At this stage I don't really like to think of it as criticism, but rather observations. If this was a finished project, then yes, it would be criticism, but only because I don't believe in releasing projects and calling them finished when they clearly aren't. However, my blunt style of delivery probably alludes to far more hostility than is intended. I apologize if this is ever the case. I merely wish to see some friends create an exceptional project and expand the boundaries of their perceived abilities.
At this stage I don't really like to think of it as criticism, but rather observations. If this was a finished project, then yes, it would be criticism, but only because I don't believe in releasing projects and calling them finished when they clearly aren't. However, my blunt style of delivery probably alludes to far more hostility than is intended. I apologize if this is ever the case. I merely wish to see some friends create an exceptional project and expand the boundaries of their perceived abilities.
Don't worry, none of us are insulted. That said, don't count on us to do everything you said, either. Even things we agree with may not get changed. There's only so much time in the day and we're strongly opposed to letting perfectionism get in the way of productivity.
Started a showcasing of your latest version! Do you think 0.2.299 will be pushed to us before next Wednesday for me to be able to do Mission 3?
Rollback Post to RevisionRollBack
Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
It went up this morning. The first time I tried to upload failed, which is why there was a delay. Thank you so much for doing this video series!
Not just that, but I just put up rev304, which address a few of your comments from the first video:
0.2.304
Mod: Default map speed change to "Fast." Team Antioch feels that playing on faster is a choice best left to individuals with freaky fast fingers.
Campaign Launcher: Suppressed error massages.
Patch Notes: Declined to correct hilarious typo regarding error messages.
General: At the request of Jayborino, maps no longer automatically start at the end of the briefing. This will no doubt engender complaints about the end of the briefing, a fact to which the Antioch team resigns itself much as a prisoner resigns him or herself to the inevitable fall of the headsman's axe, or as do the last drifts of snow to spring's first rays of sun.
1-5: Added a prompt to keep the Sensor Probe close, disappointing many hungry Infested Terrans.
Man i was not expecting to see that. There is always a somewhat very good feeling when someone else plays a map you are helping to create. Nice commentary for such a low action packed first mission lol. Thanks for playing and sharing.
General: At the request of Jayborino, maps no longer automatically start at the end of the briefing. This will no doubt engender complaints about the end of the briefing, a fact to which the Antioch team resigns itself much as a prisoner resigns him or herself to the inevitable fall of the headsman's axe, or as do the last drifts of snow to spring's first rays of sun.
What is wrong with the end of the briefings?!?!?!? I'm already upset about it.
Rollback Post to RevisionRollBack
Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
We've gotten some tickets in that stem from out-of-date mods.
0.2.318
Patch Notes: Added Nannoth/Taeradun's attack fix to 0.2.299.
Mod: Fixed a tooltip or two.
1-4: Played matchmaker for the Zerg.
1-4: Added a tempting patch of rich minerals to the map. Also added some aggressive Zerg because greed is a sin and sinners will be punished.
1-4: The Sensor Probe can no longer build Protoss structures. We apologize, but the pathetic Terran meatsacks will have to do the job.
1-4: In a concession to the gamelike-nature of the campaign, units not within the camera bounds now pause, preventing your base from being sacked while you invade the Kel-Morian mine.
1-5: Removed a cruel trick that caused the First Aid Station to replenish shields instead of health.
1-6: Ran out of ways to say "made computer players allies."
Also added some aggressive Zerg because greed is a sin and sinners will be punished.
Bahahahaha
Rollback Post to RevisionRollBack
Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
Mod: Fixed the cutscene trigger so it correctly pauses the game once again.
1-4: The Mine Gate Bouncer has gotten significantly more picky about who she allows in and will now only open if greeted by Mox, Gurney, the Sensor Probe, and at least four Marine and two Ghosts.
1-5: Upgraded turret sensors, making them detectors.
I recorded through Mission 5 on the older version, but I think Mission 5 specifically was a good recording, especially because that first healing station didn't work XD I'll grab 0.2.327 for later maps now.
Rollback Post to RevisionRollBack
Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
We haven't had any gamebreaking bugs in a while now, so you're generally just getting an improved experience with these updates. You may have noticed that we fire a LOT of them off; pretty much any time we make updates, we just push them. Once we're at a release candidate, we'll stop doing such frequent pushes.
Looks like a good remake of the Starcraft fan-campaign: Antioch Chronicles. I'm pretty amazed to hear this one. Also, good terraining and adding more details like putting more doodads.
At this stage I don't really like to think of it as criticism, but rather observations. If this was a finished project, then yes, it would be criticism, but only because I don't believe in releasing projects and calling them finished when they clearly aren't. However, my blunt style of delivery probably alludes to far more hostility than is intended. I apologize if this is ever the case. I merely wish to see some friends create an exceptional project and expand the boundaries of their perceived abilities.
Don't worry, none of us are insulted. That said, don't count on us to do everything you said, either. Even things we agree with may not get changed. There's only so much time in the day and we're strongly opposed to letting perfectionism get in the way of productivity.
Indeed. While it would be ideal to have further iterations to rinfe and refine, we still have tons of other work to do in so many other areas, case in point: http://www.sc2mapster.com/maps/antioch-chronicles-remastered/tickets/
That is not to say your feedback isnt welcome, its just that there are so many irons in the fire and we need to prioritize
Go play Antioch Chronicles Remastered!
Also, coming soon, Antioch Episode 3: Thoughts in Chaos!
Dont like mapster's ugly white? Try Mapster's Classic Skin!
Yep. Perfectly understandable.
A couple more whimsical bits here.
I've decided to start posting patch notes here, as well.
0.2.299
Started a showcasing of your latest version! Do you think 0.2.299 will be pushed to us before next Wednesday for me to be able to do Mission 3?
Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
It went up this morning. The first time I tried to upload failed, which is why there was a delay. Thank you so much for doing this video series!
Not just that, but I just put up rev304, which address a few of your comments from the first video:
0.2.304
@JayborinoPlays: Go
Man i was not expecting to see that. There is always a somewhat very good feeling when someone else plays a map you are helping to create. Nice commentary for such a low action packed first mission lol. Thanks for playing and sharing.
Working on projects:
What is wrong with the end of the briefings?!?!?!? I'm already upset about it.
Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
Please Update Your Mods
We've gotten some tickets in that stem from out-of-date mods.
0.2.318
Bahahahaha
Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
@JayborinoPlays: Go
Speaking of...
Please Update Your Mods
This patch has major updates to the mod—many maps will not work without updating the mod.
0.2.324
Please update your mod
0.2.327
@LucidIguana: Go
I recorded through Mission 5 on the older version, but I think Mission 5 specifically was a good recording, especially because that first healing station didn't work XD I'll grab 0.2.327 for later maps now.
Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
@JayborinoPlays: Go
We haven't had any gamebreaking bugs in a while now, so you're generally just getting an improved experience with these updates. You may have noticed that we fire a LOT of them off; pretty much any time we make updates, we just push them. Once we're at a release candidate, we'll stop doing such frequent pushes.
Looks like a good remake of the Starcraft fan-campaign: Antioch Chronicles. I'm pretty amazed to hear this one. Also, good terraining and adding more details like putting more doodads.
Visit my projects in this links: Hammer's Assets, Protoss Factions Units ,Terran Organization Units
@Hammer107: Go
Thank you!
Jayborino has posted his video of mission 2: . It's hard to overstate how grateful we are for his support.
Just for fun, I'm attaching a screenshot from the city of Bora Dalis, where they can be a bit...particular about who gets in.