I'm having some issues using the Player Properties Teams.
I know that I can set it up via triggers, that's not the point.
I'm trying to use the Team Placement (Advanced). I set every team (Only 1 player in each based on Start Location apparently (Only option)) to be enemies with the rest of the teams, but when the game starts online, the teams are set up by the team layout in the Lobby, regardless of how I set it up.
The problem with this is that when I begin testing, [Allies] is the main channel, and it becomes a hassle to chat with the rest of the testers (Especially when I've been PMing them a lot and still have the windows up). I have to tab like 8 times to get to [All].
Is there a way I can either
1) Set [All] as the default channel for all players instead of [Allies]
2) Fix the Team Placement. No one is supposed to have allies in my map at this time (I'm thinking of adding an option to make the game 3v3v3 at start up, but that's a bit away) unless they choose to make one (So I don't want them locked either). Anything dealing with Teams outside of Triggers seems to not work in any B.Net Game.
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I'm having some issues using the Player Properties Teams.
I know that I can set it up via triggers, that's not the point.
I'm trying to use the Team Placement (Advanced). I set every team (Only 1 player in each based on Start Location apparently (Only option)) to be enemies with the rest of the teams, but when the game starts online, the teams are set up by the team layout in the Lobby, regardless of how I set it up.
The problem with this is that when I begin testing, [Allies] is the main channel, and it becomes a hassle to chat with the rest of the testers (Especially when I've been PMing them a lot and still have the windows up). I have to tab like 8 times to get to [All].
Is there a way I can either
1) Set [All] as the default channel for all players instead of [Allies]
2) Fix the Team Placement. No one is supposed to have allies in my map at this time (I'm thinking of adding an option to make the game 3v3v3 at start up, but that's a bit away) unless they choose to make one (So I don't want them locked either). Anything dealing with Teams outside of Triggers seems to not work in any B.Net Game.