I made a video showing my problem and as I said in the video here are all my triggers that deal with the camera and I just can't find why its messing up.
Player One
Events
Game - Map initialization
Local Variables
Conditions
Actions
Unit Selection - Select Zealot [240.50, 209.50] for player 1
Unit - Order Zealot [240.50, 209.50] to ( Turn targeting ((Position of Zealot [240.50, 209.50]) offset by 1.0 towards Run_Angle degrees)) (Replace Existing Orders)
Variable - Set Run_Angle = (Current camera yaw of player 1)
Unit - Turn Zealot [240.50, 209.50] Highlightable state Off
Unit - Turn Zealot [240.50, 209.50] Highlighted state Off
Unit - Turn Zealot [240.50, 209.50] Selectable state Off
Unit - Turn Zealot [240.50, 209.50] Status Bar state Off
Camera - Follow for player 1 (Unit group(Zealot [240.50, 209.50])) with the camera and Clear Current Target
Camera - Apply Camera 001 for player 1 over 0.0 seconds with 100% initial velocity, 0% deceleration, and Include Target
Camera - Turn camera height displacement Off for player 1
Camera - Set camera mouse Pitch rotation speed to 0.2 for player 1
Camera - Lock camera input for player 1
Camera - Set camera mouse Yaw rotation speed to 0.2 for player 1
Visibility - Change visibility for player 1 to Unexplored within (Entire map) and Do Not check cliff level
I highly doubt its any of those as I have had them for a while and nothing has went wrong until recently. When I set my camera to a high birds eye view it seems to work fine but I don't know why. I am not near the edge of the map that would cause the camera to mess up.
Just saw this come up but no idea what its referring to
[quote]Warning: Orphaned trigger function call removed: Function Call 'Triggering Unit' (Function Call, 961269C7, Lib: 0)
Warning: Orphaned trigger function call removed: Function Call 'Last Created Unit' (Function Call, 5255404B, Lib: 0)
Warning: Orphaned trigger function call removed: Function Call 'Last Created Unit' (Function Call, 442106D0, Lib: 0)
Warning: Orphaned trigger function call removed: Function Call 'Triggering Unit' (Function Call, B27AECE8, Lib: 0)
Warning: Empty trigger element reference removed from Function Call 'If Then Else'
Warning: Invalid trigger element reference removed from Parameter Value 'Unknown' (Function Call, B27AECE8, Lib: 0)
Warning: Invalid trigger element reference removed from Parameter Value 'Unknown' (Function Call, 961269C7, Lib: 0)
Warning: Invalid trigger element reference removed from Parameter Value 'Unknown' (Function Call, 5255404B, Lib: 0)
Warning: Invalid trigger element reference removed from Parameter Value 'Unknown' (Function Call, 442106D0, Lib: 0)
I also checked my other map before I did any edits and when I turn the camera a little tilted it does the same thing but never did a couple days ago.
I made a video showing my problem and as I said in the video here are all my triggers that deal with the camera and I just can't find why its messing up.
Video of problem
Player One Events Game - Map initialization Local Variables Conditions Actions Unit Selection - Select Zealot [240.50, 209.50] for player 1 Unit - Order Zealot [240.50, 209.50] to ( Turn targeting ((Position of Zealot [240.50, 209.50]) offset by 1.0 towards Run_Angle degrees)) (Replace Existing Orders) Variable - Set Run_Angle = (Current camera yaw of player 1) Unit - Turn Zealot [240.50, 209.50] Highlightable state Off Unit - Turn Zealot [240.50, 209.50] Highlighted state Off Unit - Turn Zealot [240.50, 209.50] Selectable state Off Unit - Turn Zealot [240.50, 209.50] Status Bar state Off Camera - Follow for player 1 (Unit group(Zealot [240.50, 209.50])) with the camera and Clear Current Target Camera - Apply Camera 001 for player 1 over 0.0 seconds with 100% initial velocity, 0% deceleration, and Include Target Camera - Turn camera height displacement Off for player 1 Camera - Set camera mouse Pitch rotation speed to 0.2 for player 1 Camera - Lock camera input for player 1 Camera - Set camera mouse Yaw rotation speed to 0.2 for player 1 Visibility - Change visibility for player 1 to Unexplored within (Entire map) and Do Not check cliff level
I highly doubt its any of those as I have had them for a while and nothing has went wrong until recently. When I set my camera to a high birds eye view it seems to work fine but I don't know why. I am not near the edge of the map that would cause the camera to mess up.
Just saw this come up but no idea what its referring to
[quote]Warning: Orphaned trigger function call removed: Function Call 'Triggering Unit' (Function Call, 961269C7, Lib: 0)
Warning: Orphaned trigger function call removed: Function Call 'Last Created Unit' (Function Call, 5255404B, Lib: 0)
Warning: Orphaned trigger function call removed: Function Call 'Last Created Unit' (Function Call, 442106D0, Lib: 0)
Warning: Orphaned trigger function call removed: Function Call 'Triggering Unit' (Function Call, B27AECE8, Lib: 0)
Warning: Empty trigger element reference removed from Function Call 'If Then Else'
Warning: Invalid trigger element reference removed from Parameter Value 'Unknown' (Function Call, B27AECE8, Lib: 0)
Warning: Invalid trigger element reference removed from Parameter Value 'Unknown' (Function Call, 961269C7, Lib: 0)
Warning: Invalid trigger element reference removed from Parameter Value 'Unknown' (Function Call, 5255404B, Lib: 0)
Warning: Invalid trigger element reference removed from Parameter Value 'Unknown' (Function Call, 442106D0, Lib: 0)
I also checked my other map before I did any edits and when I turn the camera a little tilted it does the same thing but never did a couple days ago.