I'm attaching a TD map I've been working on for the last couple of days. It's not finished yet, but I thought I'd get some user feedback before I continue. Instructions are in the game (just click "yes" when it asks if you want to watch the tutorial) but here's a brief description:
Income based on harvesting probes, which die when enemies reach your base.
3 spawn points (each wave randomly selects 1)
A network of roads with 72 possible paths (each wave randomly selects 1)
Railroad tracks, for boss trains every 10 levels.
The game cycles through 20 different enemies endlessly, with waves becoming harder each cycle
3 classes (Mechanical, Biological, and Psionic)
Flying, Land, and Rail units.
8 different attack towers, plus a sensor tower to detect cloaked enemies.
Water makes some areas unbuildable.
Here are the specific areas I'd like your feedback in:
Balance. Should a certain tower have its damage, range, rate-of-fire, or cost changed?
Difficulty. Is the game, overall, too hard or too easy? Is a certain wave too hard to beat?
Difficulty, as time goes on. I've tested it through level 40 (2 cycles) and the 2nd cycle seems hard enough to still be interesting without being frustrating, but what do you think?
Plans for the future:
There are some things I plan to implement in the next version, but haven't gotten to yet:
Tower selling
Tower upgrading (this will be done on a tower-by-tower, individual basis with different upgrades for each tower type
Different difficulty levels. The current difficulty is "Medium", and I plan to implement Easy and Hard by adjusting the time between waves (which means more/less time to gather minerals)
I'm attaching a TD map I've been working on for the last couple of days. It's not finished yet, but I thought I'd get some user feedback before I continue. Instructions are in the game (just click "yes" when it asks if you want to watch the tutorial) but here's a brief description:
Here are the specific areas I'd like your feedback in:
Plans for the future: There are some things I plan to implement in the next version, but haven't gotten to yet:
Nice..im playing it now...
@Tekaichi: Go
How do you like it?