as far as constructing a unit on top of a unit in the game, you'd be better off having it be an "upgrade" and have the unit change to the new unit that has the modified actors.
I want to have a situation where you can build turret on top of command center, then you can still click on command center and train scv, call mule etc, and you can also click on the turret on top of the command center. Your suggestion sounds good but it makes two buildings as one entity. I want to make them seperate entity, totally clickable but you can build on top of each other.
Is that even possible? any trick or way around it? please help... tia!
Is it possible to build say supply depot on top of Barracks? can you change some properties to allow such? tia!
well, you can make a custom unit that has units attached to it using actors...here's a great actor's guide by ProzaicMuse:
http://forums.sc2mapster.com/development/tutorials/4656-data-working-with-actors-beginner-difficulty/#p13
as far as constructing a unit on top of a unit in the game, you'd be better off having it be an "upgrade" and have the unit change to the new unit that has the modified actors.
but to generally answer your question, yes.
@Mokse: Go
I want to have a situation where you can build turret on top of command center, then you can still click on command center and train scv, call mule etc, and you can also click on the turret on top of the command center. Your suggestion sounds good but it makes two buildings as one entity. I want to make them seperate entity, totally clickable but you can build on top of each other.
Is that even possible? any trick or way around it? please help... tia!