For a few years I've been creating music. It's all experiments, not with style or sound, but with music itself. Recently spammed decent tracks on musiccloud, so, you could check 'em.
And then it feels like everyone is making music too while map making :DD
Have done some simple experimental tracks years ago, playing sound with same notes and copy pasting stuff. A lot off loops and monotonous sounds in the earliest tries to do music. Even today still have tries which leads not really far or it sounds nice till trying to add more sounds to add atmosphere to it and not to leave blank loop or track.
Havent listened to your works guys tomorrow will :]
Edit: DONE
And then it feels like everyone is making music too while map making :DD Have done some simple experimental tracks years ago, playing sound with same notes and copy pasting stuff. A lot off loops and monotonous sounds in the earliest tries to do music. Even today still have tries which leads not really far or it sounds nice till trying to add more sounds to add atmosphere to it and not to leave blank loop or track.
Havent listened to your works guys tomorrow will :]
I find this very strange, but it's a strong connection. Almost every semi-good indie games out there have their brilliant soundtrack as a feature (best example: Bastion). Just look at Humble Indie Bundle, every game sold there has its own soundtrack. Granted, soundtrack provide a different sources of revenue for indie, which is mostly why they did it. but I can't help but think there's a connection with people with a brain for game design (or at least programming) and the appreciation for music. Some devs make their own music, some are composed by a friend of the dev. I strongly identify myself as this kind of person while having no talents for making any music of some sort. Hell i'm not even interested in music in the first place. But now my indie soundtrack collection is growing. It must be a good thing.
Yes, looks like there is a connection. I have a hypothesis: complex ways of using brain like programming, math, chess, etc, utilize abstract thinking. It's the same like with muscles: if one uses it, it's getting stronger. And if Rocky can lift heavy wheights and run on snow-covered mountains, he can also punch bad guys' faces.
So, a person with a greatly developed abstract thinking have an ability to operate with complex structures of information, to synthesize and add new elements, and evaluate the result. And music is just the same kind of matter, it's invisible abstract thing, and once a programmer tries to play with music, he realizes, it's easy for him to get into and create something funny, cause he has pretty good brain-instruments for it yet.
I think the connection is moreso that indie developers have to put genuine effort into their games to make them work. They know this, so they go through a checklist to cover all their bases and don't stop fiddling with one aspect of the game until it feels as good as they can get it. Through this, they don't underestimate the importance of music and sound as a whole in their games like bigger companies who have the luxury to do so since their games will sell anyway and sound is never a promotion point interesting to marketeers.
Yea, their desire to make the game perfect in all ways forces them to try to compose something interesting, while the fact that music and algorithms share abstract thinking mind area, helps to succeed in it.
So I listened to your music last night (I was the first one by the looks of the view count), and decided to sleep on my opinion.
I like it.
It reminded me of 80's and 90's games, very awe-inspiring techno. This kind of music I would be proud to listen to in an indie game, it is a pity mainstream games never have stuff like this, but then again, I think it is better suited for the indie environment cause people don't know good music if it slaps them in the face.
And creativity does not come with/from passion? Not sure what you're saying or how that proves us 'wrong'. What's your definition of 'creativity'? Seems like a void term?
I am largely inactive, but I am still around. Feel free to poke me if you need some help, just be warned that I only really come back if I need help and/or if I'm posting a new map/library.
For a few years I've been creating music. It's all experiments, not with style or sound, but with music itself. Recently spammed decent tracks on musiccloud, so, you could check 'em.
Зигота нового поколения
Electroprog
Superrock
Trance exercise №6
Lullaby for Shoginori Hokedzava
You've got an unique style there, sounding cool. :)
Did you play the drums yourself?
I've been producing for about a year now:
Orchestral - http://soundcloud.com/gryphace/orchestral-06-private-wip
Dark Orchestral - http://soundcloud.com/gryphace/orchestral-05
Dubstep - http://soundcloud.com/gryphace/dubstep-wip-2-update-3
Dubstep #2 - http://soundcloud.com/gryphace/13-private-wip-remix-update-1
There's much I have to learn, but I'm already getting better I think...
If we call spamming notes - playing, then yes.
Your tracks sound nice, but the orchestral ones are kinda cut, is it intentional?
Cut as in no outro etc.?
Yep, since they're not finished. :)
Cut as less than a minute available.
And then it feels like everyone is making music too while map making :DD Have done some simple experimental tracks years ago, playing sound with same notes and copy pasting stuff. A lot off loops and monotonous sounds in the earliest tries to do music. Even today still have tries which leads not really far or it sounds nice till trying to add more sounds to add atmosphere to it and not to leave blank loop or track.
Havent listened to your works guys tomorrow will :] Edit: DONE
I find this very strange, but it's a strong connection. Almost every semi-good indie games out there have their brilliant soundtrack as a feature (best example: Bastion). Just look at Humble Indie Bundle, every game sold there has its own soundtrack. Granted, soundtrack provide a different sources of revenue for indie, which is mostly why they did it. but I can't help but think there's a connection with people with a brain for game design (or at least programming) and the appreciation for music. Some devs make their own music, some are composed by a friend of the dev. I strongly identify myself as this kind of person while having no talents for making any music of some sort. Hell i'm not even interested in music in the first place. But now my indie soundtrack collection is growing. It must be a good thing.
/end personal muse
@progammer: Go
Yes, looks like there is a connection. I have a hypothesis: complex ways of using brain like programming, math, chess, etc, utilize abstract thinking. It's the same like with muscles: if one uses it, it's getting stronger. And if Rocky can lift heavy wheights and run on snow-covered mountains, he can also punch bad guys' faces.
So, a person with a greatly developed abstract thinking have an ability to operate with complex structures of information, to synthesize and add new elements, and evaluate the result. And music is just the same kind of matter, it's invisible abstract thing, and once a programmer tries to play with music, he realizes, it's easy for him to get into and create something funny, cause he has pretty good brain-instruments for it yet.
@Zolden: Go
I think the connection is moreso that indie developers have to put genuine effort into their games to make them work. They know this, so they go through a checklist to cover all their bases and don't stop fiddling with one aspect of the game until it feels as good as they can get it. Through this, they don't underestimate the importance of music and sound as a whole in their games like bigger companies who have the luxury to do so since their games will sell anyway and sound is never a promotion point interesting to marketeers.
Yeah there definately is a connection, I am making a lot of music myself, and playing myself + being a map maker^^
@Mozared: Go
Yea, their desire to make the game perfect in all ways forces them to try to compose something interesting, while the fact that music and algorithms share abstract thinking mind area, helps to succeed in it.
So I listened to your music last night (I was the first one by the looks of the view count), and decided to sleep on my opinion.
I like it.
It reminded me of 80's and 90's games, very awe-inspiring techno. This kind of music I would be proud to listen to in an indie game, it is a pity mainstream games never have stuff like this, but then again, I think it is better suited for the indie environment cause people don't know good music if it slaps them in the face.
You're all wrong.
It's called creativity (game design, music, etc.).
@Ousnius: Go
And creativity does not come with/from passion? Not sure what you're saying or how that proves us 'wrong'. What's your definition of 'creativity'? Seems like a void term?
@Mozared: Go
Listening to lots of music and liking it is a passion. And when adding creativity you get to make music yourself, same for games and game design.
In other words producing music and game design both requires creativity, that's why there's a lot of people like that here.
That's probably just my way of thinking, though. :)
@Ousnius: Go
I think you're right. For I too create music. :>
Well thought I need to put this still here: Random Stuff mostly unfinished work quite old ones too 1.5 - 4 years.