. Besides, we have both simply stolen an idea from TF2. I understand that you may not have wanted it to come across like that at all, but it did, anyway I'm not in some rage or anything, just in future don't post on a thread where you aren't being helpful imho, I'd rather have no replies than a load of crap about another map on my thread!!
yea i'm aware you were mate, but it was clearly a joke comment on his part, you don't need to go posting videos on my thread (which was asking for help from EU players). If I had done the same to you I'm sure you'd have been just as displeased as me.
In any case, did you release your map on EU, I wouldn't mind giving it a go to see how you did the flame thrower and some of the round mechanics etc
It may not be how you intended to come across, but I got the impression it was a case of you thinking i was copying your map, or creating a map that was already 'done'. I don't get why this community seems to look down on other projects which are similar, e.g. tofu and smashcraft - massive argument threads on that one. Besides, we have both simply stolen an idea from TF2. I understand that you may not have wanted it to come across like that at all, but it did, anyway I'm not in some rage or anything, just in future don't post on a thread where you aren't being helpful imho, I'd rather have no replies than a load of crap about another map on my thread!!
I have no problem with someone making a map similar to Doodad Hunt. If anything i would prefer it so i dont get nagged about why i havent made Doodad Hunt 2 lol. Plus its like you said, its not even either of our ideas... its from TF2.
I don't think I'll play this because it isn't 3rd person or first. People may complain but in doodad hunt it isn't actually that bad. Maybe a reticle would be better but it wouldn't change much. The thing is being able to run around a corner and then hide is what makes it fun. With top down view it's like god vision and you will always see the person running so no running around corners. Basically if you're found you're dead. Unlike doodad hunt where if you're found you run for your life until they lose you.
I don't think I'll play this because it isn't 3rd person or first. People may complain but in doodad hunt it isn't actually that bad. Maybe a reticle would be better but it wouldn't change much. The thing is being able to run around a corner and then hide is what makes it fun. With top down view it's like god vision and you will always see the person running so no running around corners. Basically if you're found you're dead. Unlike doodad hunt where if you're found you run for your life until they lose you.
I'd like to participate in the beta. I'm a TF2 Prop Hunt player, and a player of the GM(Original) Prop Hunt servers.
i wanted to take it out of third person, not only for the fact that bounty already did that, but because I don't like using the starcraft engine to do things it wasn't really made to do, plus as we all know wasd movement is a nightmare. the challenge then was to come up with a gameplay mechanic using the bird's eye view, which i have done. Once I'm back I will post up a lot more details about the gameplay elements and also the future aims of the project, and hopefully a proper test video with 10 or more people.
it's a toss up between damage at the moment regarding the flame thrower range. you don't actually get 100% damage from it, you only get damaged by each fireball that hits you, and then the burn damage is quite low. the shotgun is really the killing tool in this version as it actually takes some skill to aim and hit and predict where they are going. this way the mechanic plays out that you flush the props out with the flamethrower for a smaller amount of damage then try to hit them with the shotgun. I've only ever tested this on a 10-14 player map with about 5 people though so I'm not too sure how it works yet, the first beta will be EU but I will be either buying a US version or getting a US uploader asap.
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Intro
Hey guys, just thought I'd see who I could get interested in an EU beta test of a little map I was doing just to play around with the editor. It turns out it was quite fun so I decided just to polish it up a little so it was actually playable.
I'm going to be away for the next few days but next weekend (10th) I'd love to try to get a few people together to give it a proper stress test rather than just a few of my mates.
Details
It's basically Prophunt from TF2, made into an SC2 custom map, plain and simple. So far it's just one arena and probably quite buggy but it's got a couple of nice features like a flame thrower and a shotgun which actually require some skill to aim, and it's got some funny sounds like the TF2 version.
Video
Here's a little video I did to give people an idea of the gameplay, it's not quite the latest version so some bugs have been fixed already =)
Beta test
Let me know if you would like to get in on the beta or simply just watch this thread as I'll bump it when I'm back with a time/place
Reminds me a lot of another map.... Something to do with doodads and hunting...What was that called..... Bounty, maybe you can help me out here?
:) Looks fun.
I'll just leave this here
-no need to post another map in his thread-
Well, sure, but the benefit to having his map as well is next week he might still be improving it while we're enjoying Bounty's 8th new project of the month.
Also, that outhouse was pretty pro.
Bounty no map no mo
I refuse to believe that.
@Bounty_98: Go
From my knowledge you never even got your map out of beta and it's US only? And did you not lose all of these maps from your HDD and therefore have no chance of ever updating it?
I also dislike trying to do something with StarCraft that it was not built to do (3rd person, WASD), I intend to give players a different experience to your map rather than have a third person melee game which impacts gameplay and frankly looks a bit crap. I mean you can't even shoot the doodads lol, and don't get me started on the lack of a flame thrower and screams! :D ...and you just stole the music that TF2 used.. wow.. original.
Don't get me wrong either, I knew about your map (even thought about mentioning it) and I didn't care that I had done something similar, need I even mention the various "clones" of other games on Bnet? I don't really see the relevance of your post, the relevance of your video or anything you have said in this thread? I'm EU and it states that clearly, so if you are US how can you possibly test? Just run along now kid, your input is neither required nor wanted if all you can post is what you have =)
@zeldarules28: Go
Yea I took inspiration from what I didn't like about Bounty's map and what I did like about TF2 Prophunt. I'll see about getting it tested at EU map night and go from there =)
lol wtf? I was responding to Zeldas post lol
Anyways, ill respond to the first part of your post.
Doodad Hunt was released and it was on page 1 for a month or so. It was map/released like 2 months after the release of SC2.
(Oh and Doodad Hunt did have Flamethrowers)
@Bounty_98: Go
yea i'm aware you were mate, but it was clearly a joke comment on his part, you don't need to go posting videos on my thread (which was asking for help from EU players). If I had done the same to you I'm sure you'd have been just as displeased as me.
In any case, did you release your map on EU, I wouldn't mind giving it a go to see how you did the flame thrower and some of the round mechanics etc
It may not be how you intended to come across, but I got the impression it was a case of you thinking i was copying your map, or creating a map that was already 'done'. I don't get why this community seems to look down on other projects which are similar, e.g. tofu and smashcraft - massive argument threads on that one. Besides, we have both simply stolen an idea from TF2. I understand that you may not have wanted it to come across like that at all, but it did, anyway I'm not in some rage or anything, just in future don't post on a thread where you aren't being helpful imho, I'd rather have no replies than a load of crap about another map on my thread!!
I have no problem with someone making a map similar to Doodad Hunt. If anything i would prefer it so i dont get nagged about why i havent made Doodad Hunt 2 lol. Plus its like you said, its not even either of our ideas... its from TF2.
I don't think I'll play this because it isn't 3rd person or first. People may complain but in doodad hunt it isn't actually that bad. Maybe a reticle would be better but it wouldn't change much. The thing is being able to run around a corner and then hide is what makes it fun. With top down view it's like god vision and you will always see the person running so no running around corners. Basically if you're found you're dead. Unlike doodad hunt where if you're found you run for your life until they lose you.
I'd like to participate in the beta. I'm a TF2 Prop Hunt player, and a player of the GM(Original) Prop Hunt servers.
Here's a suggestion: Reduce flamethrower range.
@Keyeszx: Go
well i hope you at least give it a go once ;)
i wanted to take it out of third person, not only for the fact that bounty already did that, but because I don't like using the starcraft engine to do things it wasn't really made to do, plus as we all know wasd movement is a nightmare. the challenge then was to come up with a gameplay mechanic using the bird's eye view, which i have done. Once I'm back I will post up a lot more details about the gameplay elements and also the future aims of the project, and hopefully a proper test video with 10 or more people.
@Bounty_98: Go
good i'm glad =)
@cookies4you: Go
it's a toss up between damage at the moment regarding the flame thrower range. you don't actually get 100% damage from it, you only get damaged by each fireball that hits you, and then the burn damage is quite low. the shotgun is really the killing tool in this version as it actually takes some skill to aim and hit and predict where they are going. this way the mechanic plays out that you flush the props out with the flamethrower for a smaller amount of damage then try to hit them with the shotgun. I've only ever tested this on a 10-14 player map with about 5 people though so I'm not too sure how it works yet, the first beta will be EU but I will be either buying a US version or getting a US uploader asap.