I can't seem what's doing it. Tried adding messages at certain points but it crashes b4 I get any. Tried disabling some things, and it would still crash. Any clues?
http://pastebin.com/a62VB6ur
Is this guaranteed to actually terminate? Unless I'm missing something about what one of these actions does I don't see anything that would exit the loop after a zergling has been spawned, rather than just spawning them endlessly.
1) Yeah, I have used it before (Like 3 days ago).
2) No it's not, I just forgot to change it to last created unit, fixed that, but it still freezes (Thanks for catching that for me though).
3) variable - Set DistanceBetweenPoints = (Pathing cost from point Point3 to point Point2) will eventually become zero or less, so it will close...
actually maybe, it's going past the point into the negative, but if it's negative, it's still just giving me a positive distance. hmm... 1 sec need to think about this. lol
I can't seem what's doing it. Tried adding messages at certain points but it crashes b4 I get any. Tried disabling some things, and it would still crash. Any clues? http://pastebin.com/a62VB6ur
@Skittles17: Go I think its the "Create Zergling" in the While loop.
@Grogian: Go
Nope, already tried to disable that and play and disable height to play. no luck. Xd
@Skittles17: Go
Three thoughts:
1) Is the "/" character allowed in a variable name? It's possible, though unlikely that this is causing it to fall over.
2) Line 32.
Are you sure you can pass "Triggering unit" into a custom action?
3)
Is this guaranteed to actually terminate? Unless I'm missing something about what one of these actions does I don't see anything that would exit the loop after a zergling has been spawned, rather than just spawning them endlessly.
@Demolion: Go
1) Yeah, I have used it before (Like 3 days ago). 2) No it's not, I just forgot to change it to last created unit, fixed that, but it still freezes (Thanks for catching that for me though). 3) variable - Set DistanceBetweenPoints = (Pathing cost from point Point3 to point Point2) will eventually become zero or less, so it will close... actually maybe, it's going past the point into the negative, but if it's negative, it's still just giving me a positive distance. hmm... 1 sec need to think about this. lol
@Skittles17: Go
Yeah, seems like this is going to be the problem. Be a sec b4 I can prove it or not. Yep, that was it. Thanks to both of you.
@Skittles17: Go
I'm seeing more and more errors I did here. Lolz. I feel bad even making a thread now.