Hi! I use M3 Import - Heroes of the Storm v1.5 to import models Heroes into 3dsMax 2011, 2013, do not get geometry of the body. Here's an example Illidan Base:
Models Critters, Mounts, are imported without problems. And all the Heroes models with problems.
What am i doing wrong?
Probably because of unparsed chunks? If you are importing Heroes of the Storm M3 models directly then the importer might not know how to interpret the mesh chunks. A lot of heroes in Heroes of the Storm use special "cloth" and physic meshes which mechanics are not fully understood. Do keep in mind that Heroes of the Storm and Legacy of the Void are still works in progress hence their M3 format might be subject to alterations.
If you convert the Heroes of the Storm M3 models to StarCraft II Heart of the Swarm M3 models before importing then it is because of lost chunks. All porters currently work by discarding Legacy of the Void added chunks which are used extensively in Heroes of the Storm models.
Hi! I use M3 Import - Heroes of the Storm v1.5 to import models Heroes into 3dsMax 2011, 2013, do not get geometry of the body. Here's an example Illidan Base: Models Critters, Mounts, are imported without problems. And all the Heroes models with problems. What am i doing wrong?
Nothing :)
You are probably using the last update of HotS, my script does not yet support multiple submeshes for that version
You need to wait, cause I'm busy on that script to fix this issue
I'm currently in the testing phase, so the major part is done, so.... soonish :)
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
Probably because of unparsed chunks? If you are importing Heroes of the Storm M3 models directly then the importer might not know how to interpret the mesh chunks. A lot of heroes in Heroes of the Storm use special "cloth" and physic meshes which mechanics are not fully understood. Do keep in mind that Heroes of the Storm and Legacy of the Void are still works in progress hence their M3 format might be subject to alterations.
If you convert the Heroes of the Storm M3 models to StarCraft II Heart of the Swarm M3 models before importing then it is because of lost chunks. All porters currently work by discarding Legacy of the Void added chunks which are used extensively in Heroes of the Storm models.
@TaylorMouse: Go
Thank! It is waiting for )
Blizz updates usually and breaks either maps or scrips.
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I recently release my new version of the m3 Import Script , v2.0 and it available from my assets
@ImperialGood: Go
Of course it covers multiple meshes :)
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here