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I can't seem to figure this out, can anyone help?
Does anyone know at all? I've been trying to get this to work for ages.
create new playergrps and put all allies of player x in them
Teams could be anything 5 vs 2 or 2v2v2v2 or 4v4 or 3v3
That wouldn't work or would require lots of work :(
Events Game - Map initialization Local Variables grp = (Empty player group) <Player Group> temp = (Empty player group) <Player Group> allAllies = true <Boolean> Conditions Actions Player Group - Pick each player in grp and do (Actions) Actions Variable - Set temp = (Copy of grp) Player Group - Remove all players in (Allies of player (Picked player)) from temp General - If (Conditions) then do (Actions) else do (Actions) If (Number of players in temp) > 0 Then Variable - Set allAllies = false Else //If allAllies == true then all players are allies.
Something like that. the var grp is the player group you wanna check. allAllies returns whether they're all friends or don't like each other.
I'm trying this now and it is not working for some reason.
Testing the playergroups now to see what is inside them in the actual game
I did a 2v2 match
I killed player 4, for some reason this destroyed player 2(all units destroyed) and made player 2 victorious! Strange.
anyone else have any ideas?
I can't seem to figure this out, can anyone help?
Does anyone know at all? I've been trying to get this to work for ages.
create new playergrps and put all allies of player x in them
Teams could be anything 5 vs 2 or 2v2v2v2 or 4v4 or 3v3
That wouldn't work or would require lots of work :(
Something like that. the var grp is the player group you wanna check. allAllies returns whether they're all friends or don't like each other.
I'm trying this now and it is not working for some reason.
Testing the playergroups now to see what is inside them in the actual game
I did a 2v2 match
I killed player 4, for some reason this destroyed player 2(all units destroyed) and made player 2 victorious! Strange.
anyone else have any ideas?