Just go to the unit in the data editor. Then, in the menu on the right, click on Behaviors +. Then click on the behavior in question and click the red x button on the right.
Because your attitude makes me want to help you oh so badly.
If you right click on the behavior in question and go to Explain Link, you would see that those are linked to the civilian through the actor's events. So go to the actor, go to events, and remove anything to do with Run or Scared.
They were already removed from there but are still linked... I see no other events that link to them.. yet they still show up as being linked to events...
I have a feeling that in Blizzard's campaign, they manually (i.e. via trigger or effect) grant these behaviors to the civilians. So if you never add them in your map, then there should be no problem, whether they are linked or not.
I know this is a dumb question but when I copied over a civilian he comes with the civilian run/scared behaviors...
I can't for the life of me remove them...
How would I go about removing the behaviors (without triggers)
Thanks,
-Rage
Just go to the unit in the data editor. Then, in the menu on the right, click on Behaviors +. Then click on the behavior in question and click the red x button on the right.
No offense... but lets assume I'm not stupid and these behaviors are being linked somewhere else
Pic included
@RighteousRage: Go
Because your attitude makes me want to help you oh so badly.
If you right click on the behavior in question and go to Explain Link, you would see that those are linked to the civilian through the actor's events. So go to the actor, go to events, and remove anything to do with Run or Scared.
They were already removed from there but are still linked... I see no other events that link to them.. yet they still show up as being linked to events...
@RighteousRage: Go
Are these behaviors even actually doing anything?
I have a feeling that in Blizzard's campaign, they manually (i.e. via trigger or effect) grant these behaviors to the civilians. So if you never add them in your map, then there should be no problem, whether they are linked or not.
If you right click on the behaviour and hit "Explain" it'll say where it's referenced ... in this case there are events in the civilian actor