Please select dependencies and delete nova art. It shouldn't give you any problems.
Hmm. Doesn't seem to work for me. Well, I don't have the patience to re-download SC2 again - it's well over 20 gigs by this point - so I guess I won't be playing this... sorry...
I checked the last three mission you did, other then some grammar error i found them enjoyable even if flawed with some bugs, i mean the story it's narrated in a way so strange and rarely tried before that it becomes even more interesting...
The wisdom of pain:
Every hallucination generates a new hero icon
If i attack a unit from range, the other units doesn't react (especially marines), i suggest to increase the aggro range of all units
Exodus:
The ghost wave on the right get's stucked after 15 minutes mark and doesn't attack you anymore since is stucked on the colonist cocoons and other doodads
Nydus Network is unable to produce Nydus Worms
That is not a bug but a consideration, if i destroy the rocks i am heavily punished, yes i get the bonus objective, but then the Griphon rapes the spine colonies nearby the rocks and new and more powerful waves spawns... I don't know if this is triggered by rocks destruction or is just a sort of final wave ...
Winter of Blood:
Can you increase the vision range on the larva, is just annoying to have to restart the mission because you can't see what is behind three centimeters from your nose, i walked on wolf territory and bear territory, not even the time to put a foot on it and i was dead because i didn't see them...
You should remove or make as an enemy the sandbags, or my units will just suicide on them, just a suggestion, not a real problem, but with a limited amount of units it sounds relevant imho
Where do i get the -infest the bunker- objective? I infested the barrack down to the entrance of the cave that spawned zerg units but i didn't get the objective mark but i got some creep, i suggest to add even some extra troop if i do that bonus objective ...
Church of the Red Thunder:
No -ESC- button on the HERC hero building construction selection
Igor is not on F2 unit selection
The base with 5 vespene geyser have one of them, the one on the bottom/right, that cannot be builded since it too close to the tube doodad
On the factory tech addon there's an empty research square
I've enabled Kilborg but didn't get the objective mark
I don't know how to complete the truck and children bonuses, maybe because i am a dumbass and i destroyed the truck before discovering that the woman civilian was controllable
I suggest you to be more clear on the bonus objectives
Good luck with the next missions, it's interesting to see an Abathur so merciless to use pregnant women and the random russian dialogues (i don't know russian... sadly i will never know what they were saying)
The golem were badass but the life cost on the abilities were too high, especially the blink... And the giant AoE it's not viable on combat, it's like kill them, better let them tank with the medic behind that spams the queen regeneration spell
Nice touch the cyclones that counters hard the 30 armor of the golems, they made me lose sometimes
Where do i get the -infest the bunker- objective? I infested the barrack down to the entrance of the cave that spawned zerg units but i didn't get the objective mark but i got some creep, i suggest to add even some extra troop if i do that bonus objective ...
Yeah, but the objective mark was not given... And i don't think that on a mission that has limited units a simple creep road is enough of a bonus when to get it you have to let your army suicide on sandbags for 5 minutes if you decide to go immediately to the bonus objective when you pop out the cave... That was what i meant, it should be an extra bonus imho... Considering also the lame lighting chain marauders... Maybe some extra units as i said before...
I watched the final cinematic, my poor badass Golems :(
Two or Three raptor zerglings added should work, or some infested terrans, because you infested a bunker, it would make more sense to add 2 infested terrans to the waves
Checked -Evolution- mission, a great mission flawed with a giant backtracking mechanic... Plus some minor grammar issues (take in mind that not even my english is incredible).
Your campaign really has an interesting story, terrain and gameplay keeps getting better with every new one, i have to be honest, i was not really impressed by the first mission, i felt it more like an arcade boring game instead of a mission, only the story/narrative kept me hooked, and keep following this project was actually a great idea, GG sir
Here's what i think of this mission:
Affermative, not Aff -I- rmative
The idea to add remastered WC3 models for the new units is great, i loved it, especially to see my loved Crypt Lords forming an army
For some reasons i lost two times when i destroyed the second rain generator thing on the right base... Maybe i didn't get something, maybe it's a bug, who knows...
When i destroy the mid base locusts stop spawning, don't know if intended or not
Can you make that bridges re-extend themselves when you destroy a certain building on the bases they connect? Because it's a really boring backtracking process to have to pick the giant bear everytime and go back to my base to replenish my army that if a click can be oneshotted by laserauders and siegebreakers... It's really lame to have to wait minutes to go to your base, pick the units, return to your desired point multiple times... I had to do it a lot of times... Really lame imho
For mission 6 and 7, it was IMPOSSIBLE to win!!! It is 1 vs 1000. too few troops for you against too much waves.
Mission 6. how can you win without endless waves? You are obliged to cheat. but where is the end? After so much losses, zergs should be calmed. Need advices because it is unclear.
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@Hockleberry: Go
thanks
Well ...., I tried ....
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Really? but i just use the mods in the game, i dont use any diferent.
@EDHRIANO: Go
Please select dependencies and delete nova art. It shouldn´t give you any problems.
M'kay. I'll give it a try.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Well, who would've thought it was that simple to bypass dependencies issues ;p.
Well here are my thoughts
1. Terrain
Love what you did with the place, doodads position, enemy placement. And the Titan's temple, cleverly combine xel'naga's doodad and ulnar outer.
2. Difficulty
Honestly, with so much resource almost impossible to actually loose.
3. Cinematics
Cool cinematics, specially when the Titan said "you fight him". Ouchh poor Mr. Protoss.
Here are my feedbacks.
1. Please consider to amp up the difficulty by adding harassing waves during the test.
2. Also to add unique feel for your hero, you can try browsing the assets here. They have lots of custom unique model for you.
3. Last, highly suggest to add music to the map.
Over all, it was a fun map.
Buen Trabajo.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Hmm. Doesn't seem to work for me. Well, I don't have the patience to re-download SC2 again - it's well over 20 gigs by this point - so I guess I won't be playing this... sorry...
@redlerred7: Go
My apologies for not being able to repair it.
I checked the last three mission you did, other then some grammar error i found them enjoyable even if flawed with some bugs, i mean the story it's narrated in a way so strange and rarely tried before that it becomes even more interesting...
@DEFILERRULEZ: Go
Thank you so much for the information. I begin repairs during these days . Questions:
The final cinematics were activated ? Dialogs time .
@DEFILERRULEZ: Go
The couple
Where do i get the -infest the bunker- objective? I infested the barrack down to the entrance of the cave that spawned zerg units but i didn't get the objective mark but i got some creep, i suggest to add even some extra troop if i do that bonus objective ...
The creep is the bonus. Gives vision and speed.
Yeah, but the objective mark was not given... And i don't think that on a mission that has limited units a simple creep road is enough of a bonus when to get it you have to let your army suicide on sandbags for 5 minutes if you decide to go immediately to the bonus objective when you pop out the cave... That was what i meant, it should be an extra bonus imho... Considering also the lame lighting chain marauders... Maybe some extra units as i said before...
@DEFILERRULEZ: Go
I modify the sandbags . I think I can give some kind of mutated Zergling. What do you say?
Two or Three raptor zerglings added should work, or some infested terrans, because you infested a bunker, it would make more sense to add 2 infested terrans to the waves
Checked -Evolution- mission, a great mission flawed with a giant backtracking mechanic... Plus some minor grammar issues (take in mind that not even my english is incredible).
@DEFILERRULEZ: Go
Got it. I'll see what I can do.
Are you sure? I Always use translate software in the game. And a diccionary to be sure.
http://www.dictionary.com/browse/affirmative
its affirmative
Go play Antioch Chronicles Remastered!
Also, coming soon, Antioch Episode 3: Thoughts in Chaos!
Dont like mapster's ugly white? Try Mapster's Classic Skin!
For mission 6 and 7, it was IMPOSSIBLE to win!!! It is 1 vs 1000. too few troops for you against too much waves.
Mission 6. how can you win without endless waves? You are obliged to cheat. but where is the end? After so much losses, zergs should be calmed. Need advices because it is unclear.