Hi,
I just edited some of the critters in my map and noticed a new creature called ZukaraGiantEel. (You can see it in the previewer in the Critter section)
Tried to recreate this unit, but no success.
Do you think it´s possible to make a unit that uses it´s model ?
I tried to change the model of an already existing unit, but it didn´t work. I does not display in the editor, though I replaced all model slots. Also I created a new Model with the ZukaraGiantEel.m3 file.
Any tips how I could do it ? :(
It is also giving me this message:
[ 33d 11] CActorUnit[Lyote2] ZukaraGiantEel Assets\Units\Critters\ZukarGiantEel\ZukarGiantEel.m3; Could not find texture with slot main and expression <None>.
Ok, I managed to setup the actor and it´s events correctly. You were right, I had the Lyote as my base-model and something was wrong with the texture set (male & female change)
Now that I used the cow as base model, everything worked fine. The Eel didn´t move though, so I just added a Play Animation Event in the actor.
Thanks for the help ! The Zukara Giant Eel is swimming ! :)
Man this thing is freaky and freakin awesome. Will have to make a map just around it and know that i think of its is strangely familiar to a gou'ld. Anyways when i tried it i had to raise the height of it a bit otherwise it appears below ground.
Man this thing is freaky and freakin awesome. Will have to make a map just around it and now that i think of its is strangely familiar to a gou'ld. Anyways when i tried it i had to raise the height of it a bit otherwise it appears below ground.
Hi, I just edited some of the critters in my map and noticed a new creature called ZukaraGiantEel. (You can see it in the previewer in the Critter section) Tried to recreate this unit, but no success.
Do you think it´s possible to make a unit that uses it´s model ?
@Oneiros333: Go
I didn't have any trouble applying its model to another unit (like a copy of another critter), it has sounds too btw.
I tried to change the model of an already existing unit, but it didn´t work. I does not display in the editor, though I replaced all model slots. Also I created a new Model with the ZukaraGiantEel.m3 file.
Any tips how I could do it ? :(
It is also giving me this message:
[ 33d 11] CActorUnit[Lyote2] ZukaraGiantEel Assets\Units\Critters\ZukarGiantEel\ZukarGiantEel.m3; Could not find texture with slot main and expression <None>.
How is your model/actor events set up? Sounds like you are trying to make the model able to be texture swapped.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Ok, I managed to setup the actor and it´s events correctly. You were right, I had the Lyote as my base-model and something was wrong with the texture set (male & female change)
Now that I used the cow as base model, everything worked fine. The Eel didn´t move though, so I just added a Play Animation Event in the actor.
Thanks for the help ! The Zukara Giant Eel is swimming ! :)
Man this thing is freaky and freakin awesome. Will have to make a map just around it and know that i think of its is strangely familiar to a gou'ld. Anyways when i tried it i had to raise the height of it a bit otherwise it appears below ground.
Man this thing is freaky and freakin awesome. Will have to make a map just around it and now that i think of its is strangely familiar to a gou'ld. Anyways when i tried it i had to raise the height of it a bit otherwise it appears below ground.
Irony is it appears in the campaign in the one lake along with the giant mako.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg