it's in early beta stage but should be completly playable for up to 6 players, it's currently based with a 2v2v2 setup but upcoming patches will introduce heroes into the battle an objective points to spice things up a bit.
I'd love to get some people to try it an tell me what they think, i think anyone who likes Nexus Wars will be attracted to this map as it eliminates the whole grind of harvesting Resources, an you customize your own spawns.
please post here or PM with any questions/ideas for the map or any feedback.
Each empire starts off with a base, some start off with 2. Empires then purchase unit spawns at their bases using minerals a gas. an then forever more the purchased unit will spawn at that base every set amount of time.
Ex. At the start of the game player red has 500 mins an 10 gas, he uses it to buy 1 medic an 2 marine spawns, now for the rest of the game 2 marines will spawn every 33 seconds and 1 medic every 40 seconds. if he was to purchase another marine later in the game, now 3 marines will spawn every 33 seconds.
Players gain minerals by killing enemy units (units must be owned by an enemy player) or when killing heroes (not yet implemented).
Gas is gained periodically every 30 seconds, an anytime a player kills certain enemy units like banshees, mutalisks, or archons.
The Goal of the map is to work with your allies to defeat your enemies by destroying their spawn buildings. later version will include objective points that offer various bonuses like period gas/minerals, mercenary camps, sentry towers around the map, or global buffs for your units.
Currently im working on adding heroes to the map, atm all triggers an data is set up to support hero selection / respawn / bounty from them, all that's left is actually making the heroes an their abilties.
I hope you guys give this map a try as im sure with 6 players it's sure to be a good time. could also include some LoL's if your not so serious about it cuz there is a bug with the upgrades at the moment where they can continuesly be upgraded. (600% movement speed lings are fun to squish)
New RTS style map that i just released today.
it's in early beta stage but should be completly playable for up to 6 players, it's currently based with a 2v2v2 setup but upcoming patches will introduce heroes into the battle an objective points to spice things up a bit.
I'd love to get some people to try it an tell me what they think, i think anyone who likes Nexus Wars will be attracted to this map as it eliminates the whole grind of harvesting Resources, an you customize your own spawns.
please post here or PM with any questions/ideas for the map or any feedback.
Each empire starts off with a base, some start off with 2. Empires then purchase unit spawns at their bases using minerals a gas. an then forever more the purchased unit will spawn at that base every set amount of time.
Ex. At the start of the game player red has 500 mins an 10 gas, he uses it to buy 1 medic an 2 marine spawns, now for the rest of the game 2 marines will spawn every 33 seconds and 1 medic every 40 seconds. if he was to purchase another marine later in the game, now 3 marines will spawn every 33 seconds.
Players gain minerals by killing enemy units (units must be owned by an enemy player) or when killing heroes (not yet implemented). Gas is gained periodically every 30 seconds, an anytime a player kills certain enemy units like banshees, mutalisks, or archons.
The Goal of the map is to work with your allies to defeat your enemies by destroying their spawn buildings. later version will include objective points that offer various bonuses like period gas/minerals, mercenary camps, sentry towers around the map, or global buffs for your units.
Currently im working on adding heroes to the map, atm all triggers an data is set up to support hero selection / respawn / bounty from them, all that's left is actually making the heroes an their abilties.
I hope you guys give this map a try as im sure with 6 players it's sure to be a good time. could also include some LoL's if your not so serious about it cuz there is a bug with the upgrades at the moment where they can continuesly be upgraded. (600% movement speed lings are fun to squish)