boss one (utra)
Events
Unit - Any Unit Enters Region 003
Local Variables
Conditions
(Number of Living units in (Any units in (Entire map) owned by player 5 matching Excluded: Structure, Heroic, Worker, Missile, Buried, Dead, Hidden, with at most Any Amount)) < 150
Actions
General - If (Conditions) then do (Actions) else do (Actions)
If
Number of Players > 1
Then
Unit - Create 1 Omegalisk for player 5 at omga utra facing 270.0 degrees (No Options)
Unit - Order all units in (Last created units) to ( Attack targeting relative points near omga utra) (Replace Existing Orders)
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
Number of Players > 2
Then
Unit - Create 1 Ultralisk for player 5 at utra spwn 2 facing 270.0 degrees (No Options)
Unit - Order all units in (Last created units) to ( Attack targeting relative points near utra spwn 2) (Replace Existing Orders)
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
Number of Players > 4
Then
Unit - Create 1 Ultralisk for player 5 at utra spwn facing 270.0 degrees (No Options)
Unit - Order all units in (Last created units) to ( Attack targeting relative points near utra spwn) (Replace Existing Orders)
Else
your only getting one omegalisk if there are at least two players playing
do you have a unit entering region003?
I'm assuming this is the problem. Create a text message saying "test" before the if then else statement. If in-game it says test then that means the conditions for the if statement aren't firing which would most likely be because you didn't do >= for the amount of players,
yea thank you i was thinking that was sill on and i didn't relise was off.
@atlOs
i did the "test" the text showed up but no spawn at all and i have added
Actions
General - If (Conditions) then do (Actions) else do (Actions)
If
Number of Players >= 1
Then
Unit - Create 1 Omegalisk for player 5 at omga utra facing 270.0 degrees (No Options)
Unit - Order all units in (Last created units) to ( Attack targeting relative points near omga utra) (Replace Existing Orders)
Else
anyway i have fix it by useing this
Warning boss 1
Events
Unit - Any Unit Enters Region 003
Local Variables
Conditions
Actions
General - If (Conditions) then do (Actions) else do (Actions)
If
Then
UI - Display "warning the next area is boss" for (All players) to Chat area
Else
my spawn not working
this what i done so far but its not working why?
boss one (utra)
Events
Unit - Any Unit Enters Region 003
Local Variables
Conditions
(Number of Living units in (Any units in (Entire map) owned by player 5 matching Excluded: Structure, Heroic, Worker, Missile, Buried, Dead, Hidden, with at most Any Amount)) < 150
Actions
General - If (Conditions) then do (Actions) else do (Actions)
If
Number of Players > 1
Then
Unit - Create 1 Omegalisk for player 5 at omga utra facing 270.0 degrees (No Options)
Unit - Order all units in (Last created units) to ( Attack targeting relative points near omga utra) (Replace Existing Orders)
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
Number of Players > 2
Then
Unit - Create 1 Ultralisk for player 5 at utra spwn 2 facing 270.0 degrees (No Options)
Unit - Order all units in (Last created units) to ( Attack targeting relative points near utra spwn 2) (Replace Existing Orders)
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
Number of Players > 4
Then
Unit - Create 1 Ultralisk for player 5 at utra spwn facing 270.0 degrees (No Options)
Unit - Order all units in (Last created units) to ( Attack targeting relative points near utra spwn) (Replace Existing Orders)
Else
and i got other one too is not working the only one is working is my 1st wave spawn is working<<<<Fixed
@Black7zero: Go
Explain a bit what you wanna do with that code, and what effect you get ingame.
Are you sure that with Number of Player == 1 you don't want any spawn?
The condition for the event seems extrange, you'll spawn a boss for each unit that enters that region.
im going make the map mutiplayer and Singleplayer so it works both ways
if see 1 player only omega utra
if see 2 players it will only pick up one Omega utra and one normal utra
if see 4 players it will only pick up one omega utra and two normal utras
the player max is 4 and one AI (i may need 2 AI)
Number of Players > 1
your only getting one omegalisk if there are at least two players playing
do you have a unit entering region003?
if there are 3 players playing you get two omegalisk everytime a unit enters 003, one at omg utra one at utra spwn2
yes i have unit entering region003 with marine but...... didnt spawn at all
do you have a unit entering region003?
do you have 2 active players set in player settings?
I'm assuming this is the problem. Create a text message saying "test" before the if then else statement. If in-game it says test then that means the conditions for the if statement aren't firing which would most likely be because you didn't do >= for the amount of players,
@b0ne123
yea thank you i was thinking that was sill on and i didn't relise was off.
@atlOs
i did the "test" the text showed up but no spawn at all and i have added
Actions
General - If (Conditions) then do (Actions) else do (Actions)
If
Number of Players >= 1
Then
Unit - Create 1 Omegalisk for player 5 at omga utra facing 270.0 degrees (No Options)
Unit - Order all units in (Last created units) to ( Attack targeting relative points near omga utra) (Replace Existing Orders)
Else
@Black7zero: Go
Are you sure Number of Players really has the correct number of players?
Try to send a message text just before that IF with the Number of Players...
this what im looking in to?
Number of Players = 16 <Integer>
Number of Players Real = 16.0 <Real>
I think you may want to change your condition to something like Number of Players in User Group (Active Players) if I'm understanding it right.
@ Atl0s i
i have set that to 5 players 4 users and one ai
anyway i have fix it by useing this
Warning boss 1
Events
Unit - Any Unit Enters Region 003
Local Variables
Conditions
Actions
General - If (Conditions) then do (Actions) else do (Actions)
If
Then
UI - Display "warning the next area is boss" for (All players) to Chat area
Else
and i also reorded my triggers so it set right
close geting to test my map on muti on alpha Release soon