Hello. I've been working on my gladiator arena map for almost 4 months and have had very successful beta testing online. It became quite popular for a while and a lot of people tend to enjoy it. I'm somewhat overwhelmed by messages I get from people with suggestions but I do like hearing as much feedback as possible so.... here's another way to leave feedback.
If you havent tried it, I suggest you check it out. A new version of the map is up (does not have BETA in the title anymore).
The basic premise of the map is you control a gladiator (1-6 players) and it is just a series of boss battles, which require dodging and learning each boss's unique mechanics. When you defeat a boss, you gain new equipment and items to strengthen your gladiator, which saves from game to game so that the more you play, the stronger you get.
Hey man, Thx for your work!
Btw iam not able to find your map in the arcade section ive try Clownz's Gladiator Arena, Clownz's Gladiator Arena BETA, Gladiator Arena.
Is it normal or?
@Blheudz: Go
Until author decides to upload it to EU you can play it on NA (which shouldn't be a problem since global play is now on).
Also it's a generally good idea to leave some sort of visual of your map, otherwise most ppl will just skim your text and move on.
Here is a video of beta version, release got a lot prettier and better in most aspects, but general gameplay idea is the same.
@WarClownz: Go
Welcome :D
Used to play it quite a bit, but then hots came and my attention shifted to other things. :|
To everyone who's reading this - it's a rather fun, colorful and enjoyable map. Doesn't drag on and has a decent variety of bosses to keep you exploring mechanics and learning stuff for good amount of replays. So if you're bored and want unsophisticated and enjoyable action - load it up.
I've begun playing this map on Europe a few days ago and I've some feedback:
1. There seems to be some imbalance issues regarding the bosses... some are way too hard while others too easy. I hope you can work on that with my feedback. I'm lvl 120 and usually play champion mode, only tested gladiator mode slightly, but not really strong enough to handle more than 1 boss in there atm... I'm not very good with the boss-names so I will refer to them to their looks or abilities.
Starting with the too hard bosses:
- Kerrigan boss: Kerrigan is by far the hardest of all bosses. She really needs a major nerf of some kind... It's mainly her fire rings around the players that makes her so tough compared to all other bosses.
- Queen boss: Is the second hardest boss, could use a nerf (reduced difficulty) of some kind. In example preventing eggs from spawning within X radius of the boss so they can't spawn directly on the boss.
- Waller boss (crook): Slight nerf needed, either spawn slightly less adds or reduce the time of how long the "walls" last.
Now for the too easy bosses:
- Stationary Thor boss: The easiest boss. Needs a buff of some kind.... ie larger area on Nukes, 1-2 additional nukerings or something similar to the "Guardian golem boss" that has those rocks randomly flying towards the boss.
- Stationary Zerg/Tentacle boss: The second easiest boss. Needs a buff of some kind, I recommend faster "homing shurikens" or an additional ability such as a few randomly moving fireballs similar to the "marauder boss"
- Stationary Guardian golem boss: Also one of the easier bosses, only needs a slight buff. I recommend to increase the aoe on the psyonic waves or increase the speed of the psionic waves.
- The Marauder Boss: Could use a slight buff, maybe spawning 2 instead of 1 medics, 1-3 additional projectiles that the boss shoots on his volleys (currently 3 fireballs) or 1-3 additional randomly moving fireballs.
I think that's enough for now, will give more feedback later about other issues. Thanks for an awesome map!
Bugs:
- A very annoying bug that occasionally happen is that the introduction screen gets stuck and doesn't vanish when the bosses begin. The game becomes unplayable when it happens.
Then there's the issue of imbalanced Trophies:
- The trophy that increases hitpoints by X is useless. Needs a heavy buff.
- The trophy that adds life on every X attacks doesn't scale good enough, ie the XI trophy only adds 7hp every 5 attacks, it takes forever to get 500+ hp... And u usually have 700-800 hp when you reach lvl 120.
- The trophy that increases short range dmg needs a buff.
- The trophy that increases long range dmg needs a buff.
Can't remember the other trophies right now, but these are many of the ones that needs to be improved ;)
I'll need to do some additional testing, but I think I have brought up all the major issues with the map... I'll be back with more feedback if I missed anything worth mentioning in a couple of days/weeks. Btw, this game is killing my arm >< :P
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Hello. I've been working on my gladiator arena map for almost 4 months and have had very successful beta testing online. It became quite popular for a while and a lot of people tend to enjoy it. I'm somewhat overwhelmed by messages I get from people with suggestions but I do like hearing as much feedback as possible so.... here's another way to leave feedback.
If you havent tried it, I suggest you check it out. A new version of the map is up (does not have BETA in the title anymore).
The basic premise of the map is you control a gladiator (1-6 players) and it is just a series of boss battles, which require dodging and learning each boss's unique mechanics. When you defeat a boss, you gain new equipment and items to strengthen your gladiator, which saves from game to game so that the more you play, the stronger you get.
Be sure to check it out and leave feedback!
Hey man, Thx for your work! Btw iam not able to find your map in the arcade section ive try Clownz's Gladiator Arena, Clownz's Gladiator Arena BETA, Gladiator Arena. Is it normal or?
@Blheudz: Go Until author decides to upload it to EU you can play it on NA (which shouldn't be a problem since global play is now on).
Also it's a generally good idea to leave some sort of visual of your map, otherwise most ppl will just skim your text and move on. Here is a video of beta version, release got a lot prettier and better in most aspects, but general gameplay idea is the same.
@WarClownz: Go
Welcome :D
Used to play it quite a bit, but then hots came and my attention shifted to other things. :|
To everyone who's reading this - it's a rather fun, colorful and enjoyable map. Doesn't drag on and has a decent variety of bosses to keep you exploring mechanics and learning stuff for good amount of replays. So if you're bored and want unsophisticated and enjoyable action - load it up.
Thx alot for the info man :) Gl hf!
Clownz's Gladiator Arena is now live on Europe!
Awesome map!
I've begun playing this map on Europe a few days ago and I've some feedback:
1. There seems to be some imbalance issues regarding the bosses... some are way too hard while others too easy. I hope you can work on that with my feedback. I'm lvl 120 and usually play champion mode, only tested gladiator mode slightly, but not really strong enough to handle more than 1 boss in there atm... I'm not very good with the boss-names so I will refer to them to their looks or abilities.
Starting with the too hard bosses: - Kerrigan boss: Kerrigan is by far the hardest of all bosses. She really needs a major nerf of some kind... It's mainly her fire rings around the players that makes her so tough compared to all other bosses. - Queen boss: Is the second hardest boss, could use a nerf (reduced difficulty) of some kind. In example preventing eggs from spawning within X radius of the boss so they can't spawn directly on the boss. - Waller boss (crook): Slight nerf needed, either spawn slightly less adds or reduce the time of how long the "walls" last.
Now for the too easy bosses: - Stationary Thor boss: The easiest boss. Needs a buff of some kind.... ie larger area on Nukes, 1-2 additional nukerings or something similar to the "Guardian golem boss" that has those rocks randomly flying towards the boss. - Stationary Zerg/Tentacle boss: The second easiest boss. Needs a buff of some kind, I recommend faster "homing shurikens" or an additional ability such as a few randomly moving fireballs similar to the "marauder boss" - Stationary Guardian golem boss: Also one of the easier bosses, only needs a slight buff. I recommend to increase the aoe on the psyonic waves or increase the speed of the psionic waves. - The Marauder Boss: Could use a slight buff, maybe spawning 2 instead of 1 medics, 1-3 additional projectiles that the boss shoots on his volleys (currently 3 fireballs) or 1-3 additional randomly moving fireballs.
I think that's enough for now, will give more feedback later about other issues. Thanks for an awesome map!
Bugs: - A very annoying bug that occasionally happen is that the introduction screen gets stuck and doesn't vanish when the bosses begin. The game becomes unplayable when it happens.
Then there's the issue of imbalanced Trophies: - The trophy that increases hitpoints by X is useless. Needs a heavy buff. - The trophy that adds life on every X attacks doesn't scale good enough, ie the XI trophy only adds 7hp every 5 attacks, it takes forever to get 500+ hp... And u usually have 700-800 hp when you reach lvl 120. - The trophy that increases short range dmg needs a buff. - The trophy that increases long range dmg needs a buff.
Can't remember the other trophies right now, but these are many of the ones that needs to be improved ;) I'll need to do some additional testing, but I think I have brought up all the major issues with the map... I'll be back with more feedback if I missed anything worth mentioning in a couple of days/weeks. Btw, this game is killing my arm >< :P