I released a map called Transcendence RPG quite some time ago. Unfortunately, the only unlocked copy was on my hard drive when it crashed. I was able to get it back, though, so I worked off that and made it into what I am now calling Ender RPG (U.S. servers) . I made a video showing the map:
For anyone who does not want to watch the video, the map basically works like this:
Players vote on a difficulty, choose their hero, and then must protect Queen Morah until the timer reaches 0:00. To win, players must defeat the Ender of All, who arrives when the timer ends.
Heroes gain experience and can obtain loot. Every level players can improve their hero's Brilliance, Lethality or Vitality. There are common, rare, epic, and legendary items. Players can also build structures, hire mercenaries, and purchase upgrades for their hero/mercenaries.
There are also four secondary objectives to consider. The first two are Shrines of Morah, which must be defended or else the enemy (including bosses) are granted increased maximum health. There is also a powerful boss in the middle of the map who, if defeated, grants minerals and boosts Imperial forces, and Lord Pussius Maximus, who summons reinforcements to aid your cause if he remains alive when the timer reaches 10:00.
Writing this as I watch the vid, so bear with me. It's a bit of a commentary I guess. I'll grab a copy of the map when I'm back home.
Loading screen:
"50 minutes" of game sounds pretty enduring. Maybe just say 'protect queen Morah from an onslaught of enemies and the fiercest of all, the Ender of time"
Character select:
Looks really nice. I like the smoothness of the camera - its "just right" in terms of speed and distance to the heroes.
Gameplay:
For some reason I never liked "Hero" maps where it's got a freeroaming camera. From what you said about building stuff I guess I can see the logic behind having a free one, but using a non-fixed camera makes the combat less tense (IMO). I like a good fierce battle.
The map looks well designed. The floating text on the secondary objectives looks really nice and direct, and I like the inclusion of the difficulty on it.
Lord Pussius Maximus is a fitting title for a guy who's sole job is to not die :P
The loot system is pretty cool. In a fast paced map its nice that you don't have to screw with dragging and such. Bobs Bazar is nice too, but the run over there might be a bit tasking? The boss' spawning was frantic as hell in a good way.
Question:
If you were to have 4 total players, would each person ideally split to each base to cover those tentacle guys, and upon the final boss, all bulk up at Queen Morah?
Writing this as I watch the vid, so bear with me. It's a bit of a commentary I guess. I'll grab a copy of the map when I'm back home.
Loading screen: "50 minutes" of game sounds pretty enduring. Maybe just say 'protect queen Morah from an onslaught of enemies and the fiercest of all, the Ender of time"
Character select: Looks really nice. I like the smoothness of the camera - its "just right" in terms of speed and distance to the heroes.
Gameplay: For some reason I never liked "Hero" maps where it's got a freeroaming camera. From what you said about building stuff I guess I can see the logic behind having a free one, but using a non-fixed camera makes the combat less tense (IMO). I like a good fierce battle.
The map looks well designed. The floating text on the secondary objectives looks really nice and direct, and I like the inclusion of the difficulty on it.
Lord Pussius Maximus is a fitting title for a guy who's sole job is to not die :P
The loot system is pretty cool. In a fast paced map its nice that you don't have to screw with dragging and such. Bobs Bazar is nice too, but the run over there might be a bit tasking? The boss' spawning was frantic as hell in a good way.
Question: If you were to have 4 total players, would each person ideally split to each base to cover those tentacle guys, and upon the final boss, all bulk up at Queen Morah?
Thanks for the remarks.
Actually, there are no Solars when the final boss spawns. Players are able to focus entirely on just the boss and the waves currently in progress. I figured it would be a good "reward" for being able to defend the Shrines for so long.
What I forgot to mention in the video is the Portal Shrine. It's a building each player can construct... it has three spells to use. One of them is a teleport to help players get around the map easier.
I also forgot to thank OneTwo in the video. I learned a lot from his tutorials. I found some bugs with his character selection thing and respawn thing, but I was able to get it to work well.
Greetings,
I released a map called Transcendence RPG quite some time ago. Unfortunately, the only unlocked copy was on my hard drive when it crashed. I was able to get it back, though, so I worked off that and made it into what I am now calling Ender RPG (U.S. servers) . I made a video showing the map:
For anyone who does not want to watch the video, the map basically works like this:
Players vote on a difficulty, choose their hero, and then must protect Queen Morah until the timer reaches 0:00. To win, players must defeat the Ender of All, who arrives when the timer ends.
Heroes gain experience and can obtain loot. Every level players can improve their hero's Brilliance, Lethality or Vitality. There are common, rare, epic, and legendary items. Players can also build structures, hire mercenaries, and purchase upgrades for their hero/mercenaries.
There are also four secondary objectives to consider. The first two are Shrines of Morah, which must be defended or else the enemy (including bosses) are granted increased maximum health. There is also a powerful boss in the middle of the map who, if defeated, grants minerals and boosts Imperial forces, and Lord Pussius Maximus, who summons reinforcements to aid your cause if he remains alive when the timer reaches 10:00.
Please test and let me know what you think.
Thank you,
Potfish
Writing this as I watch the vid, so bear with me. It's a bit of a commentary I guess. I'll grab a copy of the map when I'm back home.
Loading screen: "50 minutes" of game sounds pretty enduring. Maybe just say 'protect queen Morah from an onslaught of enemies and the fiercest of all, the Ender of time"
Character select: Looks really nice. I like the smoothness of the camera - its "just right" in terms of speed and distance to the heroes.
Gameplay: For some reason I never liked "Hero" maps where it's got a freeroaming camera. From what you said about building stuff I guess I can see the logic behind having a free one, but using a non-fixed camera makes the combat less tense (IMO). I like a good fierce battle.
The map looks well designed. The floating text on the secondary objectives looks really nice and direct, and I like the inclusion of the difficulty on it.
Lord Pussius Maximus is a fitting title for a guy who's sole job is to not die :P
The loot system is pretty cool. In a fast paced map its nice that you don't have to screw with dragging and such. Bobs Bazar is nice too, but the run over there might be a bit tasking? The boss' spawning was frantic as hell in a good way.
Question: If you were to have 4 total players, would each person ideally split to each base to cover those tentacle guys, and upon the final boss, all bulk up at Queen Morah?
Thanks for the remarks.
Actually, there are no Solars when the final boss spawns. Players are able to focus entirely on just the boss and the waves currently in progress. I figured it would be a good "reward" for being able to defend the Shrines for so long.
What I forgot to mention in the video is the Portal Shrine. It's a building each player can construct... it has three spells to use. One of them is a teleport to help players get around the map easier.
I also forgot to thank OneTwo in the video. I learned a lot from his tutorials. I found some bugs with his character selection thing and respawn thing, but I was able to get it to work well.