I've been reading a lot of hero tutorials and haven't seen this discussed yet, but basically what I'd like to do is have my hero level up and give him a new weapon. I've got it mostly working, except for level 1. Here's what I've done so far:
I gave my hero multiple weapons, via "Combat - Weapons - Weapon".
For each level of hero in my veterancy behaviour, I disable unwanted weapons, and enable wanted ones.
This works fine, except on level one, since you can only specify levels starting at 0 (editor) via the standard methods, which is actually level 2 (in game), I'm not sure how to disable unwanted weapons on the 1st level (in game). One possible fix is using level 0 (editor) as level 1 (in game) and setting it to 0 xp, but then the hero starts at level 2 (in game) which is a bit strange.
So, does anyone know how I can fix this? Also, is there an easier way?
Have the unit have zero weapons by default, assign a weapon at character creation and then remove that weapon via variable assignment when it reaches level two?
Hi All,
I've been reading a lot of hero tutorials and haven't seen this discussed yet, but basically what I'd like to do is have my hero level up and give him a new weapon. I've got it mostly working, except for level 1. Here's what I've done so far:
This works fine, except on level one, since you can only specify levels starting at 0 (editor) via the standard methods, which is actually level 2 (in game), I'm not sure how to disable unwanted weapons on the 1st level (in game). One possible fix is using level 0 (editor) as level 1 (in game) and setting it to 0 xp, but then the hero starts at level 2 (in game) which is a bit strange.
So, does anyone know how I can fix this? Also, is there an easier way?
Have the unit have zero weapons by default, assign a weapon at character creation and then remove that weapon via variable assignment when it reaches level two?
So essentially just do all the weapon switching stuff via triggers instead of data?
Yeah. You can remove weapons via triggers.
Awesome, works like a charm! Thanks! :)