I'm designing a hero unit for my campaign project. It is thematically inspired by the Tal'Darim Blood Hunter, and is a Tal'Darim character.
I have come up with the following ideas and would be curious for feedback from others.
Shroud is a targeted area of effect that causes enemy units within to have their sight reduced to 1. If enemies within the Shroud are attacked, they momentarily panic and become Neutral Hostile, attacking any units they can see. Units outside the field are unaffected, because it is intended as a telepathic effect only.
Null Zone is a targeted missile ability that moves slowly toward its target direction, damaging and pushing enemy units passes, until it reaches either a building, cliff edge, or its maximum range, at which point it explodes, dealing damage and pushback. While it is in transit, the caster can hit a button to teleport to its location, causing it to detonate prematurely.
Hi Everyone,
I'm designing a hero unit for my campaign project. It is thematically inspired by the Tal'Darim Blood Hunter, and is a Tal'Darim character.
I have come up with the following ideas and would be curious for feedback from others.
Shroud is a targeted area of effect that causes enemy units within to have their sight reduced to 1. If enemies within the Shroud are attacked, they momentarily panic and become Neutral Hostile, attacking any units they can see. Units outside the field are unaffected, because it is intended as a telepathic effect only.
Null Zone is a targeted missile ability that moves slowly toward its target direction, damaging and pushing enemy units passes, until it reaches either a building, cliff edge, or its maximum range, at which point it explodes, dealing damage and pushback. While it is in transit, the caster can hit a button to teleport to its location, causing it to detonate prematurely.
I appreciate any feedback you might have.
Problem with shroud is if their sight range is reduced to 1 they will be unlikely to see many other units to attack unless grouped closely together.
With the null zone the destination damage/knockback would need a larger area than the travel knockback.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg