In a 3PS map that I've been working on, I want the units to be able to jump down cliffs. To do this I've given the units the cliff jumper mover and reaper jump behavior as well as adding a few triggers to limit which direction they can jump. My problem is, even though the jumping system works, after the jump the unit begins to "Hover" like a reaper above the terrain.
Any help with solving this floating issue would be appreciated.
In a 3PS map that I've been working on, I want the units to be able to jump down cliffs. To do this I've given the units the cliff jumper mover and reaper jump behavior as well as adding a few triggers to limit which direction they can jump. My problem is, even though the jumping system works, after the jump the unit begins to "Hover" like a reaper above the terrain.
Any help with solving this floating issue would be appreciated.
@GunGryphon: Go
Sorry, too late to be of any help I am sure, but hovering cliff jumpers can be caused by time scale > 1.
I advise you read the last login date of the person first.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
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