Hi. I had this Marauder unit in my map that had a couple of different attacks that the player could switch between. Flame throwers and a machineguns. The attack animation was fine, the particles/models of the flames or the muzzle flashes were appearing just in front of both the Marauder's weapon barrels. Then I had this great idea to change the Marauder's model to the Black Ops Marauder model (from the Nova Campaign) that looks almost exactly the same as the merc marauder.
The problem is that now the flames and muzzle flashes appear a bit above the Marauder's weapons just as if he was firing upwards. Didn't change anything else except said model and the attack animation is stil the same, the marauder lifts both his hands as he used to except the particles do not appear correctly.
Could anyone please help with this?
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Hi. I had this Marauder unit in my map that had a couple of different attacks that the player could switch between. Flame throwers and a machineguns. The attack animation was fine, the particles/models of the flames or the muzzle flashes were appearing just in front of both the Marauder's weapon barrels. Then I had this great idea to change the Marauder's model to the Black Ops Marauder model (from the Nova Campaign) that looks almost exactly the same as the merc marauder.
The problem is that now the flames and muzzle flashes appear a bit above the Marauder's weapons just as if he was firing upwards. Didn't change anything else except said model and the attack animation is stil the same, the marauder lifts both his hands as he used to except the particles do not appear correctly.
Could anyone please help with this?