So I'm making a campaign which currently is in its infancy, and I need ideas for boss names and attacks. I decided that there are going to be five bosses that respectively have affinities for fire, shadows, storms, death, and the final boss, the very fabric of the space and time. The names for all of them will follow the format (name),(title) of (noun). I'm looking to give each boss about 4-5 attacks, and perhaps a few passive abilities.
I pretty much already have the fire boss worked out. I named him Adramelech, Lord of Fire. He has four attacks: a fireball that does splash damage, another fireball that travels slowly, does damage over time, and splits onto five targets when it hits, a shockwave attack which creates four chains of explosions around the caster, and claws when there are targets in melee range. Maybe I'll give him a meteor storm attack in addition. The strength of this unit lies in powerful one hit attacks.
I named the shadow boss Ealath, Angel of the Shadows. I've conceptualized some of her attacks, but I need a few more suggestions. Her strength will lie in deception, stealth and debuffing units. I was thinking of doing some sort of clone attack, a frequent teleport and attack sequence, and an AoE "shroud of darkness" which causes all affected units to miss 50% of their attacks and jams detectors (I need suggestions for a model for this). And this unit will have no melee attacks, due to lack of a proper animation.
I have no idea for the name of the storm boss, or any significant portion of its attacks. I think I'll give it a passive that randomly spawns psi storms as it gets attacked. Its strength will lie in damage over time.
I think will name the death boss Azriel, Harvester of Souls. Its strength will lie in leeching health and gaining strength as it gains kills. I think I'll make it so when the boss reaches 0 health, instead of dying, it absorbs all the health of a random unit withing a radius of 7. The only way to kill it would be to either move all units out of the radius and long range it, or call down a nuke and kill everything in the radius. I have no idea how to make something like that, so I'll need a tutorial. Aside from those effects, I don't really have ideas for specific attacks.
I don't have a name for the final boss yet. I'll probably include a black hole attack, force throw AoE, and a passive which periodically slows down time around the boss.
Storm boss: Grothar: brings rain, snow, clouds, and other meteorological phenomena.
Rain ability: effect would be the longer the unit remains in the rain the increased damage is given.
Snow ability: effect would slow movement speed and attack speed.
Cloud ability: reduces/removes vision from a attacking unit.
Tornado: picks unit up and moves it away from caster
Id say that you already have good names picked out! Good job (my favourite is Azriel)
For the sake of sharing, here is an old post that talks about creating different names
So I'm making a campaign which currently is in its infancy, and I need ideas for boss names and attacks. I decided that there are going to be five bosses that respectively have affinities for fire, shadows, storms, death, and the final boss, the very fabric of the space and time. The names for all of them will follow the format (name),(title) of (noun). I'm looking to give each boss about 4-5 attacks, and perhaps a few passive abilities.
I pretty much already have the fire boss worked out. I named him Adramelech, Lord of Fire. He has four attacks: a fireball that does splash damage, another fireball that travels slowly, does damage over time, and splits onto five targets when it hits, a shockwave attack which creates four chains of explosions around the caster, and claws when there are targets in melee range. Maybe I'll give him a meteor storm attack in addition. The strength of this unit lies in powerful one hit attacks.
I named the shadow boss Ealath, Angel of the Shadows. I've conceptualized some of her attacks, but I need a few more suggestions. Her strength will lie in deception, stealth and debuffing units. I was thinking of doing some sort of clone attack, a frequent teleport and attack sequence, and an AoE "shroud of darkness" which causes all affected units to miss 50% of their attacks and jams detectors (I need suggestions for a model for this). And this unit will have no melee attacks, due to lack of a proper animation.
I have no idea for the name of the storm boss, or any significant portion of its attacks. I think I'll give it a passive that randomly spawns psi storms as it gets attacked. Its strength will lie in damage over time.
I think will name the death boss Azriel, Harvester of Souls. Its strength will lie in leeching health and gaining strength as it gains kills. I think I'll make it so when the boss reaches 0 health, instead of dying, it absorbs all the health of a random unit withing a radius of 7. The only way to kill it would be to either move all units out of the radius and long range it, or call down a nuke and kill everything in the radius. I have no idea how to make something like that, so I'll need a tutorial. Aside from those effects, I don't really have ideas for specific attacks.
I don't have a name for the final boss yet. I'll probably include a black hole attack, force throw AoE, and a passive which periodically slows down time around the boss.
Any suggestions or feedback is welcome.
Storm boss: Grothar: brings rain, snow, clouds, and other meteorological phenomena.
Rain ability: effect would be the longer the unit remains in the rain the increased damage is given.
Snow ability: effect would slow movement speed and attack speed.
Cloud ability: reduces/removes vision from a attacking unit.
Tornado: picks unit up and moves it away from caster
Id say that you already have good names picked out! Good job (my favourite is Azriel)
For the sake of sharing, here is an old post that talks about creating different names
http://www.sc2mapster.com/forums/general/general-chat/12143-any-idea-for-a-kickass-name-for-a-new-terran-force/