Need help working with Missile Actors. I need to make to make a missile visually travel from one unit to another (he doesnt even have to be facing the right direction). Read some missile tutorials but I learn this kind of stuff much better if someone explains it to me. I need to know if it can be done easily through a few actors and actor events. I suppose I'll be using Missile - GenericAttackMissile for the traveling missile. There is no damage or applied buff, the effect is actually done through triggers. This is solely for the purpose of giving a visual effect. What would it take to do this?
ty for pointing that out. I do have a few more questions tho, as my missile is not used in auto attacks. I have decided to use the trigger "Environment - Execute Effect on UnitA from UnitB". I made a dummy effect, using Effect-type "Launch Missile". I have no idea what the fields about movers are refering to. I've checked the site and I can't seem to find any information regarding it. Anyone, I based my launch missile on the BansheeBacklashRockets something, just to get an idea of how it would work. I changed a few fields, however, i left a lot of the fields with the default Banshee effects in hopes of just seeing a missile animate.
When it was triggered, instead it shot my UnitA straight at UnitB, UnitA died, as a result of the effect I assume, and UnitB continued as normal. What editor field dictates the model used in the Launch Missile Effect???
Edit: Solved this issue, needs an ammo type for launching missiles.
Need help working with Missile Actors. I need to make to make a missile visually travel from one unit to another (he doesnt even have to be facing the right direction). Read some missile tutorials but I learn this kind of stuff much better if someone explains it to me. I need to know if it can be done easily through a few actors and actor events. I suppose I'll be using Missile - GenericAttackMissile for the traveling missile. There is no damage or applied buff, the effect is actually done through triggers. This is solely for the purpose of giving a visual effect. What would it take to do this?
@Zsteven44: Go
Riley's Missile tutorial realllly helped me with Missiles. Definately worth a look.
ty for pointing that out. I do have a few more questions tho, as my missile is not used in auto attacks. I have decided to use the trigger "Environment - Execute Effect on UnitA from UnitB". I made a dummy effect, using Effect-type "Launch Missile". I have no idea what the fields about movers are refering to. I've checked the site and I can't seem to find any information regarding it. Anyone, I based my launch missile on the BansheeBacklashRockets something, just to get an idea of how it would work. I changed a few fields, however, i left a lot of the fields with the default Banshee effects in hopes of just seeing a missile animate.
When it was triggered, instead it shot my UnitA straight at UnitB, UnitA died, as a result of the effect I assume, and UnitB continued as normal. What editor field dictates the model used in the Launch Missile Effect???
Edit: Solved this issue, needs an ammo type for launching missiles.