I am working on a map called Run Sentry Run, its coming along pretty nicely, i have stumbled upon a problem though, let me explain:
In one level the objective is to trap the ultralisks with 2 forcefields, however we all know since some patches ago the ultralisk crushes forcefields, thus destroying what my level was intended for.
I went into the Data editor and changed one attribute of the ultralisk "Massive unit" i unticked this, now the ultralisk doesnt destroy the forcefield but walks straight through it, also not good :(
Hi guys,
I am working on a map called Run Sentry Run, its coming along pretty nicely, i have stumbled upon a problem though, let me explain:
In one level the objective is to trap the ultralisks with 2 forcefields, however we all know since some patches ago the ultralisk crushes forcefields, thus destroying what my level was intended for.
I went into the Data editor and changed one attribute of the ultralisk "Massive unit" i unticked this, now the ultralisk doesnt destroy the forcefield but walks straight through it, also not good :(
Does anyone know how to solve this problem ?
Go to Unit, Force Field (unit), Ability, remove Shattle. This auto cast ability is the reason after all ;)
All you need to do is add the same collision flag to the ultralisk that the force field has (ground 07 or something).
Thank you very much for the quick response, changing the collide flags by adding Unused (Land 09) to the Ultralisk solved the problem!