I changed everything following video instructions, no more Param Value, the dialogues and triggers work, but every data modify is gone... Fuck this i say, I wasted one hour on this process, my PC is old and tired, with the map still not playable... I'll sadly have to watch it on YT, not my fault after all...
So just attempted this and... well, Idk what to do. I played on hard and got wrecked when the battlecruisers came. There were so many heroes that I had trouble using all of their abilities as well as using sentry guardian shield and micro-ing my marines. Am I just treating this mission too much like a macro mission by making a bunch of units? I'm already held back by the 975/975 cost total of getting all the attack upgrades How exactly is this mission supposed to be played?
Hahaha
I immediately played on hard and it was pretty easy up until that huge wave of battlecruisers came. I'll give it a try and focus only on upgrades. Controlling an army with 6 heroes - each with multiple abilities with different utilities - is a little too much for me.
Yeah, got to the micro section and was not able to finish it. I think my other units were getting attacked off screen while I was doing the micro section and they ended up dying. The mission ended with defeat shortly after that.
I've tried 3 times, but I can't seems to re-create the bug you mention.
Everything works fine here.
But I will try it one more time, if still the same I will just add few script to make the base from part one un-attackable during part 2 and 3 and attackable again when part 4 begin.
No change. Skipped the cutscene, and a good minute into the micro section one of my other units dies. Currently uploading a video. Will PM you once it's ready
So, macro section was fairly straight forward. Survive for 15 minutes while severely restricted on economy and tech. On hard difficulty, basic units die too quickly to really matter so you're stuck with just your heroes, doing macro almost solely for upgrades.
The 6 hero dynamic on a base-defense section is interesting. With their combined might and with the right amount of micro, it's possible to deal with entire waves with even just half of them. But then every wave comes from two different sides, requiring you to prioritize the more vulnerable side while still remembering to check back on the other. I have not played a single game of ladder, but I imagine this is what multi-pronged harass would feel like.
Just a little request but could you replace the Auir Sentries with the Sentries from multiplayer or Whispers of Oblivion? The one that still had force field (yes, I am aware that they'd make the base defense section laughably easy. Just a suggestion, not a demand)
The micro section also mixed things up. The dynamic of Kaiser/Ben/Radamantis and Kyra/Mira/Annabelle made for some fun tactical puzzles where different solutions have to be used for similar combat situations. It was the tanks, really. They're very good at zoning your units so you actually had to think really hard on how you had to take engagements.
The timer was also a nice touch, giving the entire section a greater sense of urgency.
The two identical boss fights played quite differently between the two sets of heroes. Kaiser and the Protoss were the most reliant on energy, but also had the best sustain. Terrans, on the other hand, had the highest damage output but were really squishy and lacked a good way to keep themselves alive.
The final section was kind of a let down as I pretty much steamrolled over the Void rifts like they were nothing. Unless that was the point, in which case well done on that.
Actually, well done on everything. It was a fun mission all things considered. Aside from the earlier bugs that force me to watch cutscenes if I want to finish the mission, it was overall great!
i started playing it and it's cool, but i have to ask. is Handsome Jack a reference to the borderlands game? it probably is but i must know for certain :)
Just played through the newest version of mission 8. I have to say, the change in the boss fight threw me off a little bit. It might have just been me, but the Terran boss fight got harder (the boss seems to target fire the Medic.) Still, I very much like the changes. You have to move constantly and at no point will you be safe just blasting away at the boss. Very well done.
I changed everything following video instructions, no more Param Value, the dialogues and triggers work, but every data modify is gone... Fuck this i say, I wasted one hour on this process, my PC is old and tired, with the map still not playable... I'll sadly have to watch it on YT, not my fault after all...
@DEFILERRULEZ: Go
No one suggest it is yours DEFILERRULEZ ^_^.
Ever since Nova DLC come out I can't open most of the new map.
Always "unable to open map".
But like you said, at least can still enjoy them as youtube Video.
Which is nice.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Mission 08 is up, waiting for approval.
Special thanks to deltronLive , R0binicus and SamsaraNoMas as Mission 08 beta testers for their incredibly thorough and detail feedbacks.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
So just attempted this and... well, Idk what to do. I played on hard and got wrecked when the battlecruisers came. There were so many heroes that I had trouble using all of their abilities as well as using sentry guardian shield and micro-ing my marines. Am I just treating this mission too much like a macro mission by making a bunch of units? I'm already held back by the 975/975 cost total of getting all the attack upgrades How exactly is this mission supposed to be played?
@redlerred7: Go
Spoilers Alert!
The mission divided into thre parts. First part macro , second micro and last macro+micro.
The macro you need to survive until dawn, after dawn the micro part begin.
You can choose to build army of marines + medics or zealots + sentries
and or
You can choose to upgrade your heroes. Each with their own advantage / disadvantage.
Well, I'd highly recommend to play it on casual. To get the fell of the mission.
Since on easier difficulty there are fewer enemies for each attack waves.
For example, on hard for the final wave there are 4 battle cruiser attacking, on normal only 2.
The 2nd part you get to command the heroes for boss fight(s).
The 3rd command all your marines / zealots from 1st part + your heroes to attack Void Bases.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
@EDHRIANO: Go
Hahaha I immediately played on hard and it was pretty easy up until that huge wave of battlecruisers came. I'll give it a try and focus only on upgrades. Controlling an army with 6 heroes - each with multiple abilities with different utilities - is a little too much for me.
@redlerred7: Go
I understand it can fell somewhat ... overwhelming.
But once you reach 2nd part [micro] I have good reason to believe you will no longer get the feeling of being overwhelmed.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Yeah, got to the micro section and was not able to finish it. I think my other units were getting attacked off screen while I was doing the micro section and they ended up dying. The mission ended with defeat shortly after that.
@redlerred7: Go
I'll look into it, thank you for the bug report.
[Edited]
I've tried 3 times, but I can't seems to re-create the bug you mention.
Everything works fine here.
But I will try it one more time, if still the same I will just add few script to make the base from part one un-attackable during part 2 and 3 and attackable again when part 4 begin.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Okey, I've uploaded the new version 3.4 (waiting for approval).
The micro section should be beatable now.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
No change. Skipped the cutscene, and a good minute into the micro section one of my other units dies. Currently uploading a video. Will PM you once it's ready
@redlerred7: Go
Ahh, right.
I think I get it now. You do that a lot. SKipping cutscene.
Okey, I look into it.
[Edited]
I've sent the version 3.5 to your PM ^_^.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
@EDHRIANO: Go
So, macro section was fairly straight forward. Survive for 15 minutes while severely restricted on economy and tech. On hard difficulty, basic units die too quickly to really matter so you're stuck with just your heroes, doing macro almost solely for upgrades.
The 6 hero dynamic on a base-defense section is interesting. With their combined might and with the right amount of micro, it's possible to deal with entire waves with even just half of them. But then every wave comes from two different sides, requiring you to prioritize the more vulnerable side while still remembering to check back on the other. I have not played a single game of ladder, but I imagine this is what multi-pronged harass would feel like.
Just a little request but could you replace the Auir Sentries with the Sentries from multiplayer or Whispers of Oblivion? The one that still had force field (yes, I am aware that they'd make the base defense section laughably easy. Just a suggestion, not a demand)
The micro section also mixed things up. The dynamic of Kaiser/Ben/Radamantis and Kyra/Mira/Annabelle made for some fun tactical puzzles where different solutions have to be used for similar combat situations. It was the tanks, really. They're very good at zoning your units so you actually had to think really hard on how you had to take engagements.
The timer was also a nice touch, giving the entire section a greater sense of urgency.
The two identical boss fights played quite differently between the two sets of heroes. Kaiser and the Protoss were the most reliant on energy, but also had the best sustain. Terrans, on the other hand, had the highest damage output but were really squishy and lacked a good way to keep themselves alive.
The final section was kind of a let down as I pretty much steamrolled over the Void rifts like they were nothing. Unless that was the point, in which case well done on that.
Actually, well done on everything. It was a fun mission all things considered. Aside from the earlier bugs that force me to watch cutscenes if I want to finish the mission, it was overall great!
@redlerred7: Go
Alright cool,
I was planning to do a three - pronged attack but I felt it could be an overkill .
Ah the original sentry. I don't think I can do that, but I can send a copy of it edited to use original sentry for your private use.
Good to know the bugs finally solved, and glad you like it.
Thanks for the comment and the feedback redlerred7.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
i started playing it and it's cool, but i have to ask. is Handsome Jack a reference to the borderlands game? it probably is but i must know for certain :)
@BossVinodh: Go
Well actually, back then I was trying to create catchy names for the friends of the HoD mercenary.
Just so happen when I was browsing youtube a Samurai Jack video was on the list.
So I though to add Aku and Jack for their names.
But not enough so I add Aku Cantik and Handsome Jack.
Also Aku Cantik is Bahasa Indonesia for I am pretty.
Not until later I found out there is actually a Handsome Jack in border land.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Just played through the newest version of mission 8. I have to say, the change in the boss fight threw me off a little bit. It might have just been me, but the Terran boss fight got harder (the boss seems to target fire the Medic.) Still, I very much like the changes. You have to move constantly and at no point will you be safe just blasting away at the boss. Very well done.
@redlerred7: Go
Well, in the cutscene before the 2nd boss fight they did throws banters at each others.
Of which at some point Mira Kel (The Medic) manage to anger the boss making the boss exclusively target her.
Thank you for the feedback redlerred7 .
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Small update for mission 09, 50% complete.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Small update for mission 10, 80% complete.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice