So I made a custom ability called overheat.
It makes the unit move slower, but causes all units carried inside to shoot faster.
I also added graphics to the ability, a little animation plays over the unit's head and the unit turns red.
But it stays red when the buff wears off...
I did this through actor editting, to be precise I color tint the unit when the ability is used.
So question is... how do I untint the unit?
If I tell the game to tint the unit again after the ability/buff expires, it just retints it another color, it doesn't reverse the tint if I pick a color on the spectrum opposite of the red I used (I was hoping applying another tint would cancel the first or something).
There must be a way to reverse a unit's tinting(or return it to default coloring), but it eludes me.
Ideas anyone?
So I made a custom ability called overheat.
It makes the unit move slower, but causes all units carried inside to shoot faster.
I also added graphics to the ability, a little animation plays over the unit's head and the unit turns red.
But it stays red when the buff wears off...
I did this through actor editting, to be precise I color tint the unit when the ability is used.
So question is... how do I untint the unit?
If I tell the game to tint the unit again after the ability/buff expires, it just retints it another color, it doesn't reverse the tint if I pick a color on the spectrum opposite of the red I used (I was hoping applying another tint would cancel the first or something).
There must be a way to reverse a unit's tinting(or return it to default coloring), but it eludes me.
Ideas anyone?
A 'white' tint should remove it.
Yep, was a dumb question. Thanks it worked. I also needed to add a persist that did absolutely nothing except exist, heh.