In the general sense, it would be good to know how to make a new, custom structure count as another structure for the purposes of unit requirements.
In specific:
I have made a Custom Hive structure for a map that I'm working on. This custom hive structure, however, does not count as a lair for everything that has a lair requirement, and doesn't count as a hive for t3 weapon and armor upgrades. How can I make this unit count as those structures for the purposes of requirements?
Thanks in advance
p.s.
Another question if it can be answered:
I knew a lot of zerg upgrades required the lair or hive to complete, so I removed their requirements. However, when I did that, the upgrades didn't disappear when researched. So, I had to go back and add all of their requirements. The problem is that the requirements are also what require you to have a lair or a hive. Is there a way to separate these requirements so that the upgrades disappear when learned, but don't require specific structures?
Hmm, if no one can answer those questions, can anyone at least tell me how to make buildings hidden? I could add Hives and a Lair if I can make it so the Player can't see them.
You need to go to every item that requires the lair, each of those items has a "Requirement" field, you need to switch them to , or add, your building.
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Switch them to what? Right now I've got the buildings in a corner, trying to hide them. I'd rather just have the abilities only require that the user not have the upgrade, so that it disappears when they research it. Unfortunately, in the current setup, the "not learned upgrade" is also tied in with the requirement of the building.
In the general sense, it would be good to know how to make a new, custom structure count as another structure for the purposes of unit requirements.
In specific:
I have made a Custom Hive structure for a map that I'm working on. This custom hive structure, however, does not count as a lair for everything that has a lair requirement, and doesn't count as a hive for t3 weapon and armor upgrades. How can I make this unit count as those structures for the purposes of requirements?
Thanks in advance
p.s. Another question if it can be answered: I knew a lot of zerg upgrades required the lair or hive to complete, so I removed their requirements. However, when I did that, the upgrades didn't disappear when researched. So, I had to go back and add all of their requirements. The problem is that the requirements are also what require you to have a lair or a hive. Is there a way to separate these requirements so that the upgrades disappear when learned, but don't require specific structures?
Hmm, if no one can answer those questions, can anyone at least tell me how to make buildings hidden? I could add Hives and a Lair if I can make it so the Player can't see them.
You need to go to every item that requires the lair, each of those items has a "Requirement" field, you need to switch them to , or add, your building.
Switch them to what? Right now I've got the buildings in a corner, trying to hide them. I'd rather just have the abilities only require that the user not have the upgrade, so that it disappears when they research it. Unfortunately, in the current setup, the "not learned upgrade" is also tied in with the requirement of the building.
@Chamenas: Go
You can remove any requirements you dont want, every building, unit, upgrade has a requirement field, you can simply remove its requirement.
Here's what I'm referring to:
If I delete that requirement, then the Ventral Sacs upgrade will not disappear once it is finished researching, like it normally does.