Hello everyone. This thread is about my custom map, Tree tag. Its almost a clone of the Warcraft 3 map of the same name. I wanted to port it because it was such a great map.
Terrans are coming to invade your Taldarim homeworld. You must prepare defences as a probe and hide until your mothership arrives to fend off the attack.
Protoss players start with a Probe which can summon a variety of structures.
Terrans: You start with an Odin/Thor/Loki. Your task is to kill off all the probes so you can claim the Terrazine Gas on the planet.
Captured/Dead probes are placed in the middle of the map. They can be rescued by a team mate.
Terrans can win the game by capturing all probes.
Search Tree tag Alpha in NA or SEA server to play this map.
Im very sorry if this thread is in the wrong place.
This game requires more thought to Cat and mouse, as you need to clear trees to make your base. Its more of a Hide and Seek style of game.
Probes cant really build anything early that would delay the Terran. The structures it can build at the moment is:
Basic Blocker (cheap low hp blocker)
Pylon (provides income, upgradeable)
Tower(provides sight in an area),
Invisibility Tower (Tower that has cloaking, and cloaks nearby units.)
Gateway (Spawns Combat units: Zealot, sentry, stalker.)
Infernal Cannon (Expensive damage dealing tower with low hp.)
The Terran players spawn with 1 Hero each which will be unique to that player. I will be using the models of Odin, Thor, and Thor CE.
These heros have few similar spells such as Barrage (destroys trees in an area) and some different ones which I will be implementing in the future, such as spawn marauders, spawn helion scout, shockwave, Net, and spawn missile turret.
Note: All terran units are melee.
Items havent yet been implemented yet, but will include basic items such as sight ward, crystal ball (reveals an area), and more.
Currently, only 1 hero is functional, which means all Terran players spawn with the same hero. The abilities sight ward and crystal ball are automatically abilities of this Hero.
Sadly That is true. I cant really find anything that resembles a tree or nature, except probably an ursadak or what ever its called. If you have any suggestions
on what I could change the model to, it would be more appreciated.
Ill email you the map after I run some tests with the map, and add more content to succesfully release the map.
Lol.. still sounds like Cat and Mouse with Thors instead of Ultras to me.
Killing trees to make space is interesting... I suppose it's lot easier for the probes to cut down trees than the terran units (unless they use spell)
I'm not much of an items person so I don't see the need for Items in a Hide and Seek game. It's like putting level ups in a dodge game like in Run ling Run. Completely redundant and can only draw out the gameplay and make it boring. This is, of course, speaking from a design perspective, so I don't know, it may actually work in practice.
Another question is that with terran units, I'd assume their attacks have range. And if they do have range, how many hits does it take to kill the probe if it's not a 1 hit kill. If it's not a 1 hit kill, then it's really not a tag game. if it IS a 1 hit kill attack, then terran units shouldn't have range (again, unless they're using spells).
Well Items are required so The Thors can actually spend the minerals they gain from killing probes. Yes its much easier to cut down trees with a probe, takes 1 hits to kill it, whereas it takes 2 hits with a thor to kill a tree, but thors have an AOE spell which kills trees in a small area.
Terran Units do not have attack range(melee), and cannot shoot uphill. However there are certain abilities and items that can target uphill.
I guess i could import a Treant model, but I would rather spend that time on refining the game and adding more content. I would consider importing custom models when the mechanics and the content of the game is complete or near completion.