Is there a way to change the Skybox, I'm working on a TPS, and having a black sky makes it look really bad. I think I remember seeing this done, but don't remember how.
You can set the skybox by trigger, but the camera has to have a massive far clip distance to be able to see it, which is completely contrary to making a TPS, for which you need a short far-clip to prevent the entire map being rendered and massively slowing the game down.
I concocted a fix, but it's pretty specific to the system I'm using (where friendly players don't share vision). I made a unit with the skybox model which only you can see (cloaked, burrowed). This is then set to follow the player unit.
The result is... acceptable, but you don't get a decent horizon in most cases and it doesn't look anywhere near as good as it could do. Still, it's the only way I could think of.
Is there a way to change the Skybox, I'm working on a TPS, and having a black sky makes it look really bad. I think I remember seeing this done, but don't remember how.
You can set the skybox by trigger, but the camera has to have a massive far clip distance to be able to see it, which is completely contrary to making a TPS, for which you need a short far-clip to prevent the entire map being rendered and massively slowing the game down.
I concocted a fix, but it's pretty specific to the system I'm using (where friendly players don't share vision). I made a unit with the skybox model which only you can see (cloaked, burrowed). This is then set to follow the player unit.
The result is... acceptable, but you don't get a decent horizon in most cases and it doesn't look anywhere near as good as it could do. Still, it's the only way I could think of.
Picture illustrating the result.
@TTFTCUTS: Go
does that skybox unit follow method work as long allies dont share vision and even with low farclip such as farclip set to 100?
and does that generate any lag or whatnot if theres 8 players, each with a skybox unit following them around?