You seem to be using some kind of WASD-control, so adding a condition/validator (whichever version of WASD-control you use) that checks whether the target location is pathable should solve this problem. You could also get fancy and search for the closest pathable point between the unit and the target location, but let's be honest, noone notices units stopping 0.5 [distance] before a wall.
How can i make my unit run straight into the wall without trying to re-route it's path.
You seem to be using some kind of WASD-control, so adding a condition/validator (whichever version of WASD-control you use) that checks whether the target location is pathable should solve this problem. You could also get fancy and search for the closest pathable point between the unit and the target location, but let's be honest, noone notices units stopping 0.5 [distance] before a wall.
data only? then add a one more switch effect with validator, triggers only, if then else with same condition.
I don't want the unit to stop when it hits the wall. Just to keep on running.
Solved this by changing the mover to "Fly Low".
Thanks to Alzarath.