So, ive been playing this map about 30 times now and i love it, such a shame so many people is bad at it. As i concider myself a "veteran" at this map now, winning about 80% of my games now and killing ppl all over i would like to adress some issues and possible solutions:
1) Guns.
Problem: Highly overused and maby a little overrated weapon, ive never seen good players fight with picaxe, woodstick or the axe. The main problem is the fact that guns take to little investment to make. I would personally rate the wolfbane a step above the gun, just because it can kill any other wpn (exsept for hammerthing) 1v1. Wolfbane takes about 11-12 min to make (im lvl 20) while it takes about 14 to get fully geared. Guns require almost nothing but 15 in artismanship and you can get fully geared at like 11 min.
Suggestion: Double the cost of the gun and remove the dex-bonus. Its to easy to kite meeleplayers and people skip the earlier weapons.
2) Phases of the game.
At this "meta-game" the game goes on in 3 phases, (1) You make your gear, (2) you make your food and (3) you go and attack. Whoever gets to stage 3 first usually wins. You can always ressurect people but it takes time and they have to go through 1 and 2 again, and by that time they usually gets killed again.
Suggestion: Make survivial harder after the third night and people dont loose their gear, make ressurection cost double. I really dont know how to make the survivial harder, i would suggest something like after the third night wolves dont fear normal campfires and you have to upgrade a campfire to make it scare them away (like 4 wood, 1 to relight). That way its way harder to go out alone and attack, and its much more rewarding to attack in packs, having to make gear for atleast 2-3 ppl, maby one peron have to be "campfire responsible" or something.
3) Spells
Problem: If you dont have stealth your not able to even fight. Everyone who have played more than 10 games know stealth is THE spell to get when trying to win, fine you can get frostarmor and win 1v1, but the guy with stealth can always choose when to run away and when to fight, also the 100 exstra dmg is a LOT. I suggest either remove the dmg part or replace this spell with blink. I am pretty sure the bonusdmg on stealth is more that the combined extra dmg of the lifesteal spell.
Minor issues:
Wolfbane, I feel this item is kinda underpowered, but i guess it will be balanced if guns is nerfed. I also dont like the fact that you can have multiple wolfbanes. I feel like when there is made 1 wolfbane all wolfbanecrafting should be removed. I sometimes find myself fighting wb. vs. wb. And in my opinion there can only be one wolfhunter!
I would like to add that i love the effect food has in this game, food is a huuge part of combat and so keeping all aspects of the game important, love your map and hope you take my suggestions into concideration!
The CrossBow you get from the shipment seems to be very imbalanced, the blast from it seems ridiculous. Bringing down even people with highest rated armor down easily. Seems to be the most powerful weapon that nothing can compare to, plus its ranged.
Seems most games are won by this weapon when I play - if my team gets it, we always win - other team gets it, same thing.
It is the best survival map we have at the moment, and I always wished to make one in Sc2 but I doubt I will get the time.
Some key notes ...
It is very, very, noob unfriendly. I have been playing survival maps since the first ones popped up on Wc3, made my own in Wc3 (never released), and I found that at least in my first game, that I was on a team of elitist assholes that didn't want to tell me what to do, and found it quite hard with no documentation (in the form of tips - because you keep the help menu open), that I could use.
I found the game really slow paced ... movement speed especially, but apart from that.
I fucken love it, it is a really nice take on the survival genre, the kobolds are cute, well designed gameplay but - it needs custom UI, like seriously, it is in dire need of custom UI - the default Sc2 interface is not really suitable for these types of games. I took me like 10 minutes to figure out that I had an inventory. I was expecting health, heat etc to be displayed top right in a nice little format along with the rest of the team.
Key in point, the one I made in Wc3 like 9/8 years ago ...
Although it is not fair to judge the map based upon the people I played with, it is something I cannot overlook either. I think adding in more hints here and there, working on the UI design etc, would really make it an A class map.
Theres a game breaking glitch that needs to be taken care of, I have it in a replay - Can the admin please message me so I can send him it, I don't want to post this public and have it being abused more.
amazing game whether players solo or team up!!
even after my bank reset my stats once I had no problem running back up to 20!!
yet, my bank got reset a second time and man i'm just not feelin' it so GG Kobolds, 5StarS!
I played some rounds and like your map so far,its funny :D I never played any Troll Tribes but fan of Founders of the North map on Wc3.
Some contribution:
Ranged weapons are clearly superior to melee. The 'problem' lies in that:
1. the melee guy is so slow that he can be kited like forever. Maybe add a %chance for getting into berserk mode(halves fatigue drain used to run for proc duration) to the craftable heavy armor or %chance to block ranged attacks completely and %chance to deflect spells(this for rare ones) to shields.
2. About rangeds that use dmg type instant: It clearly should have an not so cheap 'ammo' for preventing continous fire.
3. In the time melee guy reaches target the ranged guy deals x times the dmg melee guy could ever inflict to him in that short period.
I dont know if there is a charge perk in highest lvls,if there are perks that make melee more valuable later ingame.
The two SC2 related house doodads are ruining the atmosphere. Theyr near the fields,use a converted WoW farmhouse model or such instead them.
The scan spell is nasty,it should use ingredients for casting. In current state you can see wherever you want whenever you have enough mana.
About the desert zone: Aint it too hot for even a kobold ? Could make so that its rapidly draining fatigue for crossing desert. Could dig a well and extract drink water that nullifies crossing desert debuff.(Or buy it at the tavern)
There should be more plants and Alchemy (Cauldron,formular puzzle to find out or buy a guarantee schematic at Tavern) Alchemists could also make candle ?
There is too much Stone in the map after mining all those nodes. Maybe there should be chance for gettin a grey junk item instead regular stone or a Workshop building that requires a murloc slave in it and slowly processes Stone,Wood,Wool(dependant of what workmode its set to) into gold income regularly.
Since peeps want a alternative victory and there is an overflow of Stones what about a wonder victory condition like in Age of Empires ? Simply put when a kobold reaches 25 artisanship he can lay the foundation of giant Kobold Statue of fancynamedkoboldancestor for 10 Stone,then any kobold with 25 artisanship can contribute to the progress of foundation with 10 stone. On each 'tick' there is a progress time for next one becoming available. With 40 its finished and must be hold for x amount of time. Once intact grants aura inspiring kobolds near it. Only 1 tribe can have the wonder and there can be only 1,if its destroyed cant be rebuilt,its gone for.
There is no palisade wall,however i discovered another use for plant tree function,guess what ^_^ Could do a wall function using same idea. You plant stakes individually next each other to form a wall those can be upgraded to stone blocks for better durability. Kinda how you form roads in Warcraft1. Ah yeah stone road tiles for faster travel,that would be also neat.
Also i think there could be simple Watch tower that a Kobold with ranged weapon can use(via getting inside) for hunting purposes. And a catapult and a battering ram,oh wait..
Edit: About the melee being inferior to ranged just fell to my mind: Melee guy is Infantry,ranged guy is Archer. Ranged is used for killing Melee,for melee being able to kill ranged needs to become Cavalry(which can be killed via spearmen in turn). What about Wildboar Dens in the forest where you have to lure out animal with ingredients then have to capture then obeys kobold master ready to be used as mount? Whilst mounted the wildboar can be targeted seperately still,also if you get killed whilst mounted will fall to ground inconciously. A mount will have its own drawbacks: Having to feed another mouth,can go berserk when low health(doesnt recognize friend or foe then) etc. Kobold needs to have a building for being able to use all this.
I'm very new to playing this map and even though I haven't won a single game I'm loving the experience. So far there's really only two issues I have with map and one is pretty meh. The big issue is in crafting. Pretty much every game I play ends the same way. I'll just be having a great time surviving with my tribe and going along my merry way when, suddenly, someone from the other tribe will show up with a bunch of epic items and just rip through every member of our tribe single handedly. I must have played the map solo with bots a hundred times and I STILL have no freaking clue how to make anything except the items that first show up on the smithy and the crafting table. I remember seeing a sword pop up once, I guess because I had the materials for it, but it wasn't there later. This really sucks especially since I've yet to find any links on the internet about how to make items in this map. You really should consider putting tooltips for the items, making a wiki page or SOMETHING.
The other issue I had with the map is just the way the hostile mobs act. I've had a lot of instances where it was night time and I really needed some leather so I'd walk off from my fire to kill some wolves. Plenty of times they'd run up and then run off, because of the fire, and just keep running. So here I am chasing after them, only inches away the entire time wishing that they would just turn the heck around so I could get my leather. This is a pretty minor issue and it may just be that there is something I don't know yet. But the fact that game winners are always the people who know how to make these secret item recipes just kind of sucks tho.
Hello,
I have bin watching the best players from the games, wich I played. So I learned a lot... I dont think that you need the special stuff, to be realy good, but if someone has it... it is hard to beat him. It is about luck a lot and the perks are realy important as well... Because one game I havent bin able to find any magic tree and in another any shadow stone... (and I had two slaves mining stone...) I will try to come with some ballance sugestions... The thing is, if people will play it as you wanted at the first place... decide profesions and build one or two wariors... they will win... but nobody wanna cook for other people on public, make stuff and give it to someone other... that is just boring... Everyone wanna be able to fight.
The game is realy good over all, but the special stuff should be availeble to craft as well (spike shield and so on).
Sorry for my english... I dont write so often...
good job, just patch the game... if issues will come.
The main problem for me is that people with a lot of perks are realy fast ready to kill other... imbalanced... (I have the perks as well, I like it... but just saying)
and the chasing the last player is not boring... it is realy good... you can have a spells for scanig... and the last person can bring other people to life again... make traps... his team can still win - I like how it is now.
I have not read all the previous post so I don't know if this is a new idea...
I would suggest you to create a kind of map rotation like the other RTS map 1v1 obs and such, but do like, a winter terrain, a fall terrain... etc, All 4 seasons. Like right now we're entering Winter so you could make a winter terrain.
This game rocks. I have played over 100 games of this now and just wanted to respond to the comments here.
1- Opening the backpack: It is simple to open the backpack just click on it. The one improvement here could be the backpack gets a hotkey.
2- Keeping track of items: Once you figure out your backpack tracking items is easy. Just keep your backpack open.
3- Adding quests to teach the game to newbs: Adding these quests are good ideas, but maybe the tutorial should contain the newbie teachme quests.
4. Resources being easy to find: If you make the basic resources hard to find / gather the game would be even longer. Newbs gather slow but with experience you will too learn to gear up much faster.
5. Tedious to cook meat: I think this is part of a survival map. Tedious is part of the difficulty of being a survival game.
6. Keeping track of vitals: All your vitals are in an easy to see location and they are all there. They go red when you need to pay them attention. Seems fine.
7. Finding iron ore: This is very easy to find. You will realize this as you get more experience and perks.
8. Why make an axe when easy to get a gun? Axe does alot of damage. Kitting is the issue with gun vs axe, but you get spikes or cloak which gives speed boost and you can melee away. Check your builds and learn how to counter other build strats.
9. Murloc quest mob: This is easy to kill by one player.
10. Catching last enemy on map: This is not a problem. Get Clairvoyance and Foraging. easy.
11. More craftable items: Hell ya that would be nice :)
12. Wolfsbane: This is not hard to get. Just practice and you will be fine if you want this sword.
13. Low tier armor is worthless: Low tier armor can be built righ away and is cheap so just drop it once you get the mats for other armor.
14. Locating players: Simple. Get clairvoyance and get foraging. easy
15. Spells are worthless: I can not think of a single worthless spell. Each has a good use in game. Experience will prove this.
16. Shrines are too far: Once you get a feel for the gameplay you will realize you can get to a shrine much faster then you thought. Use forestry to regen stamina as you move and the map becomes much smaller.
17. Introduce mobs that encourage teamwork: This could be a nice addition as long as it doesnt screw with game balance.
18. Building types like walls or towers for defence: Walls are cool but there must be a way to take them out if introduced. Towers are cool but again must have a way to destroy them. Dont forget spikes are fun and easy to use and will defend ur base.
19. More team work noobs die instantly and its 2v5: This will not be the case as more and more people learn the game. Basic survival becomes easy after several games.
20. Using Storage and Horse transport: This is a viable gameplay if you so chose. The delivery of items works well and can be sent all over the map.
21. Spike Traps: For those who say these dont work well I say practice will show you different. Its a game changer.
Im sure there are more but I am out of time. I think mostly what the games needs is for people to try hard and pay attention and get better. Its a very fun game and once it gets alot of good players it will be even better.
BUG! - attack command sometimes doesnt work (more like stop working...) If I kite a guy with sword (I have wand), in the middle of fight attack command does - move command - that means - I go where I should shoot - serious problem. Bud it doesnt happen too often... just rarely
Damn it. I wanted to make something like this. Everyone is making one. :P. Very nice work. Looks very solid.
@DarlD: Go
when you make one let me know :) i will try it. maybe someday i will make one too :) . the best creative game wins.
make it ....make it ....make it ....make it ....
So, ive been playing this map about 30 times now and i love it, such a shame so many people is bad at it. As i concider myself a "veteran" at this map now, winning about 80% of my games now and killing ppl all over i would like to adress some issues and possible solutions:
1) Guns. Problem: Highly overused and maby a little overrated weapon, ive never seen good players fight with picaxe, woodstick or the axe. The main problem is the fact that guns take to little investment to make. I would personally rate the wolfbane a step above the gun, just because it can kill any other wpn (exsept for hammerthing) 1v1. Wolfbane takes about 11-12 min to make (im lvl 20) while it takes about 14 to get fully geared. Guns require almost nothing but 15 in artismanship and you can get fully geared at like 11 min. Suggestion: Double the cost of the gun and remove the dex-bonus. Its to easy to kite meeleplayers and people skip the earlier weapons.
2) Phases of the game. At this "meta-game" the game goes on in 3 phases, (1) You make your gear, (2) you make your food and (3) you go and attack. Whoever gets to stage 3 first usually wins. You can always ressurect people but it takes time and they have to go through 1 and 2 again, and by that time they usually gets killed again. Suggestion: Make survivial harder after the third night and people dont loose their gear, make ressurection cost double. I really dont know how to make the survivial harder, i would suggest something like after the third night wolves dont fear normal campfires and you have to upgrade a campfire to make it scare them away (like 4 wood, 1 to relight). That way its way harder to go out alone and attack, and its much more rewarding to attack in packs, having to make gear for atleast 2-3 ppl, maby one peron have to be "campfire responsible" or something.
3) Spells Problem: If you dont have stealth your not able to even fight. Everyone who have played more than 10 games know stealth is THE spell to get when trying to win, fine you can get frostarmor and win 1v1, but the guy with stealth can always choose when to run away and when to fight, also the 100 exstra dmg is a LOT. I suggest either remove the dmg part or replace this spell with blink. I am pretty sure the bonusdmg on stealth is more that the combined extra dmg of the lifesteal spell.
Minor issues: Wolfbane, I feel this item is kinda underpowered, but i guess it will be balanced if guns is nerfed. I also dont like the fact that you can have multiple wolfbanes. I feel like when there is made 1 wolfbane all wolfbanecrafting should be removed. I sometimes find myself fighting wb. vs. wb. And in my opinion there can only be one wolfhunter!
I would like to add that i love the effect food has in this game, food is a huuge part of combat and so keeping all aspects of the game important, love your map and hope you take my suggestions into concideration!
Hello, thanks for the feedback everyone. :) I appreciate it a lot and I will keep working on adding new content and balancing items, spells and such.
I wanted to add that it is now also available on the NA/SEA and TW servers.
Qancakes
The CrossBow you get from the shipment seems to be very imbalanced, the blast from it seems ridiculous. Bringing down even people with highest rated armor down easily. Seems to be the most powerful weapon that nothing can compare to, plus its ranged.
Seems most games are won by this weapon when I play - if my team gets it, we always win - other team gets it, same thing.
Feedback ...
It is the best survival map we have at the moment, and I always wished to make one in Sc2 but I doubt I will get the time.
Some key notes ...
It is very, very, noob unfriendly. I have been playing survival maps since the first ones popped up on Wc3, made my own in Wc3 (never released), and I found that at least in my first game, that I was on a team of elitist assholes that didn't want to tell me what to do, and found it quite hard with no documentation (in the form of tips - because you keep the help menu open), that I could use.
I found the game really slow paced ... movement speed especially, but apart from that.
I fucken love it, it is a really nice take on the survival genre, the kobolds are cute, well designed gameplay but - it needs custom UI, like seriously, it is in dire need of custom UI - the default Sc2 interface is not really suitable for these types of games. I took me like 10 minutes to figure out that I had an inventory. I was expecting health, heat etc to be displayed top right in a nice little format along with the rest of the team.
Key in point, the one I made in Wc3 like 9/8 years ago ...
http://www.dogmai.org/icetrolls.jpg
Although it is not fair to judge the map based upon the people I played with, it is something I cannot overlook either. I think adding in more hints here and there, working on the UI design etc, would really make it an A class map.
Just posting a replay of . Three enemy kobolds are chasing my teammate when they run into problems with my traps and some local wolves.
Theres a game breaking glitch that needs to be taken care of, I have it in a replay - Can the admin please message me so I can send him it, I don't want to post this public and have it being abused more.
@DocShay: Go
I guess you're talking about that glitch. That is so ugly.
amazing game whether players solo or team up!! even after my bank reset my stats once I had no problem running back up to 20!! yet, my bank got reset a second time and man i'm just not feelin' it so GG Kobolds, 5StarS!
I played some rounds and like your map so far,its funny :D I never played any Troll Tribes but fan of Founders of the North map on Wc3.
Some contribution:
Ranged weapons are clearly superior to melee. The 'problem' lies in that: 1. the melee guy is so slow that he can be kited like forever. Maybe add a %chance for getting into berserk mode(halves fatigue drain used to run for proc duration) to the craftable heavy armor or %chance to block ranged attacks completely and %chance to deflect spells(this for rare ones) to shields. 2. About rangeds that use dmg type instant: It clearly should have an not so cheap 'ammo' for preventing continous fire. 3. In the time melee guy reaches target the ranged guy deals x times the dmg melee guy could ever inflict to him in that short period.
I dont know if there is a charge perk in highest lvls,if there are perks that make melee more valuable later ingame.
The two SC2 related house doodads are ruining the atmosphere. Theyr near the fields,use a converted WoW farmhouse model or such instead them.
The scan spell is nasty,it should use ingredients for casting. In current state you can see wherever you want whenever you have enough mana.
About the desert zone: Aint it too hot for even a kobold ? Could make so that its rapidly draining fatigue for crossing desert. Could dig a well and extract drink water that nullifies crossing desert debuff.(Or buy it at the tavern)
There should be more plants and Alchemy (Cauldron,formular puzzle to find out or buy a guarantee schematic at Tavern) Alchemists could also make candle ?
There is too much Stone in the map after mining all those nodes. Maybe there should be chance for gettin a grey junk item instead regular stone or a Workshop building that requires a murloc slave in it and slowly processes Stone,Wood,Wool(dependant of what workmode its set to) into gold income regularly.
Since peeps want a alternative victory and there is an overflow of Stones what about a wonder victory condition like in Age of Empires ? Simply put when a kobold reaches 25 artisanship he can lay the foundation of giant Kobold Statue of fancynamedkoboldancestor for 10 Stone,then any kobold with 25 artisanship can contribute to the progress of foundation with 10 stone. On each 'tick' there is a progress time for next one becoming available. With 40 its finished and must be hold for x amount of time. Once intact grants aura inspiring kobolds near it. Only 1 tribe can have the wonder and there can be only 1,if its destroyed cant be rebuilt,its gone for.
There is no palisade wall,however i discovered another use for plant tree function,guess what ^_^ Could do a wall function using same idea. You plant stakes individually next each other to form a wall those can be upgraded to stone blocks for better durability. Kinda how you form roads in Warcraft1. Ah yeah stone road tiles for faster travel,that would be also neat.
Also i think there could be simple Watch tower that a Kobold with ranged weapon can use(via getting inside) for hunting purposes. And a catapult and a battering ram,oh wait..
Edit: About the melee being inferior to ranged just fell to my mind: Melee guy is Infantry,ranged guy is Archer. Ranged is used for killing Melee,for melee being able to kill ranged needs to become Cavalry(which can be killed via spearmen in turn). What about Wildboar Dens in the forest where you have to lure out animal with ingredients then have to capture then obeys kobold master ready to be used as mount? Whilst mounted the wildboar can be targeted seperately still,also if you get killed whilst mounted will fall to ground inconciously. A mount will have its own drawbacks: Having to feed another mouth,can go berserk when low health(doesnt recognize friend or foe then) etc. Kobold needs to have a building for being able to use all this.
I'm very new to playing this map and even though I haven't won a single game I'm loving the experience. So far there's really only two issues I have with map and one is pretty meh. The big issue is in crafting. Pretty much every game I play ends the same way. I'll just be having a great time surviving with my tribe and going along my merry way when, suddenly, someone from the other tribe will show up with a bunch of epic items and just rip through every member of our tribe single handedly. I must have played the map solo with bots a hundred times and I STILL have no freaking clue how to make anything except the items that first show up on the smithy and the crafting table. I remember seeing a sword pop up once, I guess because I had the materials for it, but it wasn't there later. This really sucks especially since I've yet to find any links on the internet about how to make items in this map. You really should consider putting tooltips for the items, making a wiki page or SOMETHING.
The other issue I had with the map is just the way the hostile mobs act. I've had a lot of instances where it was night time and I really needed some leather so I'd walk off from my fire to kill some wolves. Plenty of times they'd run up and then run off, because of the fire, and just keep running. So here I am chasing after them, only inches away the entire time wishing that they would just turn the heck around so I could get my leather. This is a pretty minor issue and it may just be that there is something I don't know yet. But the fact that game winners are always the people who know how to make these secret item recipes just kind of sucks tho.
Hello, I have bin watching the best players from the games, wich I played. So I learned a lot... I dont think that you need the special stuff, to be realy good, but if someone has it... it is hard to beat him. It is about luck a lot and the perks are realy important as well... Because one game I havent bin able to find any magic tree and in another any shadow stone... (and I had two slaves mining stone...) I will try to come with some ballance sugestions... The thing is, if people will play it as you wanted at the first place... decide profesions and build one or two wariors... they will win... but nobody wanna cook for other people on public, make stuff and give it to someone other... that is just boring... Everyone wanna be able to fight. The game is realy good over all, but the special stuff should be availeble to craft as well (spike shield and so on). Sorry for my english... I dont write so often...
good job, just patch the game... if issues will come.
The main problem for me is that people with a lot of perks are realy fast ready to kill other... imbalanced... (I have the perks as well, I like it... but just saying)
and the chasing the last player is not boring... it is realy good... you can have a spells for scanig... and the last person can bring other people to life again... make traps... his team can still win - I like how it is now.
I have not read all the previous post so I don't know if this is a new idea...
I would suggest you to create a kind of map rotation like the other RTS map 1v1 obs and such, but do like, a winter terrain, a fall terrain... etc, All 4 seasons. Like right now we're entering Winter so you could make a winter terrain.
Working on projects:
Enjoying the game
Do agree that the fisherman quest gun is perhaps a bit powerful
just wish everyone would not leave half way through! Really hard to find a good game of this
This game rocks. I have played over 100 games of this now and just wanted to respond to the comments here.
1- Opening the backpack: It is simple to open the backpack just click on it. The one improvement here could be the backpack gets a hotkey.
2- Keeping track of items: Once you figure out your backpack tracking items is easy. Just keep your backpack open.
3- Adding quests to teach the game to newbs: Adding these quests are good ideas, but maybe the tutorial should contain the newbie teachme quests.
4. Resources being easy to find: If you make the basic resources hard to find / gather the game would be even longer. Newbs gather slow but with experience you will too learn to gear up much faster.
5. Tedious to cook meat: I think this is part of a survival map. Tedious is part of the difficulty of being a survival game.
6. Keeping track of vitals: All your vitals are in an easy to see location and they are all there. They go red when you need to pay them attention. Seems fine.
7. Finding iron ore: This is very easy to find. You will realize this as you get more experience and perks.
8. Why make an axe when easy to get a gun? Axe does alot of damage. Kitting is the issue with gun vs axe, but you get spikes or cloak which gives speed boost and you can melee away. Check your builds and learn how to counter other build strats.
9. Murloc quest mob: This is easy to kill by one player.
10. Catching last enemy on map: This is not a problem. Get Clairvoyance and Foraging. easy.
11. More craftable items: Hell ya that would be nice :)
12. Wolfsbane: This is not hard to get. Just practice and you will be fine if you want this sword.
13. Low tier armor is worthless: Low tier armor can be built righ away and is cheap so just drop it once you get the mats for other armor.
14. Locating players: Simple. Get clairvoyance and get foraging. easy
15. Spells are worthless: I can not think of a single worthless spell. Each has a good use in game. Experience will prove this.
16. Shrines are too far: Once you get a feel for the gameplay you will realize you can get to a shrine much faster then you thought. Use forestry to regen stamina as you move and the map becomes much smaller.
17. Introduce mobs that encourage teamwork: This could be a nice addition as long as it doesnt screw with game balance.
18. Building types like walls or towers for defence: Walls are cool but there must be a way to take them out if introduced. Towers are cool but again must have a way to destroy them. Dont forget spikes are fun and easy to use and will defend ur base.
19. More team work noobs die instantly and its 2v5: This will not be the case as more and more people learn the game. Basic survival becomes easy after several games.
20. Using Storage and Horse transport: This is a viable gameplay if you so chose. The delivery of items works well and can be sent all over the map.
21. Spike Traps: For those who say these dont work well I say practice will show you different. Its a game changer.
Im sure there are more but I am out of time. I think mostly what the games needs is for people to try hard and pay attention and get better. Its a very fun game and once it gets alot of good players it will be even better.
I agree with PRIME2012
The game is good and balanced... I am afraid of changes... It is awesome now
Benefit of teamwork is allready there... if you are in team... you are not easy to kill and you can easily share resources...
BUG! - attack command sometimes doesnt work (more like stop working...) If I kite a guy with sword (I have wand), in the middle of fight attack command does - move command - that means - I go where I should shoot - serious problem. Bud it doesnt happen too often... just rarely
The game needs more mobs and more items. But averagely, i've never seen such a... deep... map. Respect.