The game should play faster. Feels a bit too slow in the video.
Difficulty modes. Like maybe easy = 5 lives, medium = 3 lives, hard = 1 life
Smart AI needs to be implemented. Definitely. The pathing should be fixed(no circling around and stuff like that) but randomized at turn points. (less randomized on higher levels as they take paths seemingly on track with the Sentryman) or simply make the mothership units larger to address some of the above problems.
That and the changes you made mention of. I`d give it a try(on a stable release)
I just released beta version in Battle.net (EU) and also uploaded map to project page for nonEU dudes.
I would be glad to get atleast some feedback. Oh and you can choose from different ammount of lives like EternalWraith suggested.
Known issues:
- Movement is still clumsy
- If two motherships collide they might be stuck for awhile.
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In Sentryman player tries to collect all minerals from map and avoid evil motherships.
BETA RELEASED!
(New video is being uploaded atm)
Other things coming before stable release:
@Zeitt: Go
Has potential.
The game should play faster. Feels a bit too slow in the video.
Difficulty modes. Like maybe easy = 5 lives, medium = 3 lives, hard = 1 life
Smart AI needs to be implemented. Definitely. The pathing should be fixed(no circling around and stuff like that) but randomized at turn points. (less randomized on higher levels as they take paths seemingly on track with the Sentryman) or simply make the mothership units larger to address some of the above problems.
That and the changes you made mention of. I`d give it a try(on a stable release)
I just released beta version in Battle.net (EU) and also uploaded map to project page for nonEU dudes.
I would be glad to get atleast some feedback. Oh and you can choose from different ammount of lives like EternalWraith suggested.
Known issues:
- Movement is still clumsy
- If two motherships collide they might be stuck for awhile.