Trying to create a short scene to top-off the completiion of the first level. I do not know the standard way people create scenes in the editor (i know how to pan camera, zoom atleast) so I tried to make it simple. I created 4 cameras, each at different angles and positions facing a unit, and i basically did
"Player Group - Pick each player in (Active Players) and do (Actions):"
"Camera - Apply 'Camera 1A' for player (picked player) over 2.0 seconds with (Exisitng veloc)% initial velocity, 10% decel, Don't Include Target." (not sure what including target does.)
"General - Wait 2.0 Game Time seconds".
"Camera - Apply 'Camera 1B' for player (picked player) over 2.0 seconds with (Exisitng veloc)% initial velocity, 10% decel, Don't Include Target." (not sure what including target does.)
"General - Wait 2.0 Game Time seconds".
Did this up to 'Camera 1D' but I noticed that when it plays, 'Camera 1A' is fine, 'Camera 1B' also looks good, but 'Camera 1C' doesn't move in all the way, and 'Camera 1D' looks like its offset from the correct position by a lot even though it has the right angle. Not sure why this happens, I tried compensating for it but its not working right. Is their something about Cameras I need to know, and am I using them correctly or is there a better way?
It reads like the timing is off, and the cameras are conflicting. Try doing the scene with player one instead of picking every player. Also try applying camera 1C or 1D first, this will tell you if it's a problem with the trigger or with the camera itself.
Yea, hah, that was the problem. I think the other thing is that cameras immediately face the target area while the position of it moves at a rate described through the duration.
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Trying to create a short scene to top-off the completiion of the first level. I do not know the standard way people create scenes in the editor (i know how to pan camera, zoom atleast) so I tried to make it simple. I created 4 cameras, each at different angles and positions facing a unit, and i basically did
"Player Group - Pick each player in (Active Players) and do (Actions):"
"Camera - Apply 'Camera 1A' for player (picked player) over 2.0 seconds with (Exisitng veloc)% initial velocity, 10% decel, Don't Include Target." (not sure what including target does.)
"General - Wait 2.0 Game Time seconds".
"Camera - Apply 'Camera 1B' for player (picked player) over 2.0 seconds with (Exisitng veloc)% initial velocity, 10% decel, Don't Include Target." (not sure what including target does.)
"General - Wait 2.0 Game Time seconds".
Did this up to 'Camera 1D' but I noticed that when it plays, 'Camera 1A' is fine, 'Camera 1B' also looks good, but 'Camera 1C' doesn't move in all the way, and 'Camera 1D' looks like its offset from the correct position by a lot even though it has the right angle. Not sure why this happens, I tried compensating for it but its not working right. Is their something about Cameras I need to know, and am I using them correctly or is there a better way?
It reads like the timing is off, and the cameras are conflicting. Try doing the scene with player one instead of picking every player. Also try applying camera 1C or 1D first, this will tell you if it's a problem with the trigger or with the camera itself.
Yea, hah, that was the problem. I think the other thing is that cameras immediately face the target area while the position of it moves at a rate described through the duration.